Bas: Difference between revisions

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637 bytes added ,  4 years ago
m
Updated Parameter TypeIndex values
imported>Ginger
m (Cleaned up wording to refer to processes more generally, and changed it to "known TypeIndexes" so as not to imply these are all of them)
imported>Ginger
m (Updated Parameter TypeIndex values)
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|JudgeOnce
|JudgeOnce
|bool
|bool
| -
|Tells the game to skip this node (and use the previous result) if the input value has not changed since the last time the node was run.
|7, 16, 98
|7, 16, 47, 97, 98
|False
|False
|-
|-
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* 7 - unknown
* 7 - unknown
* 16 - unknown (believed to be range value comparison of Link's current movement speed or movement analog stick input, might be limited to two children)<ref>Element2 of Player_CutNinja.bas, WiiU 1.5.0</ref>
* 16 - unknown (believed to be range value comparison of Link's current movement speed or movement analog stick input, might be limited to two children)<ref>Element2 of Player_CutNinja.bas, WiiU 1.5.0</ref>
* 47 - string value switch statement comparison - uses the last played animation name to compare. Known to accept two values to test against, plus a default case, but might accept more or less.
* 67 - play animation
* 67 - play animation
* 98 - string value switch statement comparison (believed to use equipped weapon subtype to compare, known to accept three values to test against but might accept more or less)
* 97 - string value switch statement comparison - uses Link's equipped weapon subtype (from its bgparamlist [ProfileUser] WeaponSubtype value) to compare. Known to accept two values to test against, plus a default case, but might accept more or less.
* 98 - string value switch statement comparison - uses Link's equipped weapon profile (from its bxml ProfileUser value) to compare. Known to accept two values to test against, plus a default case, but might accept more or less.


=== Children ===
=== Children ===
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