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Updated Parameter TypeIndex values
imported>Ginger m (Cleaned up wording to refer to processes more generally, and changed it to "known TypeIndexes" so as not to imply these are all of them) |
imported>Ginger m (Updated Parameter TypeIndex values) |
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|JudgeOnce | |JudgeOnce | ||
|bool | |bool | ||
| | |Tells the game to skip this node (and use the previous result) if the input value has not changed since the last time the node was run. | ||
|7, 16, 98 | |7, 16, 47, 97, 98 | ||
|False | |False | ||
|- | |- | ||
Line 51: | Line 51: | ||
* 7 - unknown | * 7 - unknown | ||
* 16 - unknown (believed to be range value comparison of Link's current movement speed or movement analog stick input, might be limited to two children)<ref>Element2 of Player_CutNinja.bas, WiiU 1.5.0</ref> | * 16 - unknown (believed to be range value comparison of Link's current movement speed or movement analog stick input, might be limited to two children)<ref>Element2 of Player_CutNinja.bas, WiiU 1.5.0</ref> | ||
* 47 - string value switch statement comparison - uses the last played animation name to compare. Known to accept two values to test against, plus a default case, but might accept more or less. | |||
* 67 - play animation | * 67 - play animation | ||
* | * 97 - string value switch statement comparison - uses Link's equipped weapon subtype (from its bgparamlist [ProfileUser] WeaponSubtype value) to compare. Known to accept two values to test against, plus a default case, but might accept more or less. | ||
* 98 - string value switch statement comparison - uses Link's equipped weapon profile (from its bxml ProfileUser value) to compare. Known to accept two values to test against, plus a default case, but might accept more or less. | |||
=== Children === | === Children === |