Help:Tools/UKMM: Difference between revisions

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BCML was designed to generate RSTB entries, and grew over the years to become something much larger and more clunky than was originally intended. UKMM was built from the ground up to be a complete mod manager for all forms of BotW, so it performs much better.
BCML was designed to generate RSTB entries, and grew over the years to become something much larger and more clunky than was originally intended. UKMM was built from the ground up to be a complete mod manager for all forms of BotW, so it performs much better.


Which one should you use? UKMM.
Which one should you use? Except for a few very rare exceptions, you should always use UKMM.
 
===Why use UKMM?===
# It's easier to install
# It gives you more control over where your mods are deployed and how they're deployed there
# It doesn't force a remerge every single time you change anything. You can install 30 mods with UKMM and choose to only merge one time, at the very end, if you want. BCML would go through a long, full remerge process every single time, increasing the amount of time you spent not playing
# It doesn't need to fully remerge every single file when you install something. BCML could never manage to merge only the files required by changed mods without breaking something. UKMM can do it just fine, so installing small mods doesn't take 2 minutes if you have a large mod installed
# It merges any given file faster than BCML can merge the same file
# It merges more file types, meaning mods are more compatible than before
# It fixes several things about animation and AI merging, increasing compatibility between mods that edit those things.
# It generates proper RSTB entries for all assets, resulting in no crashes or panic blood moons related to file size (Some panic blood moons may remain if you use certain mods that increase the system load by a large amount, but even these mods will be more stable with UKMM)
 
===When should I not use UKMM?===
# You're using Dark Army Resurrection
# You're using the online multiplayer mod
In all other cases, use UKMM


===But I found a bunch of tutorials for BCML!===
===But I found a bunch of tutorials for BCML!===
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