Help:Replacing models: Difference between revisions

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→‎Obtaining a Rig: Add vertex buffers image
(Merge revision 10998 by SaltySalty with previous revision. (talk))
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(→‎Obtaining a Rig: Add vertex buffers image)
 
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===Obtaining a Rig===
===Obtaining a Rig===
[[File:ModelReplacement_obtainRig.png|alt=Obtaining a rig|thumb|The red box shows what to click to extract a model.]]
[[File:ModelReplacement_obtainRig.png|alt=Obtaining a rig|thumb|The red box shows what to click to extract a model.]]
[[File:ModelReplacement VertexBuffers.png|thumb|Select the object (left) and read the vertex buffers (right)]]
<blockquote>Summary: Export a model from the SBFRES you want to use, using Switch Toolbox. Take note of the skin count and the vertex buffers and formats.</blockquote>A "rig" or "skeleton" is a set of "bones" that animations use. Every model is made up of several pieces: objects (which tells the game how to make the model in 3D), materials (which tell the game what the model should look like), and the rig (which tells the game how the model moves during animations). If you were to consider a door, the objects would be the rectangle for the main door and sphere of the knob, the materials would be the wood grain and brown coloring of the door and silver reflective surface of the knob, and the rig would be what tells the game that the knob rotates and the door swings inward.
<blockquote>Summary: Export a model from the SBFRES you want to use, using Switch Toolbox. Take note of the skin count and the vertex buffers and formats.</blockquote>A "rig" or "skeleton" is a set of "bones" that animations use. Every model is made up of several pieces: objects (which tells the game how to make the model in 3D), materials (which tell the game what the model should look like), and the rig (which tells the game how the model moves during animations). If you were to consider a door, the objects would be the rectangle for the main door and sphere of the knob, the materials would be the wood grain and brown coloring of the door and silver reflective surface of the knob, and the rig would be what tells the game that the knob rotates and the door swings inward.
In order to obtain a rig, you should find the SBFRES archive for the model you wish to use a rig from. Most models are contained in the game files in the content\Model folder. Once you've chosen your SBFRES, copy it to a safe place away from the game files, so you don't accidentally modify any of the original game's files.
In order to obtain a rig, you should find the SBFRES archive for the model you wish to use a rig from. Most models are contained in the game files in the content\Model folder. Once you've chosen your SBFRES, copy it to a safe place away from the game files, so you don't accidentally modify any of the original game's files.
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