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Arch Leaders (talk | contribs) (Added a proper guide to creating mods with BCML. Updated some of the other notes.) |
Arch Leaders (talk | contribs) (Fix some weird things from my last edit.) |
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Here's an example mod structure that edits the Bear model, Master Sword effects, and the map section A-2.<br> | |||
In this case, we would point BCML to the <code style="background: #E6E4E4; border-radius: 5px;">Mod Folder</code> folder. | |||
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===== WiiU/Cemu ===== | |||
===== WiiU/Cemu | |||
Mod Folder/ | Mod Folder/ | ||
├── content/ | ├── content/ | ||
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===== Switch/Yuzu | ===== Switch/Yuzu ===== | ||
Mod Folder/ | Mod Folder/ | ||
├── 01007EF00011E000/ | ├── 01007EF00011E000/ | ||
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│ └── A-2_Dynamic.smubin | │ └── A-2_Dynamic.smubin | ||
└── info.json | └── info.json | ||
If you're unsure where a file should go in your mod folder, look at where it is in the game files, use the reletive path to find out where it should go in your mod. | |||
For example, the WiiU game file <code style="background: #E6E4E4; border-radius: 5px;">UpdateDump/content/Model/Animal_Bear.sbfres</code> would go in <code style="background: #E6E4E4; border-radius: 5px;>ModFolder/content/Model/Animal_Bear.sbfres</code>; when this mod is loaded, Animal_Bear.sbfres will be overwritten by the file in your mod. | |||
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