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107 bytes removed ,  2 years ago
Edited description for trigger event 28
(Added Hold Event 14, my favoritest hold event I ever found. Basically gives link invincibility frames. Very exciting.)
(Edited description for trigger event 28)
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*7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0.
*7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0.
*14 - Seems to indicate an enemy has entered a state of being airborne.
*14 - Seems to indicate an enemy has entered a state of being airborne.
*28 - Play audio. Only observed with PV%03d as the value, which corresponds to bfwav files in PlayerVoice.bars, but is believed to be able to play other audio files as well.
*28 - Play audio. Able to play any bfwav file in PlayerVoice.bars.
*29 - Seems to determine when a weapon will bind to a bone. <ref>Player_WeaponEquipOn.bas</ref>
*29 - Seems to determine when a weapon will bind to a bone. <ref>Player_WeaponEquipOn.bas</ref>


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