22
edits
(Added Hold Event 14, my favoritest hold event I ever found. Basically gives link invincibility frames. Very exciting.) |
(Edited description for trigger event 28) |
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Line 708: | Line 708: | ||
*7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0. | *7 - Call AS. Passes the strRef to the ASList to retrieve an AS file and starts evaluating it from Element0. | ||
*14 - Seems to indicate an enemy has entered a state of being airborne. | *14 - Seems to indicate an enemy has entered a state of being airborne. | ||
*28 - Play audio. | *28 - Play audio. Able to play any bfwav file in PlayerVoice.bars. | ||
*29 - Seems to determine when a weapon will bind to a bone. <ref>Player_WeaponEquipOn.bas</ref> | *29 - Seems to determine when a weapon will bind to a bone. <ref>Player_WeaponEquipOn.bas</ref> | ||
edits