autopatrol, editnews
201
edits
(Added to the definition of the Bool Selector.) |
m (Clarification - original wording implied a value of 0 was coerced to true) |
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Line 99: | Line 99: | ||
|7 | |7 | ||
|BoolSelector | |BoolSelector | ||
|Boolean evaluator - See [[#BitIndex]]{{#tag:ref|Element1 of Player_CutNinja.bas, WiiU 1.5.0|name=e1pcn}}{{#tag:ref|Element0 of Player_FaceDefault.bas, WiiU 1.5.0|name=e0pfd}}{{#tag:ref|Element2 of Player_FaceDefault.bas, WiiU 1.5.0|name=e2pfd}} | |Boolean evaluator - See [[#BitIndex]]{{#tag:ref|Element1 of Player_CutNinja.bas, WiiU 1.5.0|name=e1pcn}}{{#tag:ref|Element0 of Player_FaceDefault.bas, WiiU 1.5.0|name=e0pfd}}{{#tag:ref|Element2 of Player_FaceDefault.bas, WiiU 1.5.0|name=e2pfd}} If true, the element specified by Child0 is evaluated. If false, Child1 is evaluated. | ||
|Control | |Control | ||
|- | |- |