Escape Ganon glitch/fr: Difference between revisions

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Created page with "Comme c'est expliqué dans les articles sur le système de Temps et WorldMgr, ''LastBossGanonBeastGenerateFlag'' empêche la cinématique de la blood moon|Lune..."
(Created page with "=== Lunes de sang ===")
(Created page with "Comme c'est expliqué dans les articles sur le système de Temps et WorldMgr, ''LastBossGanonBeastGenerateFlag'' empêche la cinématique de la blood moon|Lune...")
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=== Lunes de sang ===
=== Lunes de sang ===


As explained in the article on BotW's [[Time]] system and [[WorldMgr]], ''LastBossGanonBeastGenerateFlag'' prevents the [[blood moon]] cutscene from being triggered at midnight. However, the blood moon timer still advances and blood moons are still scheduled as usual, which is why malice particles still appear before abruptly disappearing.
Comme c'est expliqué dans les articles sur le système de [[Time|Temps]] et [[WorldMgr]], ''LastBossGanonBeastGenerateFlag'' empêche la cinématique de la [[blood moon|Lune de sang]] d'être déclenchée à minuit. Cependant, le timer de la Lune de sang avance toujours et les Lunes de sang sont prévues comme d'habitude, ce qui explique pourquoi des particules de rancoeur apparaissent toujours avant de disparaître d'un seul coup.


Unfortunately, nothing ever unsets the ''LastBossGanonBeastGenerateFlag'' flag so it is not possible to get blood moons to occur naturally. The only way to get a blood moon to trigger is to advance time manually by sleeping or waiting at a campfire, as none of the blood moon inhibiting flags are checked when the player does so. Probably an oversight.
Unfortunately, nothing ever unsets the ''LastBossGanonBeastGenerateFlag'' flag so it is not possible to get blood moons to occur naturally. The only way to get a blood moon to trigger is to advance time manually by sleeping or waiting at a campfire, as none of the blood moon inhibiting flags are checked when the player does so. Probably an oversight.
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