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20 bytes removed ,  2 years ago
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Update EventFlagSelector
m (Simplify EventFlagSelector description)
m (Update EventFlagSelector)
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|Checks whether a GameData flag is true. A StringArray in the Extend section defines the flags to be checked. Known to accept 1 child plus a default case, but in a single instance there's no default case.<ref>Npc_Rito_Hearts_BandVisibilityOff.bas</ref> In another instance, both strings are flags. <ref>UR_M_Teba_Teba_DamageVisibility_On.bas</ref> If both are true, the first case evaluated as true will be run.
|Checks whether a GameData flag is true. The StringArray defines the flags to be checked. Known to accept 1 child plus a default case, but in a single instance there's no default case.<ref>Npc_Rito_Hearts_BandVisibilityOff.bas</ref> In another instance, both strings are flags. <ref>UR_M_Teba_Teba_DamageVisibility_On.bas</ref> If both are true, the first case evaluated as true will be run.
|Control
|Control
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autopatrol
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