autopatrol
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(Update EventFlagSelector) |
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|EventFlagSelector | |EventFlagSelector | ||
|Checks whether a GameData flag is true. Its children denote elements to jump to if a flag is true. A StringArray in the Extend section defines the flags to be checked. Usually 2 flags are checked, but in 1 case only 1 flag is checked.<ref>Npc_Rito_Hearts_BandVisibilityOff.bas</ref> The second string is usually '''default''', as a catch-all for when the flag is false. In a single case, both strings are flags. <ref>UR_M_Teba_Teba_DamageVisibility_On.bas</ref> | |Checks whether a GameData flag is true. Its children denote elements to jump to if a flag is true. A StringArray in the Extend section defines the flags to be checked. Usually 2 flags are checked, but in 1 case only 1 flag is checked.<ref>Npc_Rito_Hearts_BandVisibilityOff.bas</ref> The second string is usually '''default''', as a catch-all for when the flag is false. In a single case, both strings are flags. <ref>UR_M_Teba_Teba_DamageVisibility_On.bas</ref> If both are true, the first case evaluated as true will be run. | ||
|Control | |Control | ||
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