Help:Porting mods: Difference between revisions

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(Created page with "Due to the development of BotW starting on WiiU and then being ported to Switch, many of the game's files are not inter-compatible, meaning some WiiU files will not work on Sw...")
 
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====Animations====
====Animations====
Animations have 9 different types:
Animations have 9 different types:
- Skeletal Animation
* Skeletal Animation
- Shader Parameter Animation
* Shader Parameter Animation
- Color Animation
* Color Animation
- Texture SRT Animation
* Texture SRT Animation
- Texture Pattern Animation
* Texture Pattern Animation
- Bone Visibility Animation
* Bone Visibility Animation
- Material Visibility Animation
* Material Visibility Animation
- Shape Animation
* Shape Animation
- Scene Animation
* Scene Animation
Out of all these, Breath of the Wild does not use Shape Animations, so they will be ignored for the purpose of this tutorial. As of the time of writing, only Skeletal, Color, Texture SRT and Texture Pattern animations can be exported from a modded file and reimported into your target platform using STB. All others need to be recreated when needed.
Out of all these, Breath of the Wild does not use Shape Animations, so they will be ignored for the purpose of this tutorial. As of the time of writing, only Skeletal, Color, Texture SRT and Texture Pattern animations can be exported from a modded file and reimported into your target platform using STB. All others need to be recreated when needed.
==Effects==
==Effects==
==Physics==
==Physics==
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