22
edits
(Defined Hold Event Type Index 2) |
(touching up my definition for holdevent 2) |
||
Line 706: | Line 706: | ||
*0 - Unknown | *0 - Unknown | ||
*2 - Seems to determine when some attacks (entries in Player_CutJumpSt and others) will connect with targets. | *2 - Seems to determine when some attacks (entries in Player_CutJumpSt and others) will connect with targets. May be used for animations that loop. EndFrame value is usually -1.0. | ||
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}} | *3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}} | ||
*17 - Unknown | *17 - Unknown |
edits