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touching up my definition for holdevent 2
(Defined Hold Event Type Index 2)
(touching up my definition for holdevent 2)
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*0 - Unknown
*0 - Unknown
*2 - Seems to determine when some attacks (entries in Player_CutJumpSt and others) will connect with targets. Without this TypeIndex, certain attacks will not connect.
*2 - Seems to determine when some attacks (entries in Player_CutJumpSt and others) will connect with targets. May be used for animations that loop. EndFrame value is usually -1.0.
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}}
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}}
*17 - Unknown
*17 - Unknown

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