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155 bytes added ,  2 years ago
Defined Hold Event Type Index 2
(I've deduced that bitindex 38 determines whether a weapon is burning or not)
(Defined Hold Event Type Index 2)
Line 706: Line 706:


*0 - Unknown
*0 - Unknown
*2 - Unknown
*2 - Seems to determine when some attacks (entries in Player_CutJumpSt and others) will connect with targets. Without this TypeIndex, certain attacks will not connect.
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}}
*3 - Defines when an attack will deal damage. Value is the damage type. Left: slashing. Stab: piercing. Lower: blunt. {{Check}}
*17 - Unknown
*17 - Unknown

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