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edits
imported>Leoetlino (subflows are handled in exactly the same way -- the only difference is that all subflows have to be in a single event flow file. (no multi file loading since that is something the Event Manager does)) |
m (→CreateData) |
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A single event flow can be used to handle conditions for several actors (for example, AutoPlacement_Animal handles auto placement logic for all animal actors) and may be called several times, each time with a different actor name, which the event flow can check with the [[#EcoAreaActorName]] query. An actor will only be dynamically spawned if CreateData (and NearCreate?{{check}}) is called. | A single event flow can be used to handle conditions for several actors (for example, AutoPlacement_Animal handles auto placement logic for all animal actors) and may be called several times, each time with a different actor name, which the event flow can check with the [[#EcoAreaActorName]] query. An actor will only be dynamically spawned if CreateData (and NearCreate?{{check}}) is called. | ||
== AutoPlacement actions == | ==AutoPlacement actions== | ||
=== CreateData === | ===CreateData=== | ||
Allow the actor to spawn. | Allow the actor to spawn. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Parameter !! Type !! Description | !Parameter!!Type!!Description | ||
|- | |- | ||
| MinNum || int || | |MinNum||int||The smallest amount that should be generated of this actor. | ||
|- | |- | ||
| OffsetPosY || | |OffsetPosY||float | ||
| | |||
|- | |- | ||
| RideList || | |RideList||string | ||
| | |||
|- | |- | ||
| MaxNum || int || | |MaxNum||int||The biggest amount that should be generated of this actor. | ||
|- | |- | ||
| GroupRadius || | | |GroupRadius||float | ||
|Allows to configure the size of the auto-picked point where the actor(s) should spawn. | |||
|- | |- | ||
| EquipWeaponActorCount || | |EquipWeaponActorCount||int | ||
| | |||
|- | |- | ||
| Mimicry || bool || | |Mimicry||bool|| | ||
|} | |} | ||
== AutoPlacement queries == | ===NearCreate=== | ||
=== GroundNorm === | ===AppearWeatherRate=== | ||
=== GroundMat === | ===EquipCategory=== | ||
==AutoPlacement queries== | |||
===GroundNorm=== | |||
===GroundMat=== | |||
Checks the terrain material type. | Checks the terrain material type. | ||
Returns: | Returns: | ||
*0: Soil | *0: Soil | ||
*1: Stone | *1: Stone | ||
Line 53: | Line 59: | ||
*14: HeavySnow | *14: HeavySnow | ||
=== TreeRate === | ===TreeRate=== | ||
Queries [[StatisticsMgr]] for the forest_density at the current position. Returns 1 if the specified rate is lower than or equal to the result, and 0 otherwise. | Queries [[StatisticsMgr]] for the forest_density at the current position. Returns 1 if the specified rate is lower than or equal to the result, and 0 otherwise. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Parameter !! Type !! Description | !Parameter!!Type!!Description | ||
|- | |- | ||
| Rate || float || Rate | |Rate||float||Rate | ||
|} | |} | ||
=== PosHeight === | ===PosHeight=== | ||
=== WaterDepth === | ===WaterDepth=== | ||
=== RouteDistance === | ===RouteDistance=== | ||
Queries [[StatisticsMgr]] for the route distance at the current position. Returns 1 if the specified distance is lower than or equal to the query result, and 0 otherwise. | Queries [[StatisticsMgr]] for the route distance at the current position. Returns 1 if the specified distance is lower than or equal to the query result, and 0 otherwise. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Parameter !! Type !! Description | !Parameter!!Type!!Description | ||
|- | |- | ||
| Distance || float || Distance to compare against route distance | |Distance||float||Distance to compare against route distance | ||
|} | |} | ||
=== GrassHeight === | ===GrassHeight=== | ||
Queries the [[Terrain]] system for the grass height at the current position. Returns 1 if the specified height is lower than or equal to the actual height, and 0 otherwise. | Queries the [[Terrain]] system for the grass height at the current position. Returns 1 if the specified height is lower than or equal to the actual height, and 0 otherwise. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Parameter !! Type !! Description | !Parameter!!Type!!Description | ||
|- | |- | ||
| Height || float || Grass height | |Height||float||Grass height | ||
|} | |} | ||
=== WaterSurface === | ===WaterSurface=== | ||
=== PlayerRideHorse === | ===PlayerRideHorse=== | ||
Returns 1 if the player is riding a horse, and 0 otherwise. | Returns 1 if the player is riding a horse, and 0 otherwise. | ||
=== EcoAreaActorName === | ===EcoAreaActorName=== | ||
Returns 1 if the specified actor name matches the name of the actor for which the event flow is being executed. | Returns 1 if the specified actor name matches the name of the actor for which the event flow is being executed. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Parameter !! Type !! Description | !Parameter!!Type!!Description | ||
|- | |- | ||
| ActorName || str || Actor name | |ActorName||str||Actor name | ||
|} | |} | ||
=== WaterSubMat === | ===WaterSubMat=== | ||
Returns the water sub-material type at the current position: | Returns the water sub-material type at the current position: | ||
*0: Water | *0: Water | ||
*1: Water_Ice | *1: Water_Ice | ||
Line 102: | Line 109: | ||
*3: Water_Poison | *3: Water_Poison | ||
=== CheckGameData === | ===CheckGameData=== | ||
Returns 1 if the specified boolean flag is true, and 0 otherwise. | Returns 1 if the specified boolean flag is true, and 0 otherwise. | ||
Returns -1 if the GameDataMgr instance does not exist or if the Label parameter was not specified. | Returns -1 if the GameDataMgr instance does not exist or if the Label parameter was not specified. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Parameter !! Type !! Description | !Parameter!!Type!!Description | ||
|- | |- | ||
| Label || str || GameData boolean flag name | |Label||str||GameData boolean flag name | ||
|} | |} | ||
=== CheckPouchItemCount === | ===CheckPouchItemCount=== | ||
=== CheckPouchItemCountFromActor === | ===CheckPouchItemCountFromActor=== | ||
=== TimeType === | ===TimeType=== | ||
Returns the [[WorldMgr]]'s current time division. Analogous to [[AIDef:Query/CheckTimeType]]. | Returns the [[WorldMgr]]'s current time division. Analogous to [[AIDef:Query/CheckTimeType]]. | ||
=== RailDistance === | ===RailDistance=== | ||
??? Involves [[PlacementMgr]]. | ??? Involves [[PlacementMgr]]. | ||
=== WaterDistance === | ===WaterDistance=== | ||
Queries [[StatisticsMgr]] for the water distance at the current position. Returns 1 if the specified distance is lower than or equal to the result multiplied by 200.0, and 0 otherwise. | Queries [[StatisticsMgr]] for the water distance at the current position. Returns 1 if the specified distance is lower than or equal to the result multiplied by 200.0, and 0 otherwise. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Parameter !! Type !! Description | !Parameter!!Type!!Description | ||
|- | |- | ||
| Distance || float || Distance to compare against water distance | |Distance||float||Distance to compare against water distance | ||
|} | |} | ||
=== NavMeshFace === | ===NavMeshFace=== | ||
[[Category:Internals]] | [[Category:Internals]] |
edits