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(→CookData.byml: System section) |
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{{resloc|path=Cooking/CookData.byml|locations=[[Bootup.pack]]}} | {{resloc|path=Cooking/CookData.byml|locations=[[Bootup.pack]]}} | ||
'''CookData.byml''' is the configuration file for the CookingMgr (which implements cooking functionality). | '''CookData.byml''' is the configuration file for the CookingMgr (which implements cooking functionality). | ||
=== System === | |||
The System header, located at the bottom of CookData.byml, contains parameters that define how the cooking system functions. | |||
==== CEI ==== | |||
CEI contains the parameters for each effect type available when cooking. | |||
{| class="wikitable" | |||
!Key | |||
!Name (unofficial) | |||
!Description | |||
|- | |||
|BT | |||
|Base Time | |||
|Minimum amount of time a recipe effect will be active for, before additions/multipliers from ingredients. | |||
|- | |||
|MR | |||
|Material Rate | |||
|Multiplier on the EffectLevel of ingredients used to obtain the final effect amount. | |||
|- | |||
|Ma | |||
|Maximum | |||
|Maximum effect level. For stamina, in 1/5s of a wheel. For hearts, in 1/4s of a heart. | |||
|- | |||
|Mi | |||
|Minimum | |||
|Minimum effect level. For stamina, in 1/5s of a wheel. For hearts, in 1/4s of a heart. | |||
|- | |||
|SSA | |||
|unknown | |||
|- | |||
|- | |||
|T | |||
|Type | |||
|Effect Type, as un/signed hash of string. Valid types are hashes of the following: LifeRecover, LifeMaxUp, ResistHot, ResistCold, ResistElectric, AllSpeed, AttackUp, DefenseUp, Quietness, Fireproof. (GutsRecover and GutsMaxUp are the two unlisted types, but their unhashed string values are currently unknown) | |||
|} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |