Cooking: Difference between revisions

1,076 bytes added ,  3 years ago
→‎CookData.byml: System section
imported>Leoetlino
(→‎CookData.byml: System section)
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{{resloc|path=Cooking/CookData.byml|locations=[[Bootup.pack]]}}
{{resloc|path=Cooking/CookData.byml|locations=[[Bootup.pack]]}}
'''CookData.byml''' is the configuration file for the CookingMgr (which implements cooking functionality).
'''CookData.byml''' is the configuration file for the CookingMgr (which implements cooking functionality).
=== System ===
The System header, located at the bottom of CookData.byml, contains parameters that define how the cooking system functions.
==== CEI ====
CEI contains the parameters for each effect type available when cooking.
{| class="wikitable"
!Key
!Name (unofficial)
!Description
|-
|BT
|Base Time
|Minimum amount of time a recipe effect will be active for, before additions/multipliers from ingredients.
|-
|MR
|Material Rate
|Multiplier on the EffectLevel of ingredients used to obtain the final effect amount.
|-
|Ma
|Maximum
|Maximum effect level. For stamina, in 1/5s of a wheel. For hearts, in 1/4s of a heart.
|-
|Mi
|Minimum
|Minimum effect level. For stamina, in 1/5s of a wheel. For hearts, in 1/4s of a heart.
|-
|SSA
|unknown
|-
|-
|T
|Type
|Effect Type, as un/signed hash of string. Valid types are hashes of the following: LifeRecover, LifeMaxUp, ResistHot, ResistCold, ResistElectric, AllSpeed, AttackUp, DefenseUp, Quietness, Fireproof. (GutsRecover and GutsMaxUp are the two unlisted types, but their unhashed string values are currently unknown)
|}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
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