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Shields lose durability points every time an attack is blocked and during shield surfing. | Shields lose durability points every time an attack is blocked and during shield surfing. | ||
== Attack blocking == | == Attack blocking == | ||
The logic is as follows<ref>{{addr|a=0x71002F0844|ver=nx-1.5.0}}</ref>: | The logic is as follows<ref>{{addr|a=0x71002F0844|ver=nx-1.5.0}}</ref>: | ||
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== Shield surfing == | == Shield surfing == | ||
Here is a gist of the logic<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>: | Here is a gist of the logic<ref>{{addr|a=0x71002CEAF4|ver=nx-1.5.0}}: https://gist.github.com/leoetlino/34a2ce6273f7cfcbbabceda24d19aa5d</ref>: | ||
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Since the timer is tied to the shield instance, switching to another shield will reset the timer and doing so lets the player avoid taking any surf damage. | Since the timer is tied to the shield instance, switching to another shield will reset the timer and doing so lets the player avoid taking any surf damage. | ||
</translate> | |||
== References == | == References == | ||
<references/> | <references/> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics{{#translation:}}]] |