Object respawning/zh: Difference between revisions

Jump to navigation Jump to search
Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
(Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。")
(Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。")
Line 571: Line 571:
RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。
RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。


Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value.
這些物件的 [[ResetType]] 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。


{{actor list|label='''Actors under the RevivalRandom policy'''|content=
{{actor list|label='''Actors under the RevivalRandom policy'''|content=
translator
745

edits

Navigation menu