Object respawning/zh: Difference between revisions

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Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
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(Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下...")
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== 商品 ==
== 商品 ==


Shop items are revived every day at midnight, assuming the following conditions are satisfied:
商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件:
* the player is in none of the areas that are associated with the shop item; alternatively the player is not on MainField (on the main map)
* 每件商品都會對應到一個區域,玩家在補貨的當下不能處在這些區域裡。
* and, for items with the Arrow tag, the player has fewer than 50<ref>This is configured by [[ActorInfo]] (itemSaleRevivalCount property).</ref> arrows of the relevant type in their inventory
* 箭類的物品只有在玩家持有少於 50 <ref>This is configured by [[ActorInfo]] (itemSaleRevivalCount property) .</ref> 個時才會補貨。


[1.3.1+] The inventory check function uses the player's real inventory data, not temporary quest inventory data. This means that warping into the Trial of the Sword or starting any other quest that temporarily clears the inventory in an attempt to trick [[GameDataMgr]] into restocking arrows no longer works.
[1.3.1+] The inventory check function uses the player's real inventory data, not temporary quest inventory data. This means that warping into the Trial of the Sword or starting any other quest that temporarily clears the inventory in an attempt to trick [[GameDataMgr]] into restocking arrows no longer works.
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