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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 15:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/366/fr (Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util...")
- 15:23, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/365/fr (Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration.")
- 15:23, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/358/fr (Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau...")
- 15:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/357/fr (Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré.")
- 15:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/356/fr (Created page with "Si le nivellement est activé, l'arme peut recevoir des bonus d'un palier supérieur à celui configuré si le joueur a assez de points.")
- 15:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/348/fr (Created page with "En interne, et dans des ressources telles que les map units, les valeurs suivantes sont utilisées pour régler les paliers :")
- 15:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/347/fr (Created page with "=== <code>SharpWeaponJudgeType</code> === Cette propriété acteur détermine le palier minimum de bonus qu'une arme peut recevoir.")
- 15:18, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/346/fr (Created page with "Remarquez que ceci ne s'applique pas aux armes qui sont attachées au collier d'un Hinox, car les Hinox utilisent un acteur ennemi différent qui redéfinit (override) la fonc...")
- 15:16, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/345/fr (Created page with "=== <code>LevelSensorMode</code> === Cette propriété actor détermine si le nivellement est activé pour un ennemi ou une arme. Elle s'applique également à toute arme...")
- 15:14, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/342/fr (Created page with "Détermine si l'ennemi est automatiquement monté d'un palier ou non.")
- 15:13, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/337/fr (Created page with "Remarque : Les ennemis qui ne sont sur aucune liste de mise à niveau (tels que les Lézalfos élémentaux) ne seront pas nivelés, mais leurs armes peuvent malgré tout recev...")
- 15:10, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/336/fr (Created page with "Cependant, la fonction de nivellement ne fera rien si 'LevelSensorMode' est < 1 et elle laissera dans ce cas l'ennemi et toute arme qu'il pourrait détenir à leurs état...")
- 15:09, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/335/fr (Created page with "Lorsque le jeu charge des ennemis, il essayera toujours de les niveler.")
- 15:07, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/299/fr (Created page with "Remarques : * ''Coup de grâce'' ne peut être sélectionné que si weaponCommonSharpWeaponAddCrit est true ''et'' le palier est bleu/blanc. Cela signifie qu'il devient imposs...")
- 15:03, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/395/fr (Created page with "Il sera également désactivé lorsque le map area actuel est 28. Cela correspond à "HateruSea" qui est la zone de l'Île Finalis.")
- 15:02, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/394/fr (Created page with "Cela signifie que le nivellement est toujours désactivé lors des Épreuves de l'Épée.")
- 15:00, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/396/zh (Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...")
- 14:59, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/394/zh (Created page with "總而言之,遊戲不會升級劍之考驗裡的武器和敵人。")
- 14:55, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/396/en (Importing a new version from external source)
- 14:55, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 14:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/395/zh (Created page with "另一種會跳過升級的情況是 map area 等於 28, 也就是林克位在 "HateruSea",野外的考驗的塞哈特諾島。")
- 14:37, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/395/en (Importing a new version from external source)
- 14:37, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/394/en (Importing a new version from external source)
- 14:37, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 14:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/278/fr (Created page with "Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable.")
- 14:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/274/fr (Created page with "Remarque : les armes achetées dans une boutique ne peuvent pas recevoir de bonus car elles ne rentrent dans aucun des cas mentionnés ci-dessus.")
- 13:50, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/343/fr (Created page with "Dans le Mode Expert, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode sont combinés sur quelques acteurs pour garder des ennemis de bas niveau dans le monde (par...")
- 13:46, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/393/fr (Created page with "Fait intéressant, la fonction AI de l'ombre de vent de Ganon (Windblight) ne vérifie pas le tag acteur mais plutôt le nom d'acteur. Pour que le flag 8 soit activé, le nom...")
- 13:45, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/392/fr (Created page with "Les ombres dans l'univers onirique possèdent le tag acteur <code>EnemySiteBoss_R</code>. Cela conduit à l'activation du flag 8. Donc celles-ci auront toujours 500+4×250 = 1...")
- 13:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/391/fr (Created page with "=== Cas spécial 2 : Les ombres du DLC2 ===")
- 13:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/390/fr (Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel...")
- 13:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/389/fr (Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire.")
- 13:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/388/fr (Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui...")
- 13:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/387/fr (Created page with "=== Cas spécial 1 : Les ombres du château ===")
- 13:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/386/fr (Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la...")
- 13:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/385/fr (Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); const int halfBaseHp = baseHp >> 1; con...")
- 13:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/384/fr (Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi...")
- 13:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/383/fr (Created page with "== Ombres de Ganon ==")
- 13:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/382/fr (Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD...")
- 13:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/381/fr (Created page with "== Les données ==")
- 13:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/379/fr (Created page with "Pseudocode (1.0.0) :")
- 13:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/378/fr (Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>.")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/377/fr (Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/375/fr (Created page with "Pseudocode (1.0.0) :")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/371/fr (Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/370/fr (Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP...")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/364/fr (Created page with "Appelée par PlacementMgr au moment du spawn des acteurs.")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/363/fr (Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/362/fr (Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml.")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/361/fr (Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>")