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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/366/zh (Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/365/zh (Created page with "它會用各種表格跟各種經驗值計算武器或敵人要升級多少。")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/364/zh (Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/362/zh (Created page with "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/361/zh (Created page with "這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/359/zh (Created page with "== 升級的計算過程 ==")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/358/zh (Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過...")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/357/zh (Created page with "經驗值不夠則維持原升級(不會降級)。")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/356/zh (Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。")
- 12:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/355/zh (Created page with "'''NoneForced''' (限於寶箱): Weapon will ''never'' spawn with any modifiers. 寶箱的這個屬性會抹去其他一切升級。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/354/zh (Created page with "'''Yellow''': 至少黃標。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/353/zh (Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/352/zh (Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability).")
- 12:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/351/zh (Created page with "'''None''': 不加成")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/349/zh (Created page with "值")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/348/zh (Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/347/zh (Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/346/zh (Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個...")
- 12:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/345/zh (Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的...")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/344/zh (Created page with "== 屬性 ==")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/343/zh (Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓...")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/342/zh (Created page with "在大師模式裡是否避免升級")
- 12:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/341/zh (Created page with "是否只在大師模式出現")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/339/zh (Created page with "預設值")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/338/zh (Created page with "參數")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/337/zh (Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/336/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/335/zh (Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/334/zh (Created page with "== 敵人 ==")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/333/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/332/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/331/zh (Created page with "Shield guard up 防禦力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/328/zh (Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/327/zh (Created page with "Quick shot (bows) 速射")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/326/zh (Created page with "5-shot burst 五連發")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/325/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/324/zh (Created page with "addThrowMin 到 addThrowMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/323/zh (Created page with "Long throw 遠距離投擲")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/322/zh (Created page with "addLifeMin 到 addLifeMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/321/zh (Created page with "Durability up 耐久度提升")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/320/zh (Created page with "addAtkMin 到 addAtkMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/319/zh (Created page with "Attack up 攻擊力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/318/zh (Created page with "None 不加成")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/317/zh (Created page with "加成的程度")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/316/zh (Created page with "加成的方向")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/315/zh (Created page with "==== 非 amiibo ====")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/314/zh (Created page with "這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/313/zh (Created page with "Shield guard up 防禦力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/311/zh (Created page with "Quick shot (bows) 速射")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/310/zh (Created page with "5-shot burst 五連發")