Page history
11 May 2020
Created page with "'''Yellow''': 至少黃標。"
−28
Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。"
+4
Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability)."
+3
Created page with "'''None''': 不加成"
−4
Created page with "值"
−2
Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。"
+1
Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)"
+285
Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個..."
+57
Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的..."
−35
Created page with "== 屬性 =="
−4
Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓..."
+78
Created page with "在大師模式裡是否避免升級"
−22
Created page with "是否只在大師模式出現"
−25
Created page with "預設值"
+2
Created page with "參數"
−3
Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只..."
+120
Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。"
−62
Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。"
−1
Created page with "== 敵人 =="
−1
Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,..."
+183
Created page with "addGuardMin 到 addGuardMax 之間的隨機數字"
−1
Created page with "Shield guard up 防禦力"
+10
Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字"
+1
Created page with "Quick shot (bows) 速射"
+7
Created page with "5-shot burst 五連發"
−212
Created page with "Multi-shot burst (bows) 多發弓發數增加"
+22
Created page with "addThrowMin 到 addThrowMax 之間的隨機數字"
+1
Created page with "Long throw 遠距離投擲"
+16
Created page with "addLifeMin 到 addLifeMax 之間的隨機數字"
−1
Created page with "Durability up 耐久度提升"
+16
Created page with "addAtkMin 到 addAtkMax 之間的隨機數字"
−1
Created page with "Attack up 攻擊力"
+10
Created page with "None 不加成"
+10
Created page with "加成的程度"
−24
Created page with "加成的方向"
+10
Created page with "==== 非 amiibo ===="
Created page with "這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。"
+45
Created page with "Shield guard up 防禦力"
+10
Created page with "Quick shot (bows) 速射"
+7
Created page with "5-shot burst 五連發"
+10
Created page with "Multi-shot burst (bows) 多發弓發數增加"
+22
Created page with "Long throw 遠距離投擲"
+16
Created page with "Durability up 耐久度提升"
+16
Created page with "Attack up 攻擊力"
+10
Created page with "None 不加成"
+10
Created page with "加成的程度"
−24
Created page with "加成的方向"
+10
Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid..."
+2
Created page with "=== 加成的程度 ==="
+3
Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..."
+451