DamageReactionTable.bxml
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This resource is found in Bootup.pack.
Its canonical resource path is "DamageParam/DamageReactionTable.bxml".
DamageReactionTable contains settings for all damage reaction types.
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Enums
DamageReactionType
Name | Description |
---|---|
Basic | Link and most other actors |
Tree | Trees |
Tuta | ? [check] |
Rope | Ropes |
Fish | Fishes |
Material | Items (e.g. apples) |
Npc | NPCs and actors that can't take damage (e.g. Cuccos) |
Ground | Ground |
Golem | Stone Taluses? [check] |
ReflectableBullet | ? [check] |
Dummy | Dummy |
DamageType
Name | Description |
---|---|
Edge | Sharp weapons such as the Woodcutter's Axe |
Blunt | Blunt weapons such as the Savage Lynel Crusher |
Arrow | Arrows |
Parameter objects
(none)
Parameter lists
(#DamageReactionType)
Parameter objects
(#DamageType)
Key | Type | Description |
---|---|---|
Damage | bool | Take damage |
Effect | bool | Show damage effect (red if damaged, blue otherwise) |
Vibrate | bool | Rumble |
SoundEffect | bool | Play damage sound effect |
EquipDamage | bool | Equipment receives damage? [check] |
InvincibleDodge | bool | ? [check] |
Values
!io
version: 0
type: xml
param_root: !list
objects: {}
lists:
Basic: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
lists: {}
Tree: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
lists: {}
Tuta: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
lists: {}
Rope: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Fish: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Material: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Npc: !list
objects:
Edge: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: true
Blunt: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: true
Arrow: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: true
lists: {}
Ground: !list
objects:
Edge: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
lists: {}
Golem: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
lists: {}
ReflectableBullet: !list
objects:
Edge: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Dummy: !list
objects:
Edge: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
lists: {}