Binary loop asset list
|0x6||u8||Unknown (unused) [check]|
|0x8||u32||Number of entries (|
|0xc||u32[num_entries]||Array of CRC32 hashes of asset names|
Usage in Breath of the Wild
This resource is found in Bootup.pack.
Its canonical resource path is "Sound/LoopAssetList.blal".
A standard loop asset list can be found in Sound/. It is loaded in Sound::init (called from ksys::InitializeApp) and afterwards only used indirectly by SoundLink.