bdemo
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This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
bdemo files are AAMP files that describe non-prerendered demos.
Parameter objects
DemoSetting
Key | Type | Description |
---|---|---|
Folder | str256 | Demo group (used for development) |
Location | vec3 | |
Radius | float | |
3188831397 | float | (unused) |
Weather | str32 | |
Time | float | |
StartType | str32 | |
Extension | str32 | |
DispName | str256 | Demo name (in Japanese) |
MapProjectName | str32 | |
NoEntryActors | str32 | |
SaveType | str32 | |
Progress | str32 | |
ProductFormat | str32 | |
NextDemo | str32 | |
IsStartupDemo | bool | |
IsFlashbackDemo | bool | |
MapResourceName | str64 | |
IsOverwritePlayerPos | bool | |
OverwritePlayerPos | vec3 | |
231343746 | bool | (unused) |
3281545901 | float | (unused) |
2320832835 | bool | (unused) |
1033616846 | bool | (unused) |
IsStopChemical | bool | |
IsMovePlayerEndPos | bool | |
PlayerEndPos | vec3 | |
StartLocationType | str32 | |
EventMode | str32 | |
WithTransAnimation | bool | |
3082125490 | bool | (unused) |
349946348 | bool | (unused) |
OverwritePlayerRotY | float | |
PlayerEndRotY | float | |
StartLocationRotY | float | |
StartPosName | str64 | |
SkipPolicy | str32 | |
TraverseLimit | float | |
ForceEnableIK | bool | |
TraverseType | str64 | |
TraversePos | vec3 | |
EndPosName | str64 | |
IsUseNakedSound | bool | |
131775973 | int | (unused) |
WaitFrame | int | |
3497129326 | str256 | (unused) |
WaitLoadActorNames | str256 | |
WorldMuteType | str32 | |
BgmStopType | str32 | |
2086845777 | str256 | (unused) |
3835969064 | bool | (unused) |
382873353 | int | (unused) |
602287219 | str256 | (unused) |
HideActors | str256 | |
DisableFarActors | str256 | |
TraverseMergePolicy | str32 | |
HighPriorityActors | str256 | |
TraverseCutPos | vec3 | |
TraverseCutRadius | float | |
TraverseInnerCutPos1 | vec3 | |
TraverseInnerCutRadius1 | float | |
TraverseInnerCutPos2 | vec3 | |
TraverseInnerCutRadius2 | float | |
DisableTraverseTime | int |
Progress
Used to keep track of progress during development. Nintendo themselves have stopped using this at some point since DLC2 demos have all properties set to false.
Key | Type | Description |
---|---|---|
VoiceComplete | bool | Whether the voice acting is complete |
SEComplete | bool | |
BgmComplete | bool | Whether the background music is complete |
EffectComplete | bool | Whether effects are complete |
EnvComplete | bool | Whether the environment is complete |
FinalComplete | bool |
1686632110
Unused in the release version.
Key | Type | Description |
---|---|---|
3270050415 | str64 | (unused) |
489896340 | str64 | (unused) |
Parameter lists
(none)