AIDef:Behavior/SetAttension

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
SetAttension
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
AttKey String
SetState Int


Derived definitions

SetAttension (Deer)

Name Value
AttKey AutoAim
SetState 0

SetAttension (Lynel_Senior)

Name Value
AttKey JumpRide
SetState 0

SetAttension (Lynel_Senior)

Name Value
AttKey Ride
SetState 1

SetAttension (Npc_Gerudo_Queen)

Name Value
AttKey Talk
SetState 0

SetAttension (Npc_Gerudo_Queen)

Name Value
AttKey LockOn
SetState 0

SetAttension (Golem_Little)

Name Value
AttKey LockOn
SetState 0

SetAttension (Lynel_Middle)

Name Value
AttKey JumpRide
SetState 0

SetAttension (Lynel_Middle)

Name Value
AttKey Ride
SetState 1

SetAttension (Lynel)

Name Value
AttKey JumpRide
SetState 0

SetAttension (Lynel)

Name Value
AttKey Ride
SetState 1

SetAttension (Deer_MiniGame)

Name Value
AttKey AutoAim
SetState 0

SetAttension (GrudgeEyeball)

Name Value
AttKey LockOn
SetState 2

SetAttension (Golem_Little_Ice)

Name Value
AttKey LockOn
SetState 0

SetAttension (Bear)

Name Value
AttKey AutoAim
SetState 0

SetAttension (Golem_Little_Fire)

Name Value
AttKey LockOn
SetState 0

SetAttension (NpcUmayadoMaster)

Name Value
AttKey Talk
SetState 2

SetAttension (NpcUmayadoMaster)

Name Value
AttKey LockOn
SetState 2

SetAttension (NpcUmayadoMaster)

Name Value
AttKey Talk
SetState 3

SetAttension (NpcUmayadoMaster)

Name Value
AttKey LockOn
SetState 3