From ZeldaMods (Breath of the Wild)
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PlayASWithBurnState| AI definition |
|---|
| Type |
Behavior |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| OnWaitASName |
String |
|
|
| OnToOffASName |
String |
|
|
| OffToOnASName |
String |
|
|
| TargetIdx |
Int |
|
|
| SeqBankIdx |
Int |
|
|
Derived definitions
PlayASWithBurnState (DynamicFireWood)
| Name |
Value
|
| OnWaitASName |
BurnOnWait
|
| OnToOffASName |
BurnOffFromOn
|
| OffToOnASName |
BurnOnFromOff
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|
PlayASWithBurnState (Beacon_CookSet)
| Name |
Value
|
| OnWaitASName |
BurnOnWait
|
| OnToOffASName |
BurnOffFromOn
|
| OffToOnASName |
BurnOnFromOff
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|
PlayASWithBurnState (Item_CookPot)
| Name |
Value
|
| OnWaitASName |
BurnOnWait
|
| OnToOffASName |
BurnOffFromOn
|
| OffToOnASName |
BurnOnFromOff
|
| TargetIdx |
2
|
| SeqBankIdx |
0
|
PlayASWithBurnState (FireWood)
| Name |
Value
|
| OnWaitASName |
BurnOnWait
|
| OnToOffASName |
BurnOffFromOn
|
| OffToOnASName |
BurnOnFromOff
|
| TargetIdx |
0
|
| SeqBankIdx |
0
|