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AIDef:Behavior/PlayASWithBurnState
From ZeldaMods (Breath of the Wild)
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PlayASWithBurnStateAI definition |
---|
Type |
Behavior |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
OnWaitASName |
String |
|
|
OnToOffASName |
String |
|
|
OffToOnASName |
String |
|
|
TargetIdx |
Int |
|
|
SeqBankIdx |
Int |
|
|
Derived definitions
PlayASWithBurnState (DynamicFireWood)
Name |
Value
|
OnWaitASName |
BurnOnWait
|
OnToOffASName |
BurnOffFromOn
|
OffToOnASName |
BurnOnFromOff
|
TargetIdx |
0
|
SeqBankIdx |
0
|
PlayASWithBurnState (Beacon_CookSet)
Name |
Value
|
OnWaitASName |
BurnOnWait
|
OnToOffASName |
BurnOffFromOn
|
OffToOnASName |
BurnOnFromOff
|
TargetIdx |
0
|
SeqBankIdx |
0
|
PlayASWithBurnState (Item_CookPot)
Name |
Value
|
OnWaitASName |
BurnOnWait
|
OnToOffASName |
BurnOffFromOn
|
OffToOnASName |
BurnOnFromOff
|
TargetIdx |
2
|
SeqBankIdx |
0
|
PlayASWithBurnState (FireWood)
Name |
Value
|
OnWaitASName |
BurnOnWait
|
OnToOffASName |
BurnOffFromOn
|
OffToOnASName |
BurnOnFromOff
|
TargetIdx |
0
|
SeqBankIdx |
0
|