From ZeldaMods (Breath of the Wild)
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NeckRotateToPlayerAndNPCAI definition |
---|
Type |
Behavior |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
LimitDistance |
Float |
|
|
LimitAngle |
Float |
|
|
IsUseAwnSight |
Bool |
|
|
UpdateInterval |
Int |
|
|
Derived definitions
NeckRotateToPlayerAndNPC (Animal_Horse_A)
Name |
Value
|
LimitDistance |
7.0
|
LimitAngle |
1.0472
|
IsUseAwnSight |
True
|
UpdateInterval |
10
|
NeckRotateToPlayerAndNPC (Dog)
Name |
Value
|
LimitDistance |
7.0
|
LimitAngle |
1.0472
|
IsUseAwnSight |
True
|
UpdateInterval |
10
|
NeckRotateToPlayerAndNPC (Sunazarashi_B)
Name |
Value
|
LimitDistance |
7.0
|
LimitAngle |
1.0472
|
IsUseAwnSight |
True
|
UpdateInterval |
10
|
NeckRotateToPlayerAndNPC (DomesticAnimalWait)
Name |
Value
|
LimitDistance |
7.0
|
LimitAngle |
1.0472
|
IsUseAwnSight |
True
|
UpdateInterval |
10
|
NeckRotateToPlayerAndNPC (SunazarashiSP_C)
Name |
Value
|
LimitDistance |
7.0
|
LimitAngle |
1.0472
|
IsUseAwnSight |
True
|
UpdateInterval |
10
|
NeckRotateToPlayerAndNPC (DomesticAnimal)
Name |
Value
|
LimitDistance |
7.0
|
LimitAngle |
1.0472
|
IsUseAwnSight |
True
|
UpdateInterval |
10
|