From ZeldaMods (Breath of the Wild)
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EnemyNeckRotateAI definition |
---|
Type |
Behavior |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IsUpdatePos |
Bool |
|
|
OffsetToTargetDirXZ |
Float |
|
|
Derived definitions
EnemyNeckRotate (Assassin_Senior)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Rabbit)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Animal_Horse_A)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Assassin_Middle_Azito)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Assassin_Middle_Quest)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Boar)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Assassin_Middle)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Deer)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Dog)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Sunazarashi)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Fox)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Sunazarashi_B)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Squirrel)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Assassin_Middle_Azito_DLC)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (DomesticAnimalWait)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (SunazarashiSP_C)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Wolf)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Deer_MiniGame)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Bear)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (DomesticAnimal)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (SunazarashiSP)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|
EnemyNeckRotate (Boar_MiniGame)
Name |
Value
|
IsUpdatePos |
True
|
OffsetToTargetDirXZ |
0.0
|