AIDef:Behavior/DieEye

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
DieEye
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
LeftEyeLidName String
RightEyeLidName String
CloseOffset Vec3


Derived definitions

DieEye (Stal_Bokoblin_Junior_Body)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Priest_Boss_ShadowClone)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (ForestGiant_Middle)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=0.0, y=0.0, z=-1.0471975803375244)

DieEye (Lizalfos)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Bokoblin_Red)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (ForestGiant_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=0.0, y=0.0, z=-1.0471975803375244)

DieEye (Assassin_Middle_Azito)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Middle_Quest)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Middle)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (ForestGiant)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=0.0, y=0.0, z=-1.0471975803375244)

DieEye (Lynel_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lizalfos_Fire)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Priest_Boss_Normal)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Bokoblin_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Bokoblin_Rapid)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lizalfos_Electric)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Moriblin_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Priest_Boss_ShadowClone_Real)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Junior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lynel_Middle)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Middle_Azito_DLC)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lizalfos_Bone)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Priest_Boss_Giant)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Moriblin_Blue)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Stal_Moriblin_Bone)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lynel)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (StalForestGiant)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=0.0, y=0.0, z=-1.0471975803375244)

DieEye (Lizalfos_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Junior_Shooter)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Junior_Azito_Shooter)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lizalfos_Middle)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lizalfos_Ice)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)