AIDef:Behavior/DieEye
| AI definition | |
|---|---|
| Type | Behavior |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| LeftEyeLidName | String | ||
| RightEyeLidName | String | ||
| CloseOffset | Vec3 |
Derived definitions
DieEye (Stal_Bokoblin_Junior_Body)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Priest_Boss_ShadowClone)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Assassin_Senior)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (ForestGiant_Middle)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=0.0, y=0.0, z=-1.0471975803375244) |
DieEye (Lizalfos)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Bokoblin_Red)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (ForestGiant_Senior)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=0.0, y=0.0, z=-1.0471975803375244) |
DieEye (Assassin_Middle_Azito)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Assassin_Middle_Quest)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Assassin_Middle)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (ForestGiant)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=0.0, y=0.0, z=-1.0471975803375244) |
DieEye (Lynel_Senior)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Lizalfos_Fire)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Priest_Boss_Normal)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Bokoblin_Senior)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Bokoblin_Rapid)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Lizalfos_Electric)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Moriblin_Senior)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Priest_Boss_ShadowClone_Real)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Assassin_Junior)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Lynel_Middle)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Assassin_Middle_Azito_DLC)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Lizalfos_Bone)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Priest_Boss_Giant)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Moriblin_Blue)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Stal_Moriblin_Bone)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Lynel)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (StalForestGiant)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=0.0, y=0.0, z=-1.0471975803375244) |
DieEye (Lizalfos_Senior)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Assassin_Junior_Shooter)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Assassin_Junior_Azito_Shooter)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Lizalfos_Middle)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |
DieEye (Lizalfos_Ice)
| Name | Value |
|---|---|
| LeftEyeLidName | Eyelid_U_L |
| RightEyeLidName | Eyelid_U_R |
| CloseOffset | Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0) |