WindCutter| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| AttackAttrEventKill |
Bool |
False |
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| AttackLevel |
Int |
1 |
|
| AttackDirType |
Int |
-1 |
|
| AttackPower |
Int |
0 |
|
| ScaleTime |
Float |
1.0 |
|
| Range |
Float |
5.0 |
|
| RigidBodyName |
String |
|
|
| AttackPowerForPlayer |
Int |
-1 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| LevelRangeMult |
Float |
|
|
| LevelAtkMult |
Int |
|
|
| LevelScaleMult |
Float |
|
|
| IsLevelOneScaleOne |
Bool |
|
|
| LevelBaseScaleAdd |
Int |
|
|
| AttackIntensity |
Int |
|
|
| AttackMinPower |
Int |
|
|
Derived definitions
Root (WindCutter)
| Name |
Value
|
| LevelRangeMult |
1.0
|
| LevelAtkMult |
1
|
| LevelScaleMult |
2.0
|
| IsLevelOneScaleOne |
True
|
| LevelBaseScaleAdd |
0
|
| AttackIntensity |
2
|
| AttackMinPower |
1
|