AIDef:Action/WillBallAttack
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ReactionLevel | Int | ||
IsAbleGuard | Bool | ||
MaxSpeed | Float | ||
RotSpeed | Float | ||
ReachRange | Float | ||
TiredAngle | Float | ||
IsIgnoreLastSpRot | Bool | ||
IsAddAABBHeight | Bool | ||
IsGround | Bool | ||
RotBaseRatio | Float | ||
Accel | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
攻撃 (WillBall, 念受信)
Name | Value |
---|---|
ReactionLevel | 2 |
IsAbleGuard | False |
MaxSpeed | 1.1 |
RotSpeed | 0.0698132 |
ReachRange | 1.0 |
TiredAngle | 2.0944 |
IsIgnoreLastSpRot | True |
IsAddAABBHeight | True |
IsGround | False |
RotBaseRatio | 0.08 |
Accel | 0.36 |
子0 (WillBreakBall, 空中)
Name | Value |
---|---|
ReactionLevel | 3 |
IsAbleGuard | False |
MaxSpeed | 0.75 |
RotSpeed | 0.0 |
ReachRange | 1.0 |
TiredAngle | 2.0944 |
IsIgnoreLastSpRot | True |
IsAddAABBHeight | True |
IsGround | False |
RotBaseRatio | 0.0025 |
Accel | 0.36 |