From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
WaterFloatWaitAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 水中 (Rabbit, 空中)
- 2.2 水中 (Octarock_Forest, 吹っ飛び後行動)
- 2.3 子1 (ForestGiant_Middle, 水中ナビ移動見まわす)
- 2.4 子1 (ForestGiant_Middle, 水中プレイヤー気づき)
- 2.5 子1 (ForestGiant_Middle, 水中警戒待機)
- 2.6 子1 (ForestGiant_Middle, 水中見失い)
- 2.7 子1 (ForestGiant_Middle, 水中待機)
- 2.8 子1 (ForestGiant_Middle, 水中怒り)
- 2.9 中行動 (ForestGiant_Middle, 水中弱点ダメージ)
- 2.10 中行動 (ForestGiant_Middle, 水中弱点爆破)
- 2.11 見まわす (Lizalfos, 水中ナビ移動)
- 2.12 後行動 (Lizalfos, 水中警戒)
- 2.13 行動A (Lizalfos, 未帰還)
- 2.14 小物連携 (Lizalfos, 水中待機)
- 2.15 先行動 (Lizalfos, 水中攻撃反応)
- 2.16 速攻 (Lizalfos, 水中戦闘)
- 2.17 待機 (Lizalfos, 水中待機)
- 2.18 子1 (ForestGiant_Senior, 水中ナビ移動見まわす)
- 2.19 子1 (ForestGiant_Senior, 水中プレイヤー気づき)
- 2.20 子1 (ForestGiant_Senior, 水中警戒待機)
- 2.21 子1 (ForestGiant_Senior, 水中見失い)
- 2.22 子1 (ForestGiant_Senior, 水中待機)
- 2.23 子1 (ForestGiant_Senior, 水中怒り)
- 2.24 中行動 (ForestGiant_Senior, 水中弱点ダメージ)
- 2.25 中行動 (ForestGiant_Senior, 水中弱点爆破)
- 2.26 水中 (Pigeon, 空中死亡)
- 2.27 水中 (Boar, 空中)
- 2.28 水中 (Deer, 空中)
- 2.29 子1 (ForestGiant, 水中ナビ移動見まわす)
- 2.30 子1 (ForestGiant, 水中プレイヤー気づき)
- 2.31 子1 (ForestGiant, 水中警戒待機)
- 2.32 子1 (ForestGiant, 水中見失い)
- 2.33 子1 (ForestGiant, 水中待機)
- 2.34 子1 (ForestGiant, 水中怒り)
- 2.35 中行動 (ForestGiant, 水中弱点ダメージ)
- 2.36 中行動 (ForestGiant, 水中弱点爆破)
- 2.37 帰還 (Octarock_Water, 水中諦め)
- 2.38 見まわす (Octarock_Water, 水中諦め)
- 2.39 見失い (Octarock_Water, 水中)
- 2.40 後行動 (Octarock_Water, 水中隠れ小ダメージ)
- 2.41 後行動 (Octarock_Water, 水中生成中)
- 2.42 水中 (Octarock_Water, 吹っ飛び後行動)
- 2.43 先行動 (Octarock_Water, カツラ反応開始)
- 2.44 戦闘準備 (Octarock_Water, 水中隠れ戦闘)
- 2.45 待機 (Octarock_Water, 水中隠れ)
- 2.46 待機 (Octarock_Water, 水中隠れプレイヤー発見画面外)
- 2.47 怒り (Octarock_Water, 水中)
- 2.48 見まわす (Lizalfos_Fire, 水中ナビ移動)
- 2.49 後行動 (Lizalfos_Fire, 水中警戒)
- 2.50 行動A (Lizalfos_Fire, 未帰還)
- 2.51 小物連携 (Lizalfos_Fire, 水中待機)
- 2.52 先行動 (Lizalfos_Fire, 水中攻撃反応)
- 2.53 速攻 (Lizalfos_Fire, 水中戦闘)
- 2.54 待機 (Lizalfos_Fire, 水中待機)
- 2.55 水中 (Sunazarashi, 空中)
- 2.56 見まわす (Lizalfos_Electric, 水中ナビ移動)
- 2.57 後行動 (Lizalfos_Electric, 水中警戒)
- 2.58 行動A (Lizalfos_Electric, 未帰還)
- 2.59 小物連携 (Lizalfos_Electric, 水中待機)
- 2.60 先行動 (Lizalfos_Electric, 水中攻撃反応)
- 2.61 速攻 (Lizalfos_Electric, 水中戦闘)
- 2.62 待機 (Lizalfos_Electric, 水中待機)
- 2.63 水中 (Fox, 空中)
- 2.64 水中 (Squirrel, 空中)
- 2.65 水中 (Octarock_Sand, 吹っ飛び後行動)
- 2.66 水中 (LittleBird, 空中死亡)
- 2.67 見まわす (Lizalfos_Bone, 水中ナビ移動)
- 2.68 後行動 (Lizalfos_Bone, 水中警戒)
- 2.69 行動A (Lizalfos_Bone, 未帰還)
- 2.70 小物連携 (Lizalfos_Bone, 水中待機)
- 2.71 先行動 (Lizalfos_Bone, 水中攻撃反応)
- 2.72 速攻 (Lizalfos_Bone, 水中戦闘)
- 2.73 待機 (Lizalfos_Bone, 水中待機)
- 2.74 水中 (Octarock_Snow, 吹っ飛び後行動)
- 2.75 水中 (Duck, 空中死亡)
- 2.76 水中 (Wolf, 空中)
- 2.77 水中 (Octarock_Stone, 吹っ飛び後行動)
- 2.78 水中 (Deer_MiniGame, 空中)
- 2.79 子0 (StalForestGiant, 水中ふっとび)
- 2.80 子1 (StalForestGiant, 水中ナビ移動見まわす)
- 2.81 子1 (StalForestGiant, 水中プレイヤー気づき)
- 2.82 子1 (StalForestGiant, 水中警戒待機)
- 2.83 子1 (StalForestGiant, 水中見失い)
- 2.84 子1 (StalForestGiant, 水中待機)
- 2.85 子1 (StalForestGiant, 水中怒り)
- 2.86 中行動 (StalForestGiant, 水中弱点ダメージ)
- 2.87 見まわす (Lizalfos_Senior, 水中ナビ移動)
- 2.88 後行動 (Lizalfos_Senior, 水中警戒)
- 2.89 行動A (Lizalfos_Senior, 未帰還)
- 2.90 小物連携 (Lizalfos_Senior, 水中待機)
- 2.91 先行動 (Lizalfos_Senior, 水中攻撃反応)
- 2.92 速攻 (Lizalfos_Senior, 水中戦闘)
- 2.93 待機 (Lizalfos_Senior, 水中待機)
- 2.94 水中 (Bear, 空中)
- 2.95 水中 (SunazarashiSP, 空中)
- 2.96 見まわす (Lizalfos_Middle, 水中ナビ移動)
- 2.97 後行動 (Lizalfos_Middle, 水中警戒)
- 2.98 行動A (Lizalfos_Middle, 未帰還)
- 2.99 小物連携 (Lizalfos_Middle, 水中待機)
- 2.100 先行動 (Lizalfos_Middle, 水中攻撃反応)
- 2.101 速攻 (Lizalfos_Middle, 水中戦闘)
- 2.102 待機 (Lizalfos_Middle, 水中待機)
- 2.103 見まわす (Lizalfos_Ice, 水中ナビ移動)
- 2.104 後行動 (Lizalfos_Ice, 水中警戒)
- 2.105 行動A (Lizalfos_Ice, 未帰還)
- 2.106 小物連携 (Lizalfos_Ice, 水中待機)
- 2.107 先行動 (Lizalfos_Ice, 水中攻撃反応)
- 2.108 速攻 (Lizalfos_Ice, 水中戦闘)
- 2.109 待機 (Lizalfos_Ice, 水中待機)
- 2.110 水中 (Boar_MiniGame, 空中)
- 2.111 水中 (Heron, 空中死亡)
StaticInstParams
Name |
Type |
Default value |
Description
|
Time |
Int |
|
|
TimeRand |
Int |
|
|
ASName |
String |
|
|
IsIgnoreSameAS |
Bool |
|
|
IsEndWhenASFinished |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngleReduceRatio |
Float |
|
|
InWaterDepth |
Float |
|
|
FloatDepth |
Float |
|
|
FloatRadius |
Float |
|
|
FloatCycleTime |
Float |
|
|
ChangeDepthSpeed |
Float |
|
|
IsCheckWaterFall |
Bool |
|
|
Derived definitions
水中 (Rabbit, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.4
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Forest, 吹っ飛び後行動)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.8
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Middle, 水中ナビ移動見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Middle, 水中プレイヤー気づき)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Middle, 水中警戒待機)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Middle, 水中見失い)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Middle, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Middle, 水中怒り)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
中行動 (ForestGiant_Middle, 水中弱点ダメージ)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
DamageEyeWater
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
中行動 (ForestGiant_Middle, 水中弱点爆破)
Name |
Value
|
Time |
90
|
TimeRand |
0
|
ASName |
DamageEyeBombWater
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
見まわす (Lizalfos, 水中ナビ移動)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos, 水中警戒)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動A (Lizalfos, 未帰還)
Name |
Value
|
Time |
60
|
TimeRand |
60
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
小物連携 (Lizalfos, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
先行動 (Lizalfos, 水中攻撃反応)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
速攻 (Lizalfos, 水中戦闘)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
待機 (Lizalfos, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
子1 (ForestGiant_Senior, 水中ナビ移動見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Senior, 水中プレイヤー気づき)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Senior, 水中警戒待機)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Senior, 水中見失い)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Senior, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant_Senior, 水中怒り)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
中行動 (ForestGiant_Senior, 水中弱点ダメージ)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
DamageEyeWater
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
中行動 (ForestGiant_Senior, 水中弱点爆破)
Name |
Value
|
Time |
90
|
TimeRand |
0
|
ASName |
DamageEyeBombWater
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Pigeon, 空中死亡)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.1
|
FloatDepth |
0.07
|
FloatRadius |
0.05
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Boar, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.0
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Deer, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.0
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant, 水中ナビ移動見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant, 水中プレイヤー気づき)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant, 水中警戒待機)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant, 水中見失い)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (ForestGiant, 水中怒り)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
中行動 (ForestGiant, 水中弱点ダメージ)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
DamageEyeWater
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
中行動 (ForestGiant, 水中弱点爆破)
Name |
Value
|
Time |
90
|
TimeRand |
0
|
ASName |
DamageEyeBombWater
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
帰還 (Octarock_Water, 水中諦め)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
見まわす (Octarock_Water, 水中諦め)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
見失い (Octarock_Water, 水中)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
後行動 (Octarock_Water, 水中隠れ小ダメージ)
Name |
Value
|
Time |
10
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.6
|
AngleReduceRatio |
0.5
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
後行動 (Octarock_Water, 水中生成中)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
WaterHideLookWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
8.0
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
水中 (Octarock_Water, 吹っ飛び後行動)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.8
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
先行動 (Octarock_Water, カツラ反応開始)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
WaterHideWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
2.5
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
戦闘準備 (Octarock_Water, 水中隠れ戦闘)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
ASName |
WaterHideWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
2.5
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
待機 (Octarock_Water, 水中隠れ)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
ASName |
WaterHideWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
2.5
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
待機 (Octarock_Water, 水中隠れプレイヤー発見画面外)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
ASName |
WaterHideWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
2.5
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
怒り (Octarock_Water, 水中)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
0.2
|
IsCheckWaterFall |
False
|
見まわす (Lizalfos_Fire, 水中ナビ移動)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Fire, 水中警戒)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動A (Lizalfos_Fire, 未帰還)
Name |
Value
|
Time |
60
|
TimeRand |
60
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
小物連携 (Lizalfos_Fire, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
先行動 (Lizalfos_Fire, 水中攻撃反応)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
速攻 (Lizalfos_Fire, 水中戦闘)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
待機 (Lizalfos_Fire, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
水中 (Sunazarashi, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.0
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
見まわす (Lizalfos_Electric, 水中ナビ移動)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Electric, 水中警戒)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動A (Lizalfos_Electric, 未帰還)
Name |
Value
|
Time |
60
|
TimeRand |
60
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
小物連携 (Lizalfos_Electric, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
先行動 (Lizalfos_Electric, 水中攻撃反応)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
速攻 (Lizalfos_Electric, 水中戦闘)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
待機 (Lizalfos_Electric, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
水中 (Fox, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.5
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Squirrel, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.4
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Sand, 吹っ飛び後行動)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.8
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (LittleBird, 空中死亡)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.1
|
FloatDepth |
0.07
|
FloatRadius |
0.05
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
見まわす (Lizalfos_Bone, 水中ナビ移動)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Bone, 水中警戒)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動A (Lizalfos_Bone, 未帰還)
Name |
Value
|
Time |
60
|
TimeRand |
60
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
小物連携 (Lizalfos_Bone, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
先行動 (Lizalfos_Bone, 水中攻撃反応)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
速攻 (Lizalfos_Bone, 水中戦闘)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
待機 (Lizalfos_Bone, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
水中 (Octarock_Snow, 吹っ飛び後行動)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.8
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Duck, 空中死亡)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.15
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.0
|
FloatDepth |
0.07
|
FloatRadius |
0.03
|
FloatCycleTime |
80.0
|
ChangeDepthSpeed |
0.025
|
IsCheckWaterFall |
False
|
水中 (Wolf, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.0
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Octarock_Stone, 吹っ飛び後行動)
Name |
Value
|
Time |
15
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.8
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.2
|
FloatDepth |
0.7
|
FloatRadius |
0.02
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Deer_MiniGame, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.0
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子0 (StalForestGiant, 水中ふっとび)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (StalForestGiant, 水中ナビ移動見まわす)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (StalForestGiant, 水中プレイヤー気づき)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (StalForestGiant, 水中警戒待機)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (StalForestGiant, 水中見失い)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (StalForestGiant, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
子1 (StalForestGiant, 水中怒り)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
中行動 (StalForestGiant, 水中弱点ダメージ)
Name |
Value
|
Time |
30
|
TimeRand |
0
|
ASName |
DamageEyeWater
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
6.0
|
FloatDepth |
1.0
|
FloatRadius |
0.5
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
見まわす (Lizalfos_Senior, 水中ナビ移動)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Senior, 水中警戒)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動A (Lizalfos_Senior, 未帰還)
Name |
Value
|
Time |
60
|
TimeRand |
60
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
小物連携 (Lizalfos_Senior, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
先行動 (Lizalfos_Senior, 水中攻撃反応)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
速攻 (Lizalfos_Senior, 水中戦闘)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
待機 (Lizalfos_Senior, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
水中 (Bear, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.0
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (SunazarashiSP, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.0
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
見まわす (Lizalfos_Middle, 水中ナビ移動)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Middle, 水中警戒)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動A (Lizalfos_Middle, 未帰還)
Name |
Value
|
Time |
60
|
TimeRand |
60
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
小物連携 (Lizalfos_Middle, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
先行動 (Lizalfos_Middle, 水中攻撃反応)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
速攻 (Lizalfos_Middle, 水中戦闘)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
待機 (Lizalfos_Middle, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
見まわす (Lizalfos_Ice, 水中ナビ移動)
Name |
Value
|
Time |
60
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
後行動 (Lizalfos_Ice, 水中警戒)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
行動A (Lizalfos_Ice, 未帰還)
Name |
Value
|
Time |
60
|
TimeRand |
60
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
小物連携 (Lizalfos_Ice, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
先行動 (Lizalfos_Ice, 水中攻撃反応)
Name |
Value
|
Time |
30
|
TimeRand |
30
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
速攻 (Lizalfos_Ice, 水中戦闘)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
待機 (Lizalfos_Ice, 水中待機)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
FloatWait
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.1
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
水中 (Boar_MiniGame, 空中)
Name |
Value
|
Time |
1
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.0
|
FloatDepth |
0.2
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
水中 (Heron, 空中死亡)
Name |
Value
|
Time |
0
|
TimeRand |
0
|
ASName |
Dead
|
IsIgnoreSameAS |
True
|
IsEndWhenASFinished |
True
|
PosReduceRatio |
0.5
|
AngleReduceRatio |
0.3
|
InWaterDepth |
0.1
|
FloatDepth |
0.07
|
FloatRadius |
0.05
|
FloatCycleTime |
60.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|