From ZeldaMods (Breath of the Wild)
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WaterFloatIgniteToTarget| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IgniteOffset |
Vec3 |
|
|
| IgniteSpeed |
Float |
|
|
| IgniteRotate |
Vec3 |
|
|
| IgniteRotSpeed |
Vec3 |
|
|
| DirMinAngle |
Vec3 |
|
|
| DirMaxAngle |
Vec3 |
|
|
| MaxNoiseDist |
Float |
|
|
| OffsetHeight |
Float |
|
|
| BaseNode |
String |
|
|
| ASName |
String |
|
|
| IgnoreSameAS |
Bool |
|
|
| PosReduceRatio |
Float |
|
|
| AngleReduceRatio |
Float |
|
|
| InWaterDepth |
Float |
|
|
| FloatDepth |
Float |
|
|
| FloatRadius |
Float |
|
|
| FloatCycleTime |
Float |
|
|
| ChangeDepthSpeed |
Float |
|
|
| IsCheckWaterFall |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| IgniteHandle |
BaseProcHandle |
|
|
| TargetPos |
Vec3 |
|
|
Derived definitions
戦闘攻撃 (Lizalfos, 水中戦闘)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
SwimAttackWater
|
| IgnoreSameAS |
False
|
| PosReduceRatio |
0.1
|
| AngleReduceRatio |
0.3
|
| InWaterDepth |
1.6
|
| FloatDepth |
0.5
|
| FloatRadius |
0.1
|
| FloatCycleTime |
30.0
|
| ChangeDepthSpeed |
-1.0
|
| IsCheckWaterFall |
True
|
戦闘攻撃 (Lizalfos_Fire, 水中戦闘)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
SwimAttackWater
|
| IgnoreSameAS |
False
|
| PosReduceRatio |
0.1
|
| AngleReduceRatio |
0.3
|
| InWaterDepth |
1.6
|
| FloatDepth |
0.5
|
| FloatRadius |
0.1
|
| FloatCycleTime |
30.0
|
| ChangeDepthSpeed |
-1.0
|
| IsCheckWaterFall |
True
|
戦闘攻撃 (Lizalfos_Electric, 水中戦闘)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
SwimAttackWater
|
| IgnoreSameAS |
False
|
| PosReduceRatio |
0.1
|
| AngleReduceRatio |
0.3
|
| InWaterDepth |
1.6
|
| FloatDepth |
0.5
|
| FloatRadius |
0.1
|
| FloatCycleTime |
30.0
|
| ChangeDepthSpeed |
-1.0
|
| IsCheckWaterFall |
True
|
戦闘攻撃 (Lizalfos_Bone, 水中戦闘)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
SwimAttackWater
|
| IgnoreSameAS |
False
|
| PosReduceRatio |
0.1
|
| AngleReduceRatio |
0.3
|
| InWaterDepth |
1.6
|
| FloatDepth |
0.5
|
| FloatRadius |
0.1
|
| FloatCycleTime |
30.0
|
| ChangeDepthSpeed |
-1.0
|
| IsCheckWaterFall |
True
|
戦闘攻撃 (Lizalfos_Senior, 水中戦闘)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
SwimAttackWater
|
| IgnoreSameAS |
False
|
| PosReduceRatio |
0.1
|
| AngleReduceRatio |
0.3
|
| InWaterDepth |
1.35
|
| FloatDepth |
0.75
|
| FloatRadius |
0.1
|
| FloatCycleTime |
30.0
|
| ChangeDepthSpeed |
-1.0
|
| IsCheckWaterFall |
False
|
戦闘攻撃 (Lizalfos_Middle, 水中戦闘)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
SwimAttackWater
|
| IgnoreSameAS |
False
|
| PosReduceRatio |
0.1
|
| AngleReduceRatio |
0.3
|
| InWaterDepth |
1.6
|
| FloatDepth |
0.5
|
| FloatRadius |
0.1
|
| FloatCycleTime |
30.0
|
| ChangeDepthSpeed |
-1.0
|
| IsCheckWaterFall |
True
|
戦闘攻撃 (Lizalfos_Ice, 水中戦闘)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
2.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Chin
|
| ASName |
SwimAttackWater
|
| IgnoreSameAS |
False
|
| PosReduceRatio |
0.1
|
| AngleReduceRatio |
0.3
|
| InWaterDepth |
1.6
|
| FloatDepth |
0.5
|
| FloatRadius |
0.1
|
| FloatCycleTime |
30.0
|
| ChangeDepthSpeed |
-1.0
|
| IsCheckWaterFall |
True
|