AIDef:Action/VacuumedItemShootToTarget

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
VacuumedItemShootToTarget
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ShootOffset Vec3
ShootSpeed Float
ShootRotate Vec3
ShootRotSpeed Vec3
DirMinAngle Vec3
DirMaxAngle Vec3
MaxNoiseDist Float
OffsetHeight Float
BaseNode String
PartsKey String
IsReuseBullet Bool
SeqBank Int
TargetBone Int
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子0 (Octarock_Water, オクタ砲(予測無))

Name Value
ShootOffset Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
ShootSpeed 1.5
ShootRotate Vec3(x=0.0, y=0.0, z=0.0)
ShootRotSpeed Vec3(x=0.5235987901687622, y=0.0, z=0.0)
DirMinAngle Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.5
OffsetHeight 1.0
BaseNode Skl_Root
PartsKey ShootActor
IsReuseBullet True
SeqBank 0
TargetBone 0
ASName Attack
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.45