From ZeldaMods (Breath of the Wild)
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TurnIgnite| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| GeneratedActorLink |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| RotSpd |
Float |
|
|
| IgniteOffset |
Vec3 |
|
|
| IgniteVelocityDir |
Vec3 |
|
|
| IgniteSpeed |
Float |
|
|
| IgniteRotate |
Vec3 |
|
|
| IgniteRotSpeed |
Vec3 |
|
|
| ASName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
| IgniteHandle |
BaseProcHandle |
|
|
Derived definitions
攻撃魔法 (Wizzrobe, 戦闘)
| Name |
Value
|
| RotSpd |
0.15708
|
| IgniteOffset |
Vec3(x=0.0, y=2.0, z=0.5)
|
| IgniteVelocityDir |
Vec3(x=0.0, y=-0.05000000074505806, z=1.0)
|
| IgniteSpeed |
0.4
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ASName |
Magic
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
1.0
|
| AngReduceRatio |
1.0
|