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TimeredASPlayAI definition |
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Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 見まわす (Stal_Bokoblin_Junior_Body, ナビ運搬)
- 2.2 見まわす (Stal_Bokoblin_Junior_Body, ナビ探索)
- 2.3 見まわす (Stal_Bokoblin_Junior_Body, 武器拾い)
- 2.4 後行動 (Stal_Bokoblin_Junior_Body, 囃し立てる)
- 2.5 先行動 (Stal_Bokoblin_Junior_Body, 怒り)
- 2.6 待機 (Stal_Bokoblin_Junior_Body, 行動中仲間発見待機)
- 2.7 待機 (Stal_Bokoblin_Junior_Body, 騒ぎ待機)
- 2.8 空中 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
- 2.9 後行動 (Priest_Boss_ShadowClone, 空中)
- 2.10 攻撃後 (Priest_Boss_ShadowClone, 一列流星)
- 2.11 子0 (Priest_Boss_ShadowClone, 地上_2)
- 2.12 後行動 (Assassin_Senior, 戦闘歩行)
- 2.13 水死 (Assassin_Senior, スタン_0)
- 2.14 凍結 (Assassin_Senior, スタン_0)
- 2.15 ダメージ (Rabbit, リアクション)
- 2.16 炎上 (Rabbit, リアクション)
- 2.17 後行動 (SiteBossSpear, 水位上昇_0)
- 2.18 待機 (SiteBossSpear, 発射後待機)
- 2.19 待機 (SiteBossSpear, 発射後待機_0)
- 2.20 炎上 (WolfLink, リアクション)
- 2.21 小ダメージ (WolfLink, リアクション)
- 2.22 退避 (Guardian_B, 通常)
- 2.23 凍結 (Guardian_B, リアクション)
- 2.24 落雷スタン (Guardian_B, 通常)
- 2.25 見失い (Octarock_Forest, 通常)
- 2.26 後行動 (Octarock_Forest, 地上隠れ小ダメージ)
- 2.27 行動B (Octarock_Forest, 出現待機)
- 2.28 水上 (Octarock_Forest, 吹っ飛び後行動)
- 2.29 生成中 (Octarock_Forest, 地中リロード)
- 2.30 待機 (Octarock_Forest, 隠れ待機)
- 2.31 中行動 (Octarock_Forest, 地上隠れ撃破)
- 2.32 待機 (Enemy_Golem_Fire_R, 警戒待機)
- 2.33 擬態解除 (Lizalfos, 擬態)
- 2.34 見まわす (Lizalfos, ナビ運搬)
- 2.35 見まわす (Lizalfos, ナビ探し)
- 2.36 見まわす (Lizalfos, 遠距離ナビ探し)
- 2.37 見まわす (Lizalfos, 基本挙動)
- 2.38 後行動 (Lizalfos, 団欒騒ぎ)
- 2.39 行動A (Lizalfos, 擬態待機)
- 2.40 行動B (Lizalfos, 擬態待機)
- 2.41 子0 (Lizalfos, 戦闘)
- 2.42 子0 (Lizalfos, 注意)
- 2.43 子0 (Lizalfos, 注意_0)
- 2.44 子0 (Lizalfos, 立ち話向き直り)
- 2.45 食べる (Lizalfos, 疑似餌発見)
- 2.46 先行動 (Lizalfos, 怪しむ)
- 2.47 見まわす (Bokoblin_Red, ナビ運搬)
- 2.48 見まわす (Bokoblin_Red, ナビ探索)
- 2.49 見まわす (Bokoblin_Red, 武器拾い)
- 2.50 後行動 (Bokoblin_Red, ダンス_0)
- 2.51 後行動 (Bokoblin_Red, 団欒囃し立て)
- 2.52 後行動 (Bokoblin_Red, 変化感知)
- 2.53 後行動 (Bokoblin_Red, 囃し立て)
- 2.54 後行動 (Bokoblin_Red, 囃し立てる)
- 2.55 子0 (Bokoblin_Red, 注意)
- 2.56 子0 (Bokoblin_Red, 注意_0)
- 2.57 子0 (Bokoblin_Red, 立ち話)
- 2.58 先行動 (Bokoblin_Red, 子1)
- 2.59 待機 (Bokoblin_Red, 行動)
- 2.60 待機 (Bokoblin_Red, 行動中仲間発見待機)
- 2.61 待機 (Bokoblin_Red, 騒ぎ待機)
- 2.62 退避 (Guardian_A, 通常)
- 2.63 凍結 (Guardian_A, リアクション)
- 2.64 落雷スタン (Guardian_A, 通常)
- 2.65 見まわす (Assassin_Middle_Azito, 戦闘探し)
- 2.66 後行動 (Assassin_Middle_Azito, ナビメッシュ外)
- 2.67 後行動 (Assassin_Middle_Azito, 見張りレール点到達)
- 2.68 待機 (Assassin_Middle_Azito, 気づき抜刀待機)
- 2.69 見まわす (Assassin_Middle_Quest, 戦闘探し)
- 2.70 後行動 (Assassin_Middle_Quest, ナビメッシュ外)
- 2.71 撃破 (Chuchu, 対象その他)
- 2.72 ダメージ (Boar, リアクション)
- 2.73 炎上 (Boar, リアクション)
- 2.74 後行動 (Assassin_Middle, 変身デモ)
- 2.75 退避 (GuardianNoMove, 通常)
- 2.76 凍結 (GuardianNoMove, リアクション)
- 2.77 落雷スタン (GuardianNoMove, 通常)
- 2.78 ダメージ (Deer, リアクション)
- 2.79 炎上 (Deer, リアクション)
- 2.80 後行動 (Octarock_Water, 地上隠れ小ダメージ)
- 2.81 水上 (Octarock_Water, 吹っ飛び後行動)
- 2.82 後行動 (SiteBossSpearCastle, 水位上昇_0)
- 2.83 待機 (SiteBossSpearCastle, 発射後待機)
- 2.84 待機 (SiteBossSpearCastle, 発射後待機_0)
- 2.85 待機 (Lynel_Senior, 騒ぎ待機)
- 2.86 後行動 (SiteBossSpearR, 水位上昇_0)
- 2.87 待機 (SiteBossSpearR, 発射後待機)
- 2.88 待機 (SiteBossSpearR, 発射後待機_0)
- 2.89 ダメージ (Dog, リアクション)
- 2.90 炎上 (Dog, リアクション)
- 2.91 待機 (Golem_Senior, 警戒待機)
- 2.92 擬態解除 (Lizalfos_Fire, 擬態)
- 2.93 見まわす (Lizalfos_Fire, ナビ運搬)
- 2.94 見まわす (Lizalfos_Fire, ナビ探し)
- 2.95 見まわす (Lizalfos_Fire, 遠距離ナビ探し)
- 2.96 見まわす (Lizalfos_Fire, 基本挙動)
- 2.97 見まわす (Lizalfos_Fire, 戦闘歩行)
- 2.98 後行動 (Lizalfos_Fire, 団欒騒ぎ)
- 2.99 行動A (Lizalfos_Fire, 擬態待機)
- 2.100 行動B (Lizalfos_Fire, 擬態待機)
- 2.101 子0 (Lizalfos_Fire, 戦闘)
- 2.102 子0 (Lizalfos_Fire, 注意)
- 2.103 子0 (Lizalfos_Fire, 注意_0)
- 2.104 子0 (Lizalfos_Fire, 立ち話向き直り)
- 2.105 食べる (Lizalfos_Fire, 疑似餌発見)
- 2.106 先行動 (Lizalfos_Fire, 怪しむ)
- 2.107 待機 (Sunazarashi, 砂地復帰)
- 2.108 後行動 (Priest_Boss_Normal, 空中)
- 2.109 レンジ外 (Golem_Little, 先行動失敗)
- 2.110 待機 (Golem_Little, 警戒待機)
- 2.111 見まわす (Bokoblin_Senior, ナビ運搬)
- 2.112 見まわす (Bokoblin_Senior, ナビ探索)
- 2.113 見まわす (Bokoblin_Senior, 武器拾い)
- 2.114 後行動 (Bokoblin_Senior, ダンス_0)
- 2.115 後行動 (Bokoblin_Senior, 団欒囃し立て)
- 2.116 後行動 (Bokoblin_Senior, 変化感知)
- 2.117 後行動 (Bokoblin_Senior, 囃し立て)
- 2.118 後行動 (Bokoblin_Senior, 囃し立てる)
- 2.119 子0 (Bokoblin_Senior, 注意)
- 2.120 子0 (Bokoblin_Senior, 注意_0)
- 2.121 子0 (Bokoblin_Senior, 立ち話)
- 2.122 先行動 (Bokoblin_Senior, 子1)
- 2.123 待機 (Bokoblin_Senior, 行動)
- 2.124 待機 (Bokoblin_Senior, 行動中仲間発見待機)
- 2.125 待機 (Bokoblin_Senior, 騒ぎ待機)
- 2.126 見まわす (Bokoblin_Rapid, ナビ運搬)
- 2.127 見まわす (Bokoblin_Rapid, ナビ探索)
- 2.128 見まわす (Bokoblin_Rapid, 武器拾い)
- 2.129 後行動 (Bokoblin_Rapid, ダンス_0)
- 2.130 後行動 (Bokoblin_Rapid, 団欒囃し立て)
- 2.131 後行動 (Bokoblin_Rapid, 変化感知)
- 2.132 後行動 (Bokoblin_Rapid, 囃し立て)
- 2.133 後行動 (Bokoblin_Rapid, 囃し立てる)
- 2.134 子0 (Bokoblin_Rapid, 注意)
- 2.135 子0 (Bokoblin_Rapid, 注意_0)
- 2.136 子0 (Bokoblin_Rapid, 立ち話)
- 2.137 先行動 (Bokoblin_Rapid, 子1)
- 2.138 待機 (Bokoblin_Rapid, 行動)
- 2.139 待機 (Bokoblin_Rapid, 行動中仲間発見待機)
- 2.140 待機 (Bokoblin_Rapid, 騒ぎ待機)
- 2.141 擬態解除 (Lizalfos_Electric, 擬態)
- 2.142 見まわす (Lizalfos_Electric, ナビ運搬)
- 2.143 見まわす (Lizalfos_Electric, ナビ探し)
- 2.144 見まわす (Lizalfos_Electric, 遠距離ナビ探し)
- 2.145 見まわす (Lizalfos_Electric, 基本挙動)
- 2.146 後行動 (Lizalfos_Electric, 団欒騒ぎ)
- 2.147 行動A (Lizalfos_Electric, 擬態待機)
- 2.148 行動B (Lizalfos_Electric, 擬態待機)
- 2.149 子0 (Lizalfos_Electric, 注意)
- 2.150 子0 (Lizalfos_Electric, 注意_0)
- 2.151 子0 (Lizalfos_Electric, 立ち話向き直り)
- 2.152 食べる (Lizalfos_Electric, 疑似餌発見)
- 2.153 先行動 (Lizalfos_Electric, 怪しむ)
- 2.154 うちわ (Moriblin_Senior, 後行動)
- 2.155 見まわす (Moriblin_Senior, ナビ探し)
- 2.156 見まわす (Moriblin_Senior, 右手物掴み)
- 2.157 見まわす (Moriblin_Senior, 基本挙動)
- 2.158 見まわす (Moriblin_Senior, 左手物掴み)
- 2.159 見まわす (Moriblin_Senior, 諦め)
- 2.160 後行動 (Moriblin_Senior, 行動)
- 2.161 後行動 (Moriblin_Senior, 子0)
- 2.162 後行動 (Moriblin_Senior, 団欒騒ぎ)
- 2.163 子0 (Moriblin_Senior, 注意)
- 2.164 子0 (Moriblin_Senior, 注意_0)
- 2.165 子0 (Moriblin_Senior, 立ち話向き直り)
- 2.166 先行動 (Moriblin_Senior, デモ中)
- 2.167 先行動 (Moriblin_Senior, 怪しむ)
- 2.168 待機 (Moriblin_Senior, 遠隔武器音気づき)
- 2.169 待機 (Moriblin_Senior, 遠隔武器仲間発見)
- 2.170 待機 (Moriblin_Senior, 騒ぎ待機)
- 2.171 中行動 (Moriblin_Senior, 子0)
- 2.172 後行動 (GanonBeast, 怒りデモ)
- 2.173 子1 (GanonBeast, チャージ)
- 2.174 空中 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
- 2.175 後行動 (Priest_Boss_ShadowClone_Real, 空中)
- 2.176 子0 (Priest_Boss_ShadowClone_Real, 地上_2)
- 2.177 先行動 (Priest_Boss_ShadowClone_Real, 攻撃後)
- 2.178 ダメージ (Fox, リアクション)
- 2.179 炎上 (Fox, リアクション)
- 2.180 待機 (Golem_Middle, 警戒待機)
- 2.181 見まわす (Sandworm, 見まわす)
- 2.182 見失い (Sandworm, 音気づき)
- 2.183 先行動 (Sandworm, 怒り待機)
- 2.184 復帰 (Sandworm, ショック)
- 2.185 ダメージ (Sunazarashi_B, リアクション)
- 2.186 炎上 (Sunazarashi_B, リアクション)
- 2.187 ダメージ (Squirrel, リアクション)
- 2.188 炎上 (Squirrel, リアクション)
- 2.189 後行動 (Assassin_Junior, 変身デモ)
- 2.190 待機 (Lynel_Middle, 騒ぎ待機)
- 2.191 見まわす (Assassin_Middle_Azito_DLC, 戦闘探し)
- 2.192 後行動 (Assassin_Middle_Azito_DLC, ナビメッシュ外)
- 2.193 後行動 (Assassin_Middle_Azito_DLC, 見張りレール点到達)
- 2.194 待機 (Assassin_Middle_Azito_DLC, 気づき抜刀待機)
- 2.195 後行動 (Octarock_Sand, 擬態中プレイヤー近距離)
- 2.196 後行動 (Octarock_Sand, 地上隠れ小ダメージ)
- 2.197 水上 (Octarock_Sand, 吹っ飛び後行動)
- 2.198 先行動 (Octarock_Sand, 擬態中プレイヤー近距離)
- 2.199 待機 (Octarock_Sand, 擬態怒り)
- 2.200 待機 (Octarock_Sand, 地中怒り)
- 2.201 見まわす (Guardian_Mini_DetachLineBeam, 音気づき)
- 2.202 見まわす (Guardian_Mini_DetachLineBeam, 基本挙動)
- 2.203 見まわす (Guardian_Mini_DetachLineBeam, 諦め)
- 2.204 見まわす (Guardian_Mini_DetachLineBeam, 変形前)
- 2.205 後行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃終了)
- 2.206 後行動 (Guardian_Mini_DetachLineBeam, 未発見攻撃反応)
- 2.207 先行動 (Guardian_Mini_DetachLineBeam, 後行動_0)
- 2.208 変形前 (Guardian_Mini_DetachLineBeam, 見失い)
- 2.209 変形前 (Guardian_Mini_DetachLineBeam, 後行動)
- 2.210 Demo_TimeredAS (Guardian_Mini_DetachLineBeam)
- 2.211 ガード (RemainsWind_Battery_A_01, リアクション)
- 2.212 ガードブレイク (RemainsWind_Battery_A_01, リアクション)
- 2.213 ジャストガード (RemainsWind_Battery_A_01, リアクション)
- 2.214 ショック (RemainsWind_Battery_A_01, リアクション)
- 2.215 ふっとび (RemainsWind_Battery_A_01, リアクション)
- 2.216 炎上 (RemainsWind_Battery_A_01, リアクション)
- 2.217 死亡 (RemainsWind_Battery_A_01, リアクション)
- 2.218 自然死 (RemainsWind_Battery_A_01, リアクション)
- 2.219 小ダメージ (RemainsWind_Battery_A_01, リアクション)
- 2.220 退避 (RemainsWind_Battery_A_01, 通常)
- 2.221 弾かれ (RemainsWind_Battery_A_01, リアクション)
- 2.222 超ショック (RemainsWind_Battery_A_01, リアクション)
- 2.223 凍結 (RemainsWind_Battery_A_01, リアクション)
- 2.224 突風 (RemainsWind_Battery_A_01, リアクション)
- 2.225 濡死 (RemainsWind_Battery_A_01, 死亡)
- 2.226 被暗殺 (RemainsWind_Battery_A_01, 死亡)
- 2.227 被特効 (RemainsWind_Battery_A_01, リアクション)
- 2.228 崩れ落ち (RemainsWind_Battery_A_01, リアクション)
- 2.229 落雷スタン (RemainsWind_Battery_A_01, 通常)
- 2.230 痺れ (RemainsWind_Battery_A_01, リアクション)
- 2.231 見まわす (Enemy_SandwormR, 見まわす)
- 2.232 見失い (Enemy_SandwormR, 音気づき)
- 2.233 先行動 (Enemy_SandwormR, 怒り待機)
- 2.234 復帰 (Enemy_SandwormR, ショック)
- 2.235 擬態解除 (Lizalfos_Bone, 擬態)
- 2.236 見まわす (Lizalfos_Bone, ナビ運搬)
- 2.237 見まわす (Lizalfos_Bone, ナビ探し)
- 2.238 見まわす (Lizalfos_Bone, 遠距離ナビ探し)
- 2.239 見まわす (Lizalfos_Bone, 基本挙動)
- 2.240 行動A (Lizalfos_Bone, 擬態待機)
- 2.241 行動B (Lizalfos_Bone, 擬態待機)
- 2.242 子0 (Lizalfos_Bone, 戦闘)
- 2.243 食べる (Lizalfos_Bone, 疑似餌発見)
- 2.244 先行動 (Lizalfos_Bone, 怪しむ)
- 2.245 チャージ (Priest_Boss_Giant, 子0)
- 2.246 後行動 (Priest_Boss_Giant, ダウン)
- 2.247 後行動 (Priest_Boss_Giant, ダウン_ウルボザ)
- 2.248 先行動 (Priest_Boss_Giant, 例外待機)
- 2.249 中行動 (Priest_Boss_Giant, 接地ダウン)
- 2.250 中行動 (Priest_Boss_Giant, 接地ダウン_ウルボザ)
- 2.251 中行動 (Priest_Boss_Giant, 第四段階)
- 2.252 中行動 (Priest_Boss_Giant, 第四段階_ウルボザ)
- 2.253 うちわ (Moriblin_Blue, 後行動)
- 2.254 見まわす (Moriblin_Blue, ナビ探し)
- 2.255 見まわす (Moriblin_Blue, 右手物掴み)
- 2.256 見まわす (Moriblin_Blue, 基本挙動)
- 2.257 見まわす (Moriblin_Blue, 左手物掴み)
- 2.258 見まわす (Moriblin_Blue, 諦め)
- 2.259 後行動 (Moriblin_Blue, 行動)
- 2.260 後行動 (Moriblin_Blue, 子0)
- 2.261 後行動 (Moriblin_Blue, 団欒騒ぎ)
- 2.262 子0 (Moriblin_Blue, 注意)
- 2.263 子0 (Moriblin_Blue, 注意_0)
- 2.264 子0 (Moriblin_Blue, 立ち話向き直り)
- 2.265 先行動 (Moriblin_Blue, デモ中)
- 2.266 先行動 (Moriblin_Blue, 怪しむ)
- 2.267 待機 (Moriblin_Blue, 遠隔武器音気づき)
- 2.268 待機 (Moriblin_Blue, 遠隔武器仲間発見)
- 2.269 待機 (Moriblin_Blue, 騒ぎ待機)
- 2.270 中行動 (Moriblin_Blue, 子0)
- 2.271 撃破 (Chuchu_Middle, 対象その他)
- 2.272 うちわ (Stal_Moriblin_Bone, 後行動)
- 2.273 見まわす (Stal_Moriblin_Bone, ナビ探し)
- 2.274 見まわす (Stal_Moriblin_Bone, 右手物掴み)
- 2.275 見まわす (Stal_Moriblin_Bone, 基本挙動)
- 2.276 見まわす (Stal_Moriblin_Bone, 左手物掴み)
- 2.277 見まわす (Stal_Moriblin_Bone, 諦め)
- 2.278 後行動 (Stal_Moriblin_Bone, 行動)
- 2.279 後行動 (Stal_Moriblin_Bone, 子0)
- 2.280 先行動 (Stal_Moriblin_Bone, 怪しむ)
- 2.281 待機 (Stal_Moriblin_Bone, 遠隔武器音気づき)
- 2.282 待機 (Stal_Moriblin_Bone, 遠隔武器仲間発見)
- 2.283 待機 (Stal_Moriblin_Bone, 騒ぎ待機)
- 2.284 中行動 (Stal_Moriblin_Bone, 子0)
- 2.285 待機 (Enemy_Ganon, 待機_0)
- 2.286 弾消え待ち (Enemy_Ganon, 火球)
- 2.287 退避 (GuardianFlight, 通常)
- 2.288 凍結 (GuardianFlight, リアクション)
- 2.289 落雷スタン (GuardianFlight, 通常)
- 2.290 ダメージ (SunazarashiSP_C, リアクション)
- 2.291 炎上 (SunazarashiSP_C, リアクション)
- 2.292 見まわす (Octarock_Snow, 潜り追跡)
- 2.293 見失い (Octarock_Snow, 通常)
- 2.294 後行動 (Octarock_Snow, 攻撃後逃走終了)
- 2.295 後行動 (Octarock_Snow, 戦闘準備)
- 2.296 後行動 (Octarock_Snow, 地上隠れ小ダメージ)
- 2.297 行動B (Octarock_Snow, 出現待機)
- 2.298 水上 (Octarock_Snow, 吹っ飛び後行動)
- 2.299 生成中 (Octarock_Snow, 地中リロード)
- 2.300 戦闘準備 (Octarock_Snow, 地上隠れ移動無戦闘)
- 2.301 待機 (Octarock_Snow, 隠れ待機)
- 2.302 中行動 (Octarock_Snow, 地上隠れ撃破)
- 2.303 ダメージ (Wolf, リアクション)
- 2.304 炎上 (Wolf, リアクション)
- 2.305 待機 (Lynel, 騒ぎ待機)
- 2.306 見失い (Octarock_Stone, 通常)
- 2.307 後行動 (Octarock_Stone, 地上隠れ小ダメージ)
- 2.308 子所持 (Octarock_Stone, 隠れる)
- 2.309 水上 (Octarock_Stone, 吹っ飛び後行動)
- 2.310 生成中 (Octarock_Stone, 地中リロード)
- 2.311 中行動 (Octarock_Stone, 地上隠れ撃破)
- 2.312 怒り (Octarock_Stone, 通常)
- 2.313 ダメージ (Deer_MiniGame, リアクション)
- 2.314 炎上 (Deer_MiniGame, リアクション)
- 2.315 Demo_TimeredAS (Guardian_Mini_Practice)
- 2.316 見まわす (Guardian_Mini, 音気づき)
- 2.317 見まわす (Guardian_Mini, 基本挙動)
- 2.318 見まわす (Guardian_Mini, 諦め)
- 2.319 見まわす (Guardian_Mini, 変形前)
- 2.320 後行動 (Guardian_Mini, 最終段階攻撃終了)
- 2.321 後行動 (Guardian_Mini, 未発見攻撃反応)
- 2.322 先行動 (Guardian_Mini, 後行動_0)
- 2.323 変形前 (Guardian_Mini, 見失い)
- 2.324 変形前 (Guardian_Mini, 後行動)
- 2.325 Demo_TimeredAS (Guardian_Mini)
- 2.326 撃破 (Chuchu_Senior, 対象その他)
- 2.327 擬態解除 (Lizalfos_Senior, 擬態)
- 2.328 見まわす (Lizalfos_Senior, ナビ運搬)
- 2.329 見まわす (Lizalfos_Senior, ナビ探し)
- 2.330 見まわす (Lizalfos_Senior, 遠距離ナビ探し)
- 2.331 見まわす (Lizalfos_Senior, 基本挙動)
- 2.332 後行動 (Lizalfos_Senior, 団欒騒ぎ)
- 2.333 行動A (Lizalfos_Senior, 擬態待機)
- 2.334 行動B (Lizalfos_Senior, 擬態待機)
- 2.335 子0 (Lizalfos_Senior, 戦闘)
- 2.336 子0 (Lizalfos_Senior, 注意)
- 2.337 子0 (Lizalfos_Senior, 注意_0)
- 2.338 子0 (Lizalfos_Senior, 立ち話向き直り)
- 2.339 食べる (Lizalfos_Senior, 疑似餌発見)
- 2.340 先行動 (Lizalfos_Senior, 怪しむ)
- 2.341 レンジ外 (Golem_Little_Ice, 先行動失敗)
- 2.342 待機 (Golem_Little_Ice, 警戒待機)
- 2.343 ダメージ (Bear, リアクション)
- 2.344 炎上 (Bear, リアクション)
- 2.345 後行動 (Assassin_Junior_Shooter, 変身デモ)
- 2.346 後行動 (Assassin_Junior_Azito_Shooter, 変身デモ)
- 2.347 ダメージ (DomesticAnimal, リアクション)
- 2.348 炎上 (DomesticAnimal, リアクション)
- 2.349 待機 (Golem, 警戒待機)
- 2.350 レンジ外 (Golem_Little_Fire, 先行動失敗)
- 2.351 待機 (Golem_Little_Fire, 警戒待機)
- 2.352 待機 (SunazarashiSP, 砂地復帰)
- 2.353 擬態解除 (Lizalfos_Middle, 擬態)
- 2.354 見まわす (Lizalfos_Middle, ナビ運搬)
- 2.355 見まわす (Lizalfos_Middle, ナビ探し)
- 2.356 見まわす (Lizalfos_Middle, 遠距離ナビ探し)
- 2.357 見まわす (Lizalfos_Middle, 基本挙動)
- 2.358 後行動 (Lizalfos_Middle, 団欒騒ぎ)
- 2.359 行動A (Lizalfos_Middle, 擬態待機)
- 2.360 行動B (Lizalfos_Middle, 擬態待機)
- 2.361 子0 (Lizalfos_Middle, 戦闘)
- 2.362 子0 (Lizalfos_Middle, 注意)
- 2.363 子0 (Lizalfos_Middle, 注意_0)
- 2.364 子0 (Lizalfos_Middle, 立ち話向き直り)
- 2.365 食べる (Lizalfos_Middle, 疑似餌発見)
- 2.366 先行動 (Lizalfos_Middle, 怪しむ)
- 2.367 擬態解除 (Lizalfos_Ice, 擬態)
- 2.368 見まわす (Lizalfos_Ice, ナビ運搬)
- 2.369 見まわす (Lizalfos_Ice, ナビ探し)
- 2.370 見まわす (Lizalfos_Ice, 遠距離ナビ探し)
- 2.371 見まわす (Lizalfos_Ice, 基本挙動)
- 2.372 後行動 (Lizalfos_Ice, 団欒騒ぎ)
- 2.373 行動A (Lizalfos_Ice, 擬態待機)
- 2.374 行動B (Lizalfos_Ice, 擬態待機)
- 2.375 子0 (Lizalfos_Ice, 戦闘)
- 2.376 子0 (Lizalfos_Ice, 注意)
- 2.377 子0 (Lizalfos_Ice, 注意_0)
- 2.378 子0 (Lizalfos_Ice, 立ち話向き直り)
- 2.379 食べる (Lizalfos_Ice, 疑似餌発見)
- 2.380 先行動 (Lizalfos_Ice, 怪しむ)
- 2.381 ダメージ (Boar_MiniGame, リアクション)
- 2.382 炎上 (Boar_MiniGame, リアクション)
- 2.383 解凍後 (InsectFairy, 通常)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
Time |
Int |
|
|
TimeRand |
Int |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
見まわす (Stal_Bokoblin_Junior_Body, ナビ運搬)
Name |
Value
|
ASName |
LiftWalk
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Stal_Bokoblin_Junior_Body, ナビ探索)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
見まわす (Stal_Bokoblin_Junior_Body, 武器拾い)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Stal_Bokoblin_Junior_Body, 囃し立てる)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Stal_Bokoblin_Junior_Body, 怒り)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
6
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Bokoblin_Junior_Body, 行動中仲間発見待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
90
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Bokoblin_Junior_Body, 騒ぎ待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
空中 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
Name |
Value
|
ASName |
BowShootAttackFallLoop
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Priest_Boss_ShadowClone, 空中)
Name |
Value
|
ASName |
BowShootAttackFallLoop
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
攻撃後 (Priest_Boss_ShadowClone, 一列流星)
Name |
Value
|
ASName |
FallAttackLoop
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone, 地上_2)
Name |
Value
|
ASName |
FallAttackLoop
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Senior, 戦闘歩行)
Name |
Value
|
ASName |
Wait
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.03
|
水死 (Assassin_Senior, スタン_0)
Name |
Value
|
ASName |
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Assassin_Senior, スタン_0)
Name |
Value
|
ASName |
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダメージ (Rabbit, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Rabbit, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSpear, 水位上昇_0)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpear, 発射後待機)
Name |
Value
|
ASName |
Wait
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpear, 発射後待機_0)
Name |
Value
|
ASName |
Wait_Down
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (WolfLink, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
15
|
TimeRand |
2
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
小ダメージ (WolfLink, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
5
|
TimeRand |
2
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
退避 (Guardian_B, 通常)
Name |
Value
|
ASName |
WaitStay
|
Time |
300
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
凍結 (Guardian_B, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
落雷スタン (Guardian_B, 通常)
Name |
Value
|
ASName |
WaitStay
|
Time |
300
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
見失い (Octarock_Forest, 通常)
Name |
Value
|
ASName |
HideWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Forest, 地上隠れ小ダメージ)
Name |
Value
|
ASName |
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.6
|
AngReduceRatio |
0.5
|
行動B (Octarock_Forest, 出現待機)
Name |
Value
|
ASName |
HideLookWait
|
Time |
150
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
水上 (Octarock_Forest, 吹っ飛び後行動)
Name |
Value
|
ASName |
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.6
|
AngReduceRatio |
0.45
|
生成中 (Octarock_Forest, 地中リロード)
Name |
Value
|
ASName |
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Octarock_Forest, 隠れ待機)
Name |
Value
|
ASName |
HideWait
|
Time |
0
|
TimeRand |
150
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
中行動 (Octarock_Forest, 地上隠れ撃破)
Name |
Value
|
ASName |
HideLookWait
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Enemy_Golem_Fire_R, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
擬態解除 (Lizalfos, 擬態)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos, ナビ運搬)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos, ナビ探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos, 遠距離ナビ探し)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos, 基本挙動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos, 団欒騒ぎ)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos, 擬態待機)
Name |
Value
|
ASName |
MimicSearch
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos, 擬態待機)
Name |
Value
|
ASName |
MimicWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos, 戦闘)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Lizalfos, 立ち話向き直り)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
食べる (Lizalfos, 疑似餌発見)
Name |
Value
|
ASName |
Eat
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos, 怪しむ)
Name |
Value
|
ASName |
Wait
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Bokoblin_Red, ナビ運搬)
Name |
Value
|
ASName |
LiftWalk
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Bokoblin_Red, ナビ探索)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
見まわす (Bokoblin_Red, 武器拾い)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, ダンス_0)
Name |
Value
|
ASName |
Squat
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, 団欒囃し立て)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, 変化感知)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Bokoblin_Red, 囃し立て)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, 囃し立てる)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Red, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Bokoblin_Red, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Bokoblin_Red, 立ち話)
Name |
Value
|
ASName |
StandListenStart
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Red, 子1)
Name |
Value
|
ASName |
SquatCreate
|
Time |
30
|
TimeRand |
60
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 行動)
Name |
Value
|
ASName |
Wait
|
Time |
45
|
TimeRand |
30
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
待機 (Bokoblin_Red, 行動中仲間発見待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
90
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 騒ぎ待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
退避 (Guardian_A, 通常)
Name |
Value
|
ASName |
WaitStay
|
Time |
300
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
凍結 (Guardian_A, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
落雷スタン (Guardian_A, 通常)
Name |
Value
|
ASName |
WaitStay
|
Time |
300
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
見まわす (Assassin_Middle_Azito, 戦闘探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Azito, ナビメッシュ外)
Name |
Value
|
ASName |
BattleWait
|
Time |
20
|
TimeRand |
40
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Assassin_Middle_Azito, 見張りレール点到達)
Name |
Value
|
ASName |
PatrolWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Middle_Azito, 気づき抜刀待機)
Name |
Value
|
ASName |
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
見まわす (Assassin_Middle_Quest, 戦闘探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Quest, ナビメッシュ外)
Name |
Value
|
ASName |
BattleWait
|
Time |
20
|
TimeRand |
40
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
撃破 (Chuchu, 対象その他)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
ダメージ (Boar, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Boar, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle, 変身デモ)
Name |
Value
|
ASName |
Wait
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
退避 (GuardianNoMove, 通常)
Name |
Value
|
ASName |
WaitStay
|
Time |
300
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
凍結 (GuardianNoMove, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
落雷スタン (GuardianNoMove, 通常)
Name |
Value
|
ASName |
WaitStay
|
Time |
300
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
ダメージ (Deer, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Deer, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Octarock_Water, 地上隠れ小ダメージ)
Name |
Value
|
ASName |
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.6
|
AngReduceRatio |
0.5
|
水上 (Octarock_Water, 吹っ飛び後行動)
Name |
Value
|
ASName |
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.6
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSpearCastle, 水位上昇_0)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpearCastle, 発射後待機)
Name |
Value
|
ASName |
Wait
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpearCastle, 発射後待機_0)
Name |
Value
|
ASName |
Wait_Down
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lynel_Senior, 騒ぎ待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSpearR, 水位上昇_0)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpearR, 発射後待機)
Name |
Value
|
ASName |
Wait
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpearR, 発射後待機_0)
Name |
Value
|
ASName |
Wait_Down
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダメージ (Dog, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Dog, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Senior, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
擬態解除 (Lizalfos_Fire, 擬態)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Fire, ナビ運搬)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Fire, ナビ探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Fire, 遠距離ナビ探し)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Fire, 基本挙動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Fire, 戦闘歩行)
Name |
Value
|
ASName |
AttackFireLoop
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Fire, 団欒騒ぎ)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Fire, 擬態待機)
Name |
Value
|
ASName |
MimicSearch
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Fire, 擬態待機)
Name |
Value
|
ASName |
MimicWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Fire, 戦闘)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Fire, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Fire, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Lizalfos_Fire, 立ち話向き直り)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
食べる (Lizalfos_Fire, 疑似餌発見)
Name |
Value
|
ASName |
Eat
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Fire, 怪しむ)
Name |
Value
|
ASName |
Wait
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Sunazarashi, 砂地復帰)
Name |
Value
|
ASName |
Wait_No_Move
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Priest_Boss_Normal, 空中)
Name |
Value
|
ASName |
BowShootAttackFallLoop
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
レンジ外 (Golem_Little, 先行動失敗)
Name |
Value
|
ASName |
BattleWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Golem_Little, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Bokoblin_Senior, ナビ運搬)
Name |
Value
|
ASName |
LiftWalk
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Bokoblin_Senior, ナビ探索)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
見まわす (Bokoblin_Senior, 武器拾い)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, ダンス_0)
Name |
Value
|
ASName |
Squat
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, 団欒囃し立て)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, 変化感知)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Bokoblin_Senior, 囃し立て)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, 囃し立てる)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Senior, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Bokoblin_Senior, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Bokoblin_Senior, 立ち話)
Name |
Value
|
ASName |
StandListenStart
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Senior, 子1)
Name |
Value
|
ASName |
SquatCreate
|
Time |
30
|
TimeRand |
60
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 行動)
Name |
Value
|
ASName |
Wait
|
Time |
45
|
TimeRand |
30
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
待機 (Bokoblin_Senior, 行動中仲間発見待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
90
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 騒ぎ待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Bokoblin_Rapid, ナビ運搬)
Name |
Value
|
ASName |
LiftWalk
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Bokoblin_Rapid, ナビ探索)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
見まわす (Bokoblin_Rapid, 武器拾い)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, ダンス_0)
Name |
Value
|
ASName |
Squat
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, 団欒囃し立て)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, 変化感知)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Bokoblin_Rapid, 囃し立て)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, 囃し立てる)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Rapid, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Bokoblin_Rapid, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Bokoblin_Rapid, 立ち話)
Name |
Value
|
ASName |
StandListenStart
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Rapid, 子1)
Name |
Value
|
ASName |
SquatCreate
|
Time |
30
|
TimeRand |
60
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 行動)
Name |
Value
|
ASName |
Wait
|
Time |
45
|
TimeRand |
30
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
待機 (Bokoblin_Rapid, 行動中仲間発見待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
90
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 騒ぎ待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
擬態解除 (Lizalfos_Electric, 擬態)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Electric, ナビ運搬)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Electric, ナビ探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Electric, 遠距離ナビ探し)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Electric, 基本挙動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Electric, 団欒騒ぎ)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Electric, 擬態待機)
Name |
Value
|
ASName |
MimicSearch
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Electric, 擬態待機)
Name |
Value
|
ASName |
MimicWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Electric, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Electric, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Lizalfos_Electric, 立ち話向き直り)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
食べる (Lizalfos_Electric, 疑似餌発見)
Name |
Value
|
ASName |
Eat
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Electric, 怪しむ)
Name |
Value
|
ASName |
Wait
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
うちわ (Moriblin_Senior, 後行動)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Senior, ナビ探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Senior, 右手物掴み)
Name |
Value
|
ASName |
GrabRightWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Senior, 基本挙動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Senior, 左手物掴み)
Name |
Value
|
ASName |
GrabLeftWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Senior, 諦め)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 行動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 子0)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 団欒騒ぎ)
Name |
Value
|
ASName |
Wait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Moriblin_Senior, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Moriblin_Senior, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Moriblin_Senior, 立ち話向き直り)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Senior, デモ中)
Name |
Value
|
ASName |
SquatCreate
|
Time |
30
|
TimeRand |
120
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Moriblin_Senior, 怪しむ)
Name |
Value
|
ASName |
BattleWait
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 遠隔武器音気づき)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 遠隔武器仲間発見)
Name |
Value
|
ASName |
BattleWait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 騒ぎ待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
中行動 (Moriblin_Senior, 子0)
Name |
Value
|
ASName |
DownSwingAttackLoop
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (GanonBeast, 怒りデモ)
Name |
Value
|
ASName |
Wait
|
Time |
120
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子1 (GanonBeast, チャージ)
Name |
Value
|
ASName |
Wait
|
Time |
120
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
Name |
Value
|
ASName |
BowShootAttackFallLoop
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Priest_Boss_ShadowClone_Real, 空中)
Name |
Value
|
ASName |
BowShootAttackFallLoop
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone_Real, 地上_2)
Name |
Value
|
ASName |
FallAttackLoop
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_ShadowClone_Real, 攻撃後)
Name |
Value
|
ASName |
FallAttackBeforeEnd
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダメージ (Fox, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Fox, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem_Middle, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Sandworm, 見まわす)
Name |
Value
|
ASName |
|
Time |
45
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見失い (Sandworm, 音気づき)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.94
|
AngReduceRatio |
0.45
|
先行動 (Sandworm, 怒り待機)
Name |
Value
|
ASName |
AngryWait
|
Time |
116
|
TimeRand |
0
|
PosReduceRatio |
0.2
|
AngReduceRatio |
0.45
|
復帰 (Sandworm, ショック)
Name |
Value
|
ASName |
Wait
|
Time |
20
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダメージ (Sunazarashi_B, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Sunazarashi_B, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダメージ (Squirrel, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Squirrel, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior, 変身デモ)
Name |
Value
|
ASName |
Wait
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lynel_Middle, 騒ぎ待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Assassin_Middle_Azito_DLC, 戦闘探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Azito_DLC, ナビメッシュ外)
Name |
Value
|
ASName |
BattleWait
|
Time |
20
|
TimeRand |
40
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Assassin_Middle_Azito_DLC, 見張りレール点到達)
Name |
Value
|
ASName |
PatrolWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Middle_Azito_DLC, 気づき抜刀待機)
Name |
Value
|
ASName |
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Octarock_Sand, 擬態中プレイヤー近距離)
Name |
Value
|
ASName |
UnderGroundWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Sand, 地上隠れ小ダメージ)
Name |
Value
|
ASName |
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.6
|
AngReduceRatio |
0.5
|
水上 (Octarock_Sand, 吹っ飛び後行動)
Name |
Value
|
ASName |
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.6
|
AngReduceRatio |
0.45
|
先行動 (Octarock_Sand, 擬態中プレイヤー近距離)
Name |
Value
|
ASName |
UnderGroundWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Octarock_Sand, 擬態怒り)
Name |
Value
|
ASName |
UnderGroundWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Octarock_Sand, 地中怒り)
Name |
Value
|
ASName |
UnderGroundWaitBury
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見まわす (Guardian_Mini_DetachLineBeam, 音気づき)
Name |
Value
|
ASName |
FoldWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Guardian_Mini_DetachLineBeam, 基本挙動)
Name |
Value
|
ASName |
Wait
|
Time |
20
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見まわす (Guardian_Mini_DetachLineBeam, 諦め)
Name |
Value
|
ASName |
Wait
|
Time |
20
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見まわす (Guardian_Mini_DetachLineBeam, 変形前)
Name |
Value
|
ASName |
FoldWait
|
Time |
20
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃終了)
Name |
Value
|
ASName |
BeamWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 未発見攻撃反応)
Name |
Value
|
ASName |
FoldWait
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini_DetachLineBeam, 後行動_0)
Name |
Value
|
ASName |
FoldWait
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
変形前 (Guardian_Mini_DetachLineBeam, 見失い)
Name |
Value
|
ASName |
FoldWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
変形前 (Guardian_Mini_DetachLineBeam, 後行動)
Name |
Value
|
ASName |
FoldWait
|
Time |
20
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
Demo_TimeredAS (Guardian_Mini_DetachLineBeam)
Name |
Value
|
ASName |
DemoFoldWait
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ガード (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
ガードブレイク (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
ジャストガード (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
ショック (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
ふっとび (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
WaitStay
|
Time |
90
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
炎上 (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
死亡 (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
自然死 (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Die
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
小ダメージ (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
退避 (RemainsWind_Battery_A_01, 通常)
Name |
Value
|
ASName |
WaitStay
|
Time |
300
|
TimeRand |
0
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
弾かれ (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
超ショック (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
凍結 (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
突風 (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
WaitStay
|
Time |
90
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
濡死 (RemainsWind_Battery_A_01, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
被暗殺 (RemainsWind_Battery_A_01, 死亡)
Name |
Value
|
ASName |
Die
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
被特効 (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
崩れ落ち (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
WaitStay
|
Time |
90
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
落雷スタン (RemainsWind_Battery_A_01, 通常)
Name |
Value
|
ASName |
WaitStay
|
Time |
300
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
痺れ (RemainsWind_Battery_A_01, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
見まわす (Enemy_SandwormR, 見まわす)
Name |
Value
|
ASName |
|
Time |
45
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見失い (Enemy_SandwormR, 音気づき)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.94
|
AngReduceRatio |
0.45
|
先行動 (Enemy_SandwormR, 怒り待機)
Name |
Value
|
ASName |
AngryWait
|
Time |
116
|
TimeRand |
0
|
PosReduceRatio |
0.2
|
AngReduceRatio |
0.45
|
復帰 (Enemy_SandwormR, ショック)
Name |
Value
|
ASName |
Wait
|
Time |
20
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
擬態解除 (Lizalfos_Bone, 擬態)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Bone, ナビ運搬)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Bone, ナビ探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Bone, 遠距離ナビ探し)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Bone, 基本挙動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Bone, 擬態待機)
Name |
Value
|
ASName |
MimicSearch
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Bone, 擬態待機)
Name |
Value
|
ASName |
MimicWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Bone, 戦闘)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
食べる (Lizalfos_Bone, 疑似餌発見)
Name |
Value
|
ASName |
Eat
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Bone, 怪しむ)
Name |
Value
|
ASName |
Wait
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
チャージ (Priest_Boss_Giant, 子0)
Name |
Value
|
ASName |
StandEyeBeamLoop
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Priest_Boss_Giant, ダウン)
Name |
Value
|
ASName |
LargeDamageDownLoop
|
Time |
150
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Priest_Boss_Giant, ダウン_ウルボザ)
Name |
Value
|
ASName |
LargeDamageDownLoop
|
Time |
45
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_Giant, 例外待機)
Name |
Value
|
ASName |
Wait
|
Time |
45
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
中行動 (Priest_Boss_Giant, 接地ダウン)
Name |
Value
|
ASName |
LargeDamageDownLoop
|
Time |
150
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
中行動 (Priest_Boss_Giant, 接地ダウン_ウルボザ)
Name |
Value
|
ASName |
LargeDamageDownLoop
|
Time |
45
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
中行動 (Priest_Boss_Giant, 第四段階)
Name |
Value
|
ASName |
LargeDamageDownLoop
|
Time |
150
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
中行動 (Priest_Boss_Giant, 第四段階_ウルボザ)
Name |
Value
|
ASName |
LargeDamageDownLoop
|
Time |
45
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
うちわ (Moriblin_Blue, 後行動)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Blue, ナビ探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Blue, 右手物掴み)
Name |
Value
|
ASName |
GrabRightWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Blue, 基本挙動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Blue, 左手物掴み)
Name |
Value
|
ASName |
GrabLeftWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Blue, 諦め)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 行動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 子0)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 団欒騒ぎ)
Name |
Value
|
ASName |
Wait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Moriblin_Blue, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Moriblin_Blue, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Moriblin_Blue, 立ち話向き直り)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Blue, デモ中)
Name |
Value
|
ASName |
SquatCreate
|
Time |
30
|
TimeRand |
120
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
先行動 (Moriblin_Blue, 怪しむ)
Name |
Value
|
ASName |
BattleWait
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 遠隔武器音気づき)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 遠隔武器仲間発見)
Name |
Value
|
ASName |
BattleWait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 騒ぎ待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
中行動 (Moriblin_Blue, 子0)
Name |
Value
|
ASName |
DownSwingAttackLoop
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
撃破 (Chuchu_Middle, 対象その他)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
うちわ (Stal_Moriblin_Bone, 後行動)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Stal_Moriblin_Bone, ナビ探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Stal_Moriblin_Bone, 右手物掴み)
Name |
Value
|
ASName |
GrabRightWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Stal_Moriblin_Bone, 基本挙動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Stal_Moriblin_Bone, 左手物掴み)
Name |
Value
|
ASName |
GrabLeftWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Stal_Moriblin_Bone, 諦め)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Stal_Moriblin_Bone, 行動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Stal_Moriblin_Bone, 子0)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Stal_Moriblin_Bone, 怪しむ)
Name |
Value
|
ASName |
BattleWait
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Moriblin_Bone, 遠隔武器音気づき)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Stal_Moriblin_Bone, 遠隔武器仲間発見)
Name |
Value
|
ASName |
BattleWait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Moriblin_Bone, 騒ぎ待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
中行動 (Stal_Moriblin_Bone, 子0)
Name |
Value
|
ASName |
DownSwingAttackLoop
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Enemy_Ganon, 待機_0)
Name |
Value
|
ASName |
Wait_Back
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
弾消え待ち (Enemy_Ganon, 火球)
Name |
Value
|
ASName |
Wait_Back
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
退避 (GuardianFlight, 通常)
Name |
Value
|
ASName |
WaitStay
|
Time |
300
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
凍結 (GuardianFlight, リアクション)
Name |
Value
|
ASName |
Wait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
落雷スタン (GuardianFlight, 通常)
Name |
Value
|
ASName |
WaitStay
|
Time |
300
|
TimeRand |
0
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
ダメージ (SunazarashiSP_C, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (SunazarashiSP_C, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Octarock_Snow, 潜り追跡)
Name |
Value
|
ASName |
HideWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見失い (Octarock_Snow, 通常)
Name |
Value
|
ASName |
HideWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Snow, 攻撃後逃走終了)
Name |
Value
|
ASName |
HideWait
|
Time |
5
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Snow, 戦闘準備)
Name |
Value
|
ASName |
HideWait
|
Time |
0
|
TimeRand |
150
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Snow, 地上隠れ小ダメージ)
Name |
Value
|
ASName |
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.6
|
AngReduceRatio |
0.5
|
行動B (Octarock_Snow, 出現待機)
Name |
Value
|
ASName |
HideLookWait
|
Time |
150
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
水上 (Octarock_Snow, 吹っ飛び後行動)
Name |
Value
|
ASName |
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.6
|
AngReduceRatio |
0.45
|
生成中 (Octarock_Snow, 地中リロード)
Name |
Value
|
ASName |
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
戦闘準備 (Octarock_Snow, 地上隠れ移動無戦闘)
Name |
Value
|
ASName |
HideWait
|
Time |
0
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Octarock_Snow, 隠れ待機)
Name |
Value
|
ASName |
HideWait
|
Time |
0
|
TimeRand |
150
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
中行動 (Octarock_Snow, 地上隠れ撃破)
Name |
Value
|
ASName |
HideLookWait
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
ダメージ (Wolf, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Wolf, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lynel, 騒ぎ待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見失い (Octarock_Stone, 通常)
Name |
Value
|
ASName |
HideLookWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Stone, 地上隠れ小ダメージ)
Name |
Value
|
ASName |
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.6
|
AngReduceRatio |
0.5
|
子所持 (Octarock_Stone, 隠れる)
Name |
Value
|
ASName |
HideLookWait
|
Time |
1
|
TimeRand |
1
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
水上 (Octarock_Stone, 吹っ飛び後行動)
Name |
Value
|
ASName |
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.6
|
AngReduceRatio |
0.45
|
生成中 (Octarock_Stone, 地中リロード)
Name |
Value
|
ASName |
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
中行動 (Octarock_Stone, 地上隠れ撃破)
Name |
Value
|
ASName |
HideLookWait
|
Time |
0
|
TimeRand |
30
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
怒り (Octarock_Stone, 通常)
Name |
Value
|
ASName |
HideLookWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
ダメージ (Deer_MiniGame, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Deer_MiniGame, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
Demo_TimeredAS (Guardian_Mini_Practice)
Name |
Value
|
ASName |
DemoFoldWait
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Guardian_Mini, 音気づき)
Name |
Value
|
ASName |
FoldWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Guardian_Mini, 基本挙動)
Name |
Value
|
ASName |
Wait
|
Time |
20
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見まわす (Guardian_Mini, 諦め)
Name |
Value
|
ASName |
Wait
|
Time |
20
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見まわす (Guardian_Mini, 変形前)
Name |
Value
|
ASName |
FoldWait
|
Time |
20
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Guardian_Mini, 最終段階攻撃終了)
Name |
Value
|
ASName |
BeamWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 未発見攻撃反応)
Name |
Value
|
ASName |
FoldWait
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini, 後行動_0)
Name |
Value
|
ASName |
FoldWait
|
Time |
15
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
変形前 (Guardian_Mini, 見失い)
Name |
Value
|
ASName |
FoldWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
変形前 (Guardian_Mini, 後行動)
Name |
Value
|
ASName |
FoldWait
|
Time |
20
|
TimeRand |
0
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
Demo_TimeredAS (Guardian_Mini)
Name |
Value
|
ASName |
DemoFoldWait
|
Time |
60
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
撃破 (Chuchu_Senior, 対象その他)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
擬態解除 (Lizalfos_Senior, 擬態)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Senior, ナビ運搬)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Senior, ナビ探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Senior, 遠距離ナビ探し)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Senior, 基本挙動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Senior, 団欒騒ぎ)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Senior, 擬態待機)
Name |
Value
|
ASName |
MimicSearch
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Senior, 擬態待機)
Name |
Value
|
ASName |
MimicWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Senior, 戦闘)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Senior, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Senior, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Lizalfos_Senior, 立ち話向き直り)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
食べる (Lizalfos_Senior, 疑似餌発見)
Name |
Value
|
ASName |
Eat
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Senior, 怪しむ)
Name |
Value
|
ASName |
Wait
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
レンジ外 (Golem_Little_Ice, 先行動失敗)
Name |
Value
|
ASName |
BattleWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Golem_Little_Ice, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
ダメージ (Bear, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Bear, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Shooter, 変身デモ)
Name |
Value
|
ASName |
Wait
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Azito_Shooter, 変身デモ)
Name |
Value
|
ASName |
Wait
|
Time |
1
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダメージ (DomesticAnimal, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (DomesticAnimal, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Golem, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
レンジ外 (Golem_Little_Fire, 先行動失敗)
Name |
Value
|
ASName |
BattleWait
|
Time |
10
|
TimeRand |
0
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Golem_Little_Fire, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (SunazarashiSP, 砂地復帰)
Name |
Value
|
ASName |
Wait_No_Move
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
擬態解除 (Lizalfos_Middle, 擬態)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Middle, ナビ運搬)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Middle, ナビ探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Middle, 遠距離ナビ探し)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Middle, 基本挙動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Middle, 団欒騒ぎ)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Middle, 擬態待機)
Name |
Value
|
ASName |
MimicSearch
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Middle, 擬態待機)
Name |
Value
|
ASName |
MimicWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Middle, 戦闘)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Middle, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Middle, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Lizalfos_Middle, 立ち話向き直り)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
食べる (Lizalfos_Middle, 疑似餌発見)
Name |
Value
|
ASName |
Eat
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Middle, 怪しむ)
Name |
Value
|
ASName |
Wait
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
擬態解除 (Lizalfos_Ice, 擬態)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Ice, ナビ運搬)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Ice, ナビ探し)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Ice, 遠距離ナビ探し)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Ice, 基本挙動)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Ice, 団欒騒ぎ)
Name |
Value
|
ASName |
BattleWait
|
Time |
15
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Ice, 擬態待機)
Name |
Value
|
ASName |
MimicSearch
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Ice, 擬態待機)
Name |
Value
|
ASName |
MimicWait
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Ice, 戦闘)
Name |
Value
|
ASName |
BattleWait
|
Time |
30
|
TimeRand |
15
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Ice, 注意)
Name |
Value
|
ASName |
Squat
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Ice, 注意_0)
Name |
Value
|
ASName |
Wait
|
Time |
90
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子0 (Lizalfos_Ice, 立ち話向き直り)
Name |
Value
|
ASName |
Wait
|
Time |
30
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
食べる (Lizalfos_Ice, 疑似餌発見)
Name |
Value
|
ASName |
Eat
|
Time |
60
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Ice, 怪しむ)
Name |
Value
|
ASName |
Wait
|
Time |
10
|
TimeRand |
10
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダメージ (Boar_MiniGame, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Boar_MiniGame, リアクション)
Name |
Value
|
ASName |
Damage
|
Time |
2
|
TimeRand |
0
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
解凍後 (InsectFairy, 通常)
Name |
Value
|
ASName |
Wait
|
Time |
120
|
TimeRand |
30
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|