From ZeldaMods (Breath of the Wild)
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ThrownAndBreak| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AS |
String |
|
|
| RotSpd |
Vec3 |
|
|
| ReactionLevel |
Int |
|
|
| IsForceOnly |
Bool |
|
|
| IsOnImpact |
Bool |
|
|
| ThrownKey |
String |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| Power |
Float |
|
|
| TargetDir |
Vec3 |
|
|
| IsShootByPlayer |
Bool |
|
|
Derived definitions
投擲 (CarryBox, Action)
| Name |
Value
|
| AS |
Null
|
| RotSpd |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ReactionLevel |
-1
|
| IsForceOnly |
False
|
| IsOnImpact |
True
|
| ThrownKey |
|