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ThrowAI definition |
---|
Type |
Action |
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Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 投げつけ (Stal_Bokoblin_Junior_Body, 運搬)
- 3.2 待機 (ForestGiant_Middle, 投石実行)
- 3.3 投げつけ (Lizalfos, 運搬)
- 3.4 投げつけ (Bokoblin_Red, 運搬)
- 3.5 待機 (ForestGiant_Senior, 投石実行)
- 3.6 待機 (ForestGiant, 投石実行)
- 3.7 投げつけ (Lizalfos_Fire, 運搬)
- 3.8 投げつけ (Bokoblin_Senior, 運搬)
- 3.9 投げつけ (Bokoblin_Rapid, 運搬)
- 3.10 投げつけ (Lizalfos_Electric, 運搬)
- 3.11 投げつけ (Lizalfos_Bone, 運搬)
- 3.12 待機 (StalForestGiant, パーツを投げる)
- 3.13 待機 (StalForestGiant, 投石実行)
- 3.14 投げつけ (Lizalfos_Senior, 運搬)
- 3.15 投げつけ (Lizalfos_Middle, 運搬)
- 3.16 投げつけ (Lizalfos_Ice, 運搬)
StaticInstParams
Name |
Type |
Default value |
Description
|
ShootSpd |
Float |
|
|
ShootAng |
Float |
|
|
BlurMax |
Vec3 |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
投げつけ (Stal_Bokoblin_Junior_Body, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (ForestGiant_Middle, 投石実行)
Name |
Value
|
ShootSpd |
1.5
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.5, y=0.4000000059604645, z=0.5)
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
投げつけ (Lizalfos, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
投げつけ (Bokoblin_Red, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (ForestGiant_Senior, 投石実行)
Name |
Value
|
ShootSpd |
1.5
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.5, y=0.4000000059604645, z=0.5)
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (ForestGiant, 投石実行)
Name |
Value
|
ShootSpd |
1.5
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.5, y=0.4000000059604645, z=0.5)
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
投げつけ (Lizalfos_Fire, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
投げつけ (Bokoblin_Senior, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
投げつけ (Bokoblin_Rapid, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
投げつけ (Lizalfos_Electric, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
投げつけ (Lizalfos_Bone, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (StalForestGiant, パーツを投げる)
Name |
Value
|
ShootSpd |
2.0
|
ShootAng |
0.174533
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (StalForestGiant, 投石実行)
Name |
Value
|
ShootSpd |
1.5
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.5, y=0.4000000059604645, z=0.5)
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
投げつけ (Lizalfos_Senior, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
投げつけ (Lizalfos_Middle, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
投げつけ (Lizalfos_Ice, 運搬)
Name |
Value
|
ShootSpd |
0.85
|
ShootAng |
0.523599
|
BlurMax |
Vec3(x=0.0, y=0.0, z=0.0)
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|