From ZeldaMods (Breath of the Wild)
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SwarmDamaged| AI definition |
|---|
| Type |
Action |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| SubUnitNum |
Int |
0 |
|
| PatternID |
Int |
-1 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| DeadSubActorMax |
Int |
|
|
| RiseSpeedMin |
Float |
|
|
| IgnoreHitGroundTime |
Int |
|
|
| Time |
Int |
|
|
| SubAccRateMin |
Float |
|
|
| SubAccRateMax |
Float |
|
|
| Speed |
Float |
|
|
| IsCreateDeadActor |
Bool |
|
|
Derived definitions
消滅 (Keese_Swarm, リアクション)
| Name |
Value
|
| DeadSubActorMax |
10
|
| RiseSpeedMin |
0.1
|
| IgnoreHitGroundTime |
5
|
| Time |
30
|
| SubAccRateMin |
0.1
|
| SubAccRateMax |
1.0
|
| Speed |
0.4
|
| IsCreateDeadActor |
False
|
通常ダメージ (Keese_Swarm, リアクション)
| Name |
Value
|
| DeadSubActorMax |
3
|
| RiseSpeedMin |
0.1
|
| IgnoreHitGroundTime |
5
|
| Time |
30
|
| SubAccRateMin |
0.1
|
| SubAccRateMax |
0.6
|
| Speed |
0.4
|
| IsCreateDeadActor |
True
|
矢ダメージ (Keese_Swarm, リアクション)
| Name |
Value
|
| DeadSubActorMax |
1
|
| RiseSpeedMin |
0.1
|
| IgnoreHitGroundTime |
5
|
| Time |
30
|
| SubAccRateMin |
0.1
|
| SubAccRateMax |
1.0
|
| Speed |
0.4
|
| IsCreateDeadActor |
True
|