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SmallDamageDirectPreTargetBackAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 ふっとび (Guardian_Mini_DetachLineBeam, 変形後)
- 2.2 先行動 (Guardian_Mini_DetachLineBeam, 変更前リアクション時チャンス)
- 2.3 変形後 (Guardian_Mini_DetachLineBeam, 盾はある突風)
- 2.4 変形後 (Guardian_Mini_DetachLineBeam, 武器がある突風)
- 2.5 変形後 (Guardian_Mini_DetachLineBeam, 武器がない突風)
- 2.6 変形前 (Guardian_Mini_DetachLineBeam, ふっとび)
- 2.7 変形前 (Guardian_Mini_DetachLineBeam, 盾はある突風)
- 2.8 変形前 (Guardian_Mini_DetachLineBeam, 武器がある突風)
- 2.9 変形前 (Guardian_Mini_DetachLineBeam, 武器がない_0)
- 2.10 変形前 (Guardian_Mini_DetachLineBeam, 武器がない突風)
- 2.11 ふっとび (Guardian_Mini, 変形後)
- 2.12 先行動 (Guardian_Mini, 変更前リアクション時チャンス)
- 2.13 変形後 (Guardian_Mini, 盾はある突風)
- 2.14 変形後 (Guardian_Mini, 武器がある突風)
- 2.15 変形後 (Guardian_Mini, 武器がない突風)
- 2.16 変形前 (Guardian_Mini, ふっとび)
- 2.17 変形前 (Guardian_Mini, 盾はある突風)
- 2.18 変形前 (Guardian_Mini, 武器がある突風)
- 2.19 変形前 (Guardian_Mini, 武器がない_0)
- 2.20 変形前 (Guardian_Mini, 武器がない突風)
StaticInstParams
Name |
Type |
Default value |
Description
|
PreTargetBone |
Int |
|
|
ASName |
String |
|
|
IsSetHitPosSelecter |
Bool |
|
|
VelReduce |
Float |
|
|
HitImpactForceSmallSwordS |
Float |
|
|
HitImpactForceSmallSwordL |
Float |
|
|
HitImpactForceLargeSwordS |
Float |
|
|
HitImpactForceLargeSwordL |
Float |
|
|
HitImpactForceSpearS |
Float |
|
|
HitImpactForceSpearL |
Float |
|
|
HighSpeedY |
Float |
|
|
VelReduceY |
Float |
|
|
Derived definitions
ふっとび (Guardian_Mini_DetachLineBeam, 変形後)
Name |
Value
|
PreTargetBone |
1
|
ASName |
LargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.72
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
1.2
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
0.3
|
VelReduceY |
0.01
|
先行動 (Guardian_Mini_DetachLineBeam, 変更前リアクション時チャンス)
Name |
Value
|
PreTargetBone |
1
|
ASName |
GroggyFoldStart
|
IsSetHitPosSelecter |
False
|
VelReduce |
0.72
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
1.2
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形後 (Guardian_Mini_DetachLineBeam, 盾はある突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
LargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形後 (Guardian_Mini_DetachLineBeam, 武器がある突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
LargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形後 (Guardian_Mini_DetachLineBeam, 武器がない突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
LargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形前 (Guardian_Mini_DetachLineBeam, ふっとび)
Name |
Value
|
PreTargetBone |
1
|
ASName |
FoldLargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.72
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
1.2
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
0.3
|
VelReduceY |
0.01
|
変形前 (Guardian_Mini_DetachLineBeam, 盾はある突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
FoldLargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形前 (Guardian_Mini_DetachLineBeam, 武器がある突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
FoldLargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形前 (Guardian_Mini_DetachLineBeam, 武器がない_0)
Name |
Value
|
PreTargetBone |
1
|
ASName |
FoldLargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.72
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
1.2
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
0.3
|
VelReduceY |
0.01
|
変形前 (Guardian_Mini_DetachLineBeam, 武器がない突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
FoldLargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
ふっとび (Guardian_Mini, 変形後)
Name |
Value
|
PreTargetBone |
1
|
ASName |
LargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.72
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
1.2
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
0.3
|
VelReduceY |
0.01
|
先行動 (Guardian_Mini, 変更前リアクション時チャンス)
Name |
Value
|
PreTargetBone |
1
|
ASName |
GroggyFoldStart
|
IsSetHitPosSelecter |
False
|
VelReduce |
0.72
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
1.2
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形後 (Guardian_Mini, 盾はある突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
LargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形後 (Guardian_Mini, 武器がある突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
LargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形後 (Guardian_Mini, 武器がない突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
LargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形前 (Guardian_Mini, ふっとび)
Name |
Value
|
PreTargetBone |
1
|
ASName |
FoldLargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.72
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
1.2
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
0.3
|
VelReduceY |
0.01
|
変形前 (Guardian_Mini, 盾はある突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
FoldLargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形前 (Guardian_Mini, 武器がある突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
FoldLargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|
変形前 (Guardian_Mini, 武器がない_0)
Name |
Value
|
PreTargetBone |
1
|
ASName |
FoldLargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.72
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
1.2
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
0.3
|
VelReduceY |
0.01
|
変形前 (Guardian_Mini, 武器がない突風)
Name |
Value
|
PreTargetBone |
1
|
ASName |
FoldLargeDamage
|
IsSetHitPosSelecter |
True
|
VelReduce |
0.7
|
HitImpactForceSmallSwordS |
0.2
|
HitImpactForceSmallSwordL |
0.8
|
HitImpactForceLargeSwordS |
0.3
|
HitImpactForceLargeSwordL |
1.6
|
HitImpactForceSpearS |
0.4
|
HitImpactForceSpearL |
2.0
|
HighSpeedY |
-1.0
|
VelReduceY |
0.0
|