AIDef:Action/SiteBossSwordThrowElectricBall

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SiteBossSwordThrowElectricBall
AI definition
Type Action

StaticInstParams

Name Type Default value Description
MoveOffset Vec3
MoveSpeed Float
IgniteOffset Vec3
IgniteSpeed Float
IgniteRotate Vec3
IgniteRotSpeed Vec3
DirMinAngle Vec3
DirMaxAngle Vec3
MaxNoiseDist Float
OffsetHeight Float
BaseNode String
PartsName String
ASName String
IsCalcNextPos Bool
IsCheckPlayerAround Bool
PredictionFrame Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
IgniteBaseProcHandle BaseProcHandle


Derived definitions

遠距離攻撃 (SiteBossSwordCastle, 戦闘)

Name Value
MoveOffset Vec3(x=0.0, y=5.0, z=0.0)
MoveSpeed 0.06
IgniteOffset Vec3(x=-0.5, y=1.0, z=4.0)
IgniteSpeed 0.4
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode
PartsName ElectricBall
ASName ThrowElectricBall
IsCalcNextPos True
IsCheckPlayerAround False
PredictionFrame 10.0

遠距離攻撃 (SiteBossSword, 戦闘)

Name Value
MoveOffset Vec3(x=0.0, y=5.0, z=0.0)
MoveSpeed 0.06
IgniteOffset Vec3(x=-0.5, y=1.0, z=4.0)
IgniteSpeed 0.4
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode
PartsName ElectricBall
ASName ThrowElectricBall
IsCalcNextPos True
IsCheckPlayerAround False
PredictionFrame 10.0

遠距離攻撃 (SiteBossSwordR, 戦闘)

Name Value
MoveOffset Vec3(x=0.0, y=5.0, z=0.0)
MoveSpeed 0.06
IgniteOffset Vec3(x=-0.5, y=1.0, z=4.0)
IgniteSpeed 0.4
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
DirMinAngle Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
MaxNoiseDist 0.0
OffsetHeight 1.0
BaseNode
PartsName ElectricBall
ASName ThrowElectricBall
IsCalcNextPos True
IsCheckPlayerAround False
PredictionFrame 10.0