AIDef:Action/SiteBossSwordThrowElectricBall
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| MoveOffset | Vec3 | ||
| MoveSpeed | Float | ||
| IgniteOffset | Vec3 | ||
| IgniteSpeed | Float | ||
| IgniteRotate | Vec3 | ||
| IgniteRotSpeed | Vec3 | ||
| DirMinAngle | Vec3 | ||
| DirMaxAngle | Vec3 | ||
| MaxNoiseDist | Float | ||
| OffsetHeight | Float | ||
| BaseNode | String | ||
| PartsName | String | ||
| ASName | String | ||
| IsCalcNextPos | Bool | ||
| IsCheckPlayerAround | Bool | ||
| PredictionFrame | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 | ||
| IgniteBaseProcHandle | BaseProcHandle |
Derived definitions
遠距離攻撃 (SiteBossSwordCastle, 戦闘)
| Name | Value |
|---|---|
| MoveOffset | Vec3(x=0.0, y=5.0, z=0.0) |
| MoveSpeed | 0.06 |
| IgniteOffset | Vec3(x=-0.5, y=1.0, z=4.0) |
| IgniteSpeed | 0.4 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | |
| PartsName | ElectricBall |
| ASName | ThrowElectricBall |
| IsCalcNextPos | True |
| IsCheckPlayerAround | False |
| PredictionFrame | 10.0 |
遠距離攻撃 (SiteBossSword, 戦闘)
| Name | Value |
|---|---|
| MoveOffset | Vec3(x=0.0, y=5.0, z=0.0) |
| MoveSpeed | 0.06 |
| IgniteOffset | Vec3(x=-0.5, y=1.0, z=4.0) |
| IgniteSpeed | 0.4 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | |
| PartsName | ElectricBall |
| ASName | ThrowElectricBall |
| IsCalcNextPos | True |
| IsCheckPlayerAround | False |
| PredictionFrame | 10.0 |
遠距離攻撃 (SiteBossSwordR, 戦闘)
| Name | Value |
|---|---|
| MoveOffset | Vec3(x=0.0, y=5.0, z=0.0) |
| MoveSpeed | 0.06 |
| IgniteOffset | Vec3(x=-0.5, y=1.0, z=4.0) |
| IgniteSpeed | 0.4 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | |
| PartsName | ElectricBall |
| ASName | ThrowElectricBall |
| IsCalcNextPos | True |
| IsCheckPlayerAround | False |
| PredictionFrame | 10.0 |