AIDef:Action/SiteBossShootNormalArrow

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SiteBossShootNormalArrow
AI definition
Type Action

StaticInstParams

Name Type Default value Description
InitSpeed Float
BaseNode String
IgniteOffset Vec3
IgniteRotate Vec3
TargetOffsetY Float
ASName String
IsConnectChild Bool
IsCheckASEvent Bool
IsTurnToTarget Bool
DirMinAngle Vec3
DirMaxAngle Vec3


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
ArrowHandle BaseProcHandle
Index Int
AtAttr Int
IgniteActor Actor


Derived definitions

弾発射 (SiteBossBow, 疾風弾)

Name Value
InitSpeed 1.0
BaseNode Muzzle_A
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotate Vec3(x=0.0, y=1.570796251296997, z=0.0)
TargetOffsetY 1.0
ASName Attack_Chemical_Shot_End
IsConnectChild True
IsCheckASEvent False
IsTurnToTarget True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)

弾発射 (SiteBossBow, 通常弾)

Name Value
InitSpeed 1.0
BaseNode Muzzle_A,Muzzle_B,Muzzle_C,Muzzle_D
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotate Vec3(x=0.0, y=1.570796251296997, z=0.0)
TargetOffsetY 1.0
ASName Attack_Normal
IsConnectChild True
IsCheckASEvent False
IsTurnToTarget True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)

弾発射 (SiteBossBowCastle, 疾風弾)

Name Value
InitSpeed 1.0
BaseNode Muzzle_A
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotate Vec3(x=0.0, y=1.570796251296997, z=0.0)
TargetOffsetY 1.0
ASName Attack_Chemical_Shot_End
IsConnectChild True
IsCheckASEvent False
IsTurnToTarget True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)

弾発射 (SiteBossBowCastle, 通常弾)

Name Value
InitSpeed 1.0
BaseNode Muzzle_A,Muzzle_B,Muzzle_C,Muzzle_D
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotate Vec3(x=0.0, y=1.570796251296997, z=0.0)
TargetOffsetY 1.0
ASName Attack_Normal
IsConnectChild True
IsCheckASEvent False
IsTurnToTarget True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)

弾発射 (Enemy_Ganon, 弓矢攻撃)

Name Value
InitSpeed 1.0
BaseNode Wrist_ML
IgniteOffset Vec3(x=4.0, y=0.0, z=0.0)
IgniteRotate Vec3(x=0.0, y=1.570796251296997, z=0.0)
TargetOffsetY 1.0
ASName Attack_Bow_Loop
IsConnectChild True
IsCheckASEvent False
IsTurnToTarget False
DirMinAngle Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)

弾発射 (Enemy_Ganon, 疾風弾)

Name Value
InitSpeed 5.0
BaseNode Wrist_ML
IgniteOffset Vec3(x=4.0, y=0.0, z=0.0)
IgniteRotate Vec3(x=0.0, y=1.570796251296997, z=0.0)
TargetOffsetY 1.0
ASName Attack_Chemical_Wind_Up_End
IsConnectChild False
IsCheckASEvent True
IsTurnToTarget False
DirMinAngle Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)

弾発射 (SiteBossBowR, 疾風弾)

Name Value
InitSpeed 1.0
BaseNode Muzzle_A
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotate Vec3(x=0.0, y=1.570796251296997, z=0.0)
TargetOffsetY 1.0
ASName Attack_Chemical_Shot_End
IsConnectChild True
IsCheckASEvent False
IsTurnToTarget True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)

弾発射 (SiteBossBowR, 通常弾)

Name Value
InitSpeed 1.0
BaseNode Muzzle_A,Muzzle_B,Muzzle_C,Muzzle_D
IgniteOffset Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotate Vec3(x=0.0, y=1.570796251296997, z=0.0)
TargetOffsetY 1.0
ASName Attack_Normal
IsConnectChild True
IsCheckASEvent False
IsTurnToTarget True
DirMinAngle Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0)
DirMaxAngle Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0)