AIDef:Action/SiteBossShootArrowRain
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ArrowType | Int | ||
InitSpeed | Float | ||
BaseNode | String | ||
IgniteOffset | Vec3 | ||
IgniteRotate | Vec3 | ||
TargetOffsetY | Float | ||
ASName | String | ||
IsConnectChild | Bool | ||
IsCheckASEvent | Bool | ||
IsTurnToTarget | Bool | ||
DirMinAngle | Vec3 | ||
DirMaxAngle | Vec3 |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
ArrowHandle | BaseProcHandle | ||
Index | Int | ||
AtAttr | Int | ||
IgniteActor | Actor |
Derived definitions
弾発射 (SiteBossBow, 天空弾)
Name | Value |
---|---|
ArrowType | 0 |
InitSpeed | 0.3 |
BaseNode | Muzzle_A |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 0.0 |
ASName | Attack_Normal |
IsConnectChild | False |
IsCheckASEvent | False |
IsTurnToTarget | False |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBow, 反射弾)
Name | Value |
---|---|
ArrowType | 1 |
InitSpeed | 1.0 |
BaseNode | Muzzle_A |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 0.0 |
ASName | Attack_Normal |
IsConnectChild | True |
IsCheckASEvent | False |
IsTurnToTarget | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowCastle, 天空弾)
Name | Value |
---|---|
ArrowType | 0 |
InitSpeed | 0.3 |
BaseNode | Muzzle_A |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 0.0 |
ASName | Attack_Normal |
IsConnectChild | False |
IsCheckASEvent | False |
IsTurnToTarget | False |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowCastle, 反射弾)
Name | Value |
---|---|
ArrowType | 1 |
InitSpeed | 1.0 |
BaseNode | Muzzle_A |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 0.0 |
ASName | Attack_Normal |
IsConnectChild | True |
IsCheckASEvent | False |
IsTurnToTarget | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowR, 天空弾)
Name | Value |
---|---|
ArrowType | 0 |
InitSpeed | 0.3 |
BaseNode | Muzzle_A |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 0.0 |
ASName | Attack_Normal |
IsConnectChild | False |
IsCheckASEvent | False |
IsTurnToTarget | False |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |
弾発射 (SiteBossBowR, 反射弾)
Name | Value |
---|---|
ArrowType | 1 |
InitSpeed | 1.0 |
BaseNode | Muzzle_A |
IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IgniteRotate | Vec3(x=0.0, y=1.570796251296997, z=0.0) |
TargetOffsetY | 0.0 |
ASName | Attack_Normal |
IsConnectChild | True |
IsCheckASEvent | False |
IsTurnToTarget | True |
DirMinAngle | Vec3(x=-1.570796251296997, y=-0.3490658700466156, z=0.0) |
DirMaxAngle | Vec3(x=1.570796251296997, y=0.3490658700466156, z=0.0) |