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SiteBossGetUpLinearAI definition |
---|
Type |
Action |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 先行動 (SiteBossBow, 起き上がり)
- 3.2 Demo_GetUp (SiteBossBow)
- 3.3 起き上がり (SiteBossSpear, ふっとび)
- 3.4 Demo_GetUp (SiteBossSpear)
- 3.5 先行動 (SiteBossLsword, 起き上がり)
- 3.6 Demo_GetUp (SiteBossLsword)
- 3.7 起き上がり (SiteBossSwordCastle, ふっとび)
- 3.8 Demo_GetUp (SiteBossSwordCastle)
- 3.9 先行動 (SiteBossBowCastle, 起き上がり)
- 3.10 Demo_GetUp (SiteBossBowCastle)
- 3.11 起き上がり (SiteBossSpearCastle, ふっとび)
- 3.12 Demo_GetUp (SiteBossSpearCastle)
- 3.13 起き上がり (SiteBossSpearR, ふっとび)
- 3.14 Demo_GetUp (SiteBossSpearR)
- 3.15 起き上がり (SiteBossSword, ふっとび)
- 3.16 Demo_GetUp (SiteBossSword)
- 3.17 先行動 (SiteBossBowR, 起き上がり)
- 3.18 Demo_GetUp (SiteBossBowR)
- 3.19 先行動 (SiteBossLswordR, 起き上がり)
- 3.20 Demo_GetUp (SiteBossLswordR)
- 3.21 起き上がり (SiteBossSwordR, ふっとび)
- 3.22 Demo_GetUp (SiteBossSwordR)
- 3.23 先行動 (SiteBossLswordCastle, 起き上がり)
- 3.24 Demo_GetUp (SiteBossLswordCastle)
AITreeVariables
Name |
Type |
Default value |
Description
|
CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ForceRecoverOffset |
Vec3 |
|
|
ForceRecoverDist |
Vec3 |
|
|
IsRestoreRigidBody |
Bool |
|
|
RotCenterPos |
Vec3 |
|
|
ASName |
String |
|
|
RootOffset |
Vec3 |
|
|
Derived definitions
先行動 (SiteBossBow, 起き上がり)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
ForceRecoverDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=4.5, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossBow)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
ForceRecoverDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=4.5, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
起き上がり (SiteBossSpear, ふっとび)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=-20.0)
|
ForceRecoverDist |
Vec3(x=28.0, y=18.0, z=32.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=1.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossSpear)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=-20.0)
|
ForceRecoverDist |
Vec3(x=28.0, y=18.0, z=32.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=1.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
先行動 (SiteBossLsword, 起き上がり)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
ForceRecoverDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=2.0999999046325684, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossLsword)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
ForceRecoverDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=2.0999999046325684, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
起き上がり (SiteBossSwordCastle, ふっとび)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=10.0)
|
ForceRecoverDist |
Vec3(x=27.0, y=30.0, z=20.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossSwordCastle)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=10.0)
|
ForceRecoverDist |
Vec3(x=27.0, y=30.0, z=20.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
先行動 (SiteBossBowCastle, 起き上がり)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ForceRecoverDist |
Vec3(x=40.0, y=14.0, z=40.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=3.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossBowCastle)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ForceRecoverDist |
Vec3(x=40.0, y=14.0, z=40.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=3.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
起き上がり (SiteBossSpearCastle, ふっとび)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
ForceRecoverDist |
Vec3(x=40.0, y=30.0, z=40.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=1.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossSpearCastle)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
ForceRecoverDist |
Vec3(x=40.0, y=30.0, z=40.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=1.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
起き上がり (SiteBossSpearR, ふっとび)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=-20.0)
|
ForceRecoverDist |
Vec3(x=28.0, y=18.0, z=32.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=1.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossSpearR)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=-20.0)
|
ForceRecoverDist |
Vec3(x=28.0, y=18.0, z=32.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=1.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
起き上がり (SiteBossSword, ふっとび)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
ForceRecoverDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossSword)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
ForceRecoverDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
先行動 (SiteBossBowR, 起き上がり)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
ForceRecoverDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=4.5, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossBowR)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
ForceRecoverDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=4.5, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
先行動 (SiteBossLswordR, 起き上がり)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
ForceRecoverDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=2.0999999046325684, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossLswordR)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
ForceRecoverDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=2.0999999046325684, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
起き上がり (SiteBossSwordR, ふっとび)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
ForceRecoverDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossSwordR)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=7.800000190734863, z=26.0)
|
ForceRecoverDist |
Vec3(x=25.0, y=27.0, z=38.0)
|
IsRestoreRigidBody |
True
|
RotCenterPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
先行動 (SiteBossLswordCastle, 起き上がり)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
ForceRecoverDist |
Vec3(x=28.0, y=30.0, z=40.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=2.0999999046325684, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
Demo_GetUp (SiteBossLswordCastle)
Name |
Value
|
ForceRecoverOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
ForceRecoverDist |
Vec3(x=28.0, y=30.0, z=40.0)
|
IsRestoreRigidBody |
False
|
RotCenterPos |
Vec3(x=0.0, y=2.0999999046325684, z=0.0)
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|