AIDef:Action/SandwormASPlay

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SandwormASPlay
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
TargetSandOffset Float
SandOffsetSpeed Float
WaitASFinish Bool
WaitSandOffset Bool
IsChangeable Bool
IsUseAtEvent Bool
ChangeOffsetDelay Int
TransBoneName String
IsUseTossAt Bool
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

ぴより開始 (Sandworm, ふっとび)

Name Value
ASName GroggyStart
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset True
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Sandworm, ぴより終了)

Name Value
ASName GroggyEnd
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset True
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName Root
IsUseTossAt False
PosReduceRatio 1.0
AngReduceRatio 1.0

子0 (Sandworm, ふっとび復帰)

Name Value
ASName Dive
TargetSandOffset -8.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset False
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 34
TransBoneName
IsUseTossAt False
PosReduceRatio 1.0
AngReduceRatio 1.0

子0 (Sandworm, 攻撃後に潜る)

Name Value
ASName JumpAttackEnd
TargetSandOffset -9.0
SandOffsetSpeed 0.14
WaitASFinish True
WaitSandOffset True
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 1.0

死亡 (Sandworm, 選択)

Name Value
ASName Die
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset False
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Sandworm, しっぽ攻撃)

Name Value
ASName TailAttack
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset False
IsChangeable False
IsUseAtEvent True
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt True
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Sandworm, 痺れ_0)

Name Value
ASName ElectricStart
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset False
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Sandworm, 痺れ復帰)

Name Value
ASName ElectricEnd
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset False
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 0.45

待ち伏せ (Sandworm, 待機)

Name Value
ASName Wait
TargetSandOffset -8.0
SandOffsetSpeed 0.4
WaitASFinish True
WaitSandOffset False
IsChangeable True
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 0.45

中行動 (Sandworm, ジャンプ)

Name Value
ASName JumpAttackEnd
TargetSandOffset -9.0
SandOffsetSpeed 0.14
WaitASFinish True
WaitSandOffset True
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 1.0

ぴより開始 (Enemy_SandwormR, ふっとび)

Name Value
ASName GroggyStart
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset True
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Enemy_SandwormR, ぴより終了)

Name Value
ASName GroggyEnd
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset True
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName Root
IsUseTossAt False
PosReduceRatio 1.0
AngReduceRatio 1.0

子0 (Enemy_SandwormR, ふっとび復帰)

Name Value
ASName Dive
TargetSandOffset -8.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset False
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 34
TransBoneName
IsUseTossAt False
PosReduceRatio 1.0
AngReduceRatio 1.0

子0 (Enemy_SandwormR, 攻撃後に潜る)

Name Value
ASName JumpAttackEnd
TargetSandOffset -9.0
SandOffsetSpeed 0.14
WaitASFinish True
WaitSandOffset True
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 1.0

死亡 (Enemy_SandwormR, 選択)

Name Value
ASName Die
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset False
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Enemy_SandwormR, しっぽ攻撃)

Name Value
ASName TailAttack
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset False
IsChangeable False
IsUseAtEvent True
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt True
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Enemy_SandwormR, 痺れ_0)

Name Value
ASName ElectricStart
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset False
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Enemy_SandwormR, 痺れ復帰)

Name Value
ASName ElectricEnd
TargetSandOffset 2.0
SandOffsetSpeed 0.3
WaitASFinish True
WaitSandOffset False
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 0.45

待ち伏せ (Enemy_SandwormR, 待機)

Name Value
ASName Wait
TargetSandOffset -8.0
SandOffsetSpeed 0.4
WaitASFinish True
WaitSandOffset False
IsChangeable True
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 0.45

中行動 (Enemy_SandwormR, ジャンプ)

Name Value
ASName JumpAttackEnd
TargetSandOffset -9.0
SandOffsetSpeed 0.14
WaitASFinish True
WaitSandOffset True
IsChangeable False
IsUseAtEvent False
ChangeOffsetDelay 0
TransBoneName
IsUseTossAt False
PosReduceRatio 0.15
AngReduceRatio 1.0