AIDef:Action/RodMagicPhysBallDivision
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AI definition | |
---|---|
Type | Action |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackPower | Int | 0 | |
ScaleTime | Float | 1.0 | |
Range | Float | 5.0 | |
RigidBodyName | String | ||
AttackPowerForPlayer | Int | -1 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DivNum | Int | ||
DivDist | Float | ||
DivAngle | Float | ||
ChildName | String | ||
CreateActorName | String | ||
ChemicalType | Int | ||
BgCheckHeight | Float | ||
DeleteTime | Int | ||
IsUseMyRange | Bool | ||
AttackType | Int | ||
AttackIntensity | Int | ||
AttackMinPower | Int |
Derived definitions
Root (FireRodLv2Fire)
Name | Value |
---|---|
DivNum | 2 |
DivDist | 0.0 |
DivAngle | 0.122173 |
ChildName | FireRodLv2FireChild |
CreateActorName | |
ChemicalType | 0 |
BgCheckHeight | -1.0 |
DeleteTime | 240 |
IsUseMyRange | False |
AttackType | 0 |
AttackIntensity | 0 |
AttackMinPower | 1 |
Root (ThunderRodLv2Thunder)
Name | Value |
---|---|
DivNum | 2 |
DivDist | 1.0 |
DivAngle | 0.122173 |
ChildName | ThunderRodLv2ThunderChild |
CreateActorName | |
ChemicalType | 2 |
BgCheckHeight | -1.0 |
DeleteTime | 240 |
IsUseMyRange | False |
AttackType | 0 |
AttackIntensity | 0 |
AttackMinPower | 1 |