From ZeldaMods (Breath of the Wild)
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RequestEventAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子1 (NpcHearts, 先行動)
- 2.2 子1 (NpcRunner, 先行動)
- 2.3 子1 (Npc, 先行動)
- 2.4 子1 (NpcTripMaster, 先行動)
- 2.5 子1 (Npc_Gerudo_Queen, 先行動)
- 2.6 子1 (NpcTravelerWarrior, 先行動)
- 2.7 子1 (NpcTravelerRider, 先行動)
- 2.8 子1 (Assassin, 先行動)
- 2.9 子1 (NpcTravelerWarriorRider, 先行動)
- 2.10 子1 (NpcHorseReceptionist, 先行動)
- 2.11 子1 (NpcStrangeBeacon2, 先行動)
- 2.12 子1 (NpcUseBasicSignal, 先行動)
- 2.13 子1 (NpcVisibleTogglable, 先行動)
- 2.14 子1 (NpcTebaTraining, 先行動)
- 2.15 子1 (NpcMamonoShop, 先行動)
- 2.16 子1 (NpcWarrior, 先行動)
- 2.17 子1 (NpcChaseBlueFire, 先行動)
- 2.18 子1 (NpcTraveler, 先行動)
- 2.19 子1 (NpcArtist, 先行動)
- 2.20 子1 (NpcClerk, 先行動)
- 2.21 子1 (NpcUmayadoMaster, 先行動)
StaticInstParams
Name |
Type |
Default value |
Description
|
EventName |
String |
|
|
EntryPointName |
String |
|
|
IsSelfEvent |
Bool |
|
|
IsAddEntrySelfName |
Bool |
|
|
IsLoadEvent |
Bool |
|
|
IsPauseOtherActors |
Bool |
|
|
IsWaitRun |
Bool |
|
|
Derived definitions
子1 (NpcHearts, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcRunner, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (Npc, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcTripMaster, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (Npc_Gerudo_Queen, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcTravelerWarrior, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcTravelerRider, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (Assassin, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcTravelerWarriorRider, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcHorseReceptionist, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcStrangeBeacon2, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcUseBasicSignal, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcVisibleTogglable, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcTebaTraining, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcMamonoShop, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcWarrior, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcChaseBlueFire, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcTraveler, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcArtist, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcClerk, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|
子1 (NpcUmayadoMaster, 先行動)
Name |
Value
|
EventName |
default
|
EntryPointName |
DiscoverPlayer
|
IsSelfEvent |
True
|
IsAddEntrySelfName |
True
|
IsLoadEvent |
False
|
IsPauseOtherActors |
True
|
IsWaitRun |
True
|