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RemoveRigidBodyAI definition |
---|
Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子0 (InsectStopGo, 子0)
- 2.2 子0 (InsectLizard, 子0)
- 2.3 子0 (InsectCrab, 子0)
- 2.4 子1 (ASPlayControlRigidShutter, オープン_0)
- 2.5 子1 (ASPlayControlRigidShutter, オープン待機_0)
- 2.6 子1 (ASPlayControlRigidShutter, プリオープン_0)
- 2.7 子0 (InsectDragonFly, 子0)
- 2.8 Demo_RemoveRigidBody (DeadlyBlowWeapon)
- 2.9 子1 (DungeonEntranceShutter, オープン待機)
- 2.10 Demo_RemoveRigidBody (ObjDeadlyBlowWeapon)
- 2.11 子0 (InsectButterfly, 子0)
- 2.12 子0 (Fish, 子0)
- 2.13 子0 (InsectWait, 子0)
- 2.14 子0 (InsectFrog, 子0)
- 2.15 子0 (InsectFireFly, 子0)
- 2.16 子0 (InsectFairy, 子0)
- 2.17 子0 (InsectBeetle, 子0)
StaticInstParams
Name |
Type |
Default value |
Description
|
ChangeLayer |
Bool |
|
|
Derived definitions
子0 (InsectStopGo, 子0)
Name |
Value
|
ChangeLayer |
False
|
子0 (InsectLizard, 子0)
Name |
Value
|
ChangeLayer |
False
|
子0 (InsectCrab, 子0)
Name |
Value
|
ChangeLayer |
False
|
子1 (ASPlayControlRigidShutter, オープン_0)
Name |
Value
|
ChangeLayer |
True
|
子1 (ASPlayControlRigidShutter, オープン待機_0)
Name |
Value
|
ChangeLayer |
True
|
子1 (ASPlayControlRigidShutter, プリオープン_0)
Name |
Value
|
ChangeLayer |
True
|
子0 (InsectDragonFly, 子0)
Name |
Value
|
ChangeLayer |
False
|
Demo_RemoveRigidBody (DeadlyBlowWeapon)
Name |
Value
|
ChangeLayer |
True
|
子1 (DungeonEntranceShutter, オープン待機)
Name |
Value
|
ChangeLayer |
False
|
Demo_RemoveRigidBody (ObjDeadlyBlowWeapon)
Name |
Value
|
ChangeLayer |
True
|
子0 (InsectButterfly, 子0)
Name |
Value
|
ChangeLayer |
False
|
子0 (Fish, 子0)
Name |
Value
|
ChangeLayer |
False
|
子0 (InsectWait, 子0)
Name |
Value
|
ChangeLayer |
False
|
子0 (InsectFrog, 子0)
Name |
Value
|
ChangeLayer |
False
|
子0 (InsectFireFly, 子0)
Name |
Value
|
ChangeLayer |
False
|
子0 (InsectFairy, 子0)
Name |
Value
|
ChangeLayer |
False
|
子0 (InsectBeetle, 子0)
Name |
Value
|
ChangeLayer |
False
|