AIDef:Action/PlayerBeamMove

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
PlayerBeamMove
AI definition
Type Action

AITreeVariables

Name Type Default value Description
AttackAttrEventKill Bool False


MapUnitInstParams

Name Type Default value Description
AttackLevel Int 1
AttackDirType Int -1
AttackPower Int 0
ScaleTime Float 1.0
Range Float 5.0
RigidBodyName String
AttackPowerForPlayer Int -1


StaticInstParams

Name Type Default value Description
LevelRangeMult Float
LevelAtkMult Int
LevelScaleMult Float
IsLevelOneScaleOne Bool
LevelBaseScaleAdd Int
AttackIntensity Int
AttackMinPower Int


Derived definitions

Root (PlayerBeam)

Name Value
LevelRangeMult 1.0
LevelAtkMult 1
LevelScaleMult 1.0
IsLevelOneScaleOne True
LevelBaseScaleAdd 0
AttackIntensity 0
AttackMinPower 1