AIDef:Action/OnetimeStopASPlay

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OnetimeStopASPlay
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

マスクだった (Stal_Bokoblin_Junior_Body, 気づき)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

横になる (Stal_Bokoblin_Junior_Body, バラバラ待機)

Name Value
ASName StalLie
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

暇つぶし (Stal_Bokoblin_Junior_Body, 臨戦体制)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Stal_Bokoblin_Junior_Body, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Stal_Bokoblin_Junior_Body, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Stal_Bokoblin_Junior_Body, マスクだった)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

後行動 (Stal_Bokoblin_Junior_Body, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

後行動 (Stal_Bokoblin_Junior_Body, 餌発見)

Name Value
ASName EatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Stal_Bokoblin_Junior_Body, 振りまわし攻撃終わり)

Name Value
ASName AttackRotationEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Stal_Bokoblin_Junior_Body, 痺れ)

Name Value
ASName ElectricReturn
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 1.0

行動 (Stal_Bokoblin_Junior_Body, 後行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.85
AngReduceRatio 0.45

行動 (Stal_Bokoblin_Junior_Body, 行動A)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動 (Stal_Bokoblin_Junior_Body, 囃し立てる)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動B (Stal_Bokoblin_Junior_Body, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Stal_Bokoblin_Junior_Body, 臨戦体制)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Stal_Bokoblin_Junior_Body, バラバラ起き上がり)

Name Value
ASName Unite
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

水死 (Stal_Bokoblin_Junior_Body, 投げつけられ)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

生存者無 (Stal_Bokoblin_Junior_Body, 待機)

Name Value
ASName DeadCheckWait
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Stal_Bokoblin_Junior_Body, 朝が来た)

Name Value
ASName PreDie
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Stal_Bokoblin_Junior_Body, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Stal_Bokoblin_Junior_Body, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

湧出 (Stal_Bokoblin_Junior_Body, 近接湧出)

Name Value
ASName UnderGroundAppear
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

解除 (Priest_Boss_ShadowClone, バナナモード)

Name Value
ASName BananaPanicEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone, 後行動_4)

Name Value
ASName TeleportEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone, 地上)

Name Value
ASName TeleportEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone, 地上_0)

Name Value
ASName FallAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone, 地上_4)

Name Value
ASName TeleportEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone, 分身投げ着地)

Name Value
ASName CallCloneKickEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

陣形作成_消える (Priest_Boss_ShadowClone, シンクロ共通)

Name Value
ASName TeleportStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

陣形作成_消える (Priest_Boss_ShadowClone, 一列突進)

Name Value
ASName TeleportStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_ShadowClone, ふっとび)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_ShadowClone, 後行動_1)

Name Value
ASName FallAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_ShadowClone, 攻撃_1)

Name Value
ASName FallAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_ShadowClone, 転移)

Name Value
ASName TeleportStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)

Name Value
ASName BowShootAttackEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Priest_Boss_ShadowClone, 弓矢攻撃)

Name Value
ASName BowShootAttackEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Priest_Boss_ShadowClone, 後行動_3)

Name Value
ASName TeleportEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ガード (Assassin_Senior, リアクション_0)

Name Value
ASName FastGuard
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ダメージ (Assassin_Senior, ふっとび)

Name Value
ASName HeadGroundDamage
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ダメージ (Assassin_Senior, 気絶)

Name Value
ASName HeadGroundDamage
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がり (Assassin_Senior, スタン)

Name Value
ASName HeadGroundEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Senior, リアクション復帰移動完了)

Name Value
ASName BarrierFirst
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Senior, 後行動)

Name Value
ASName AppearEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Senior, 撤退)

Name Value
ASName Teleport
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Senior, 後行動_0)

Name Value
ASName Appear
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Assassin_Senior, 絶対防御の構え)

Name Value
ASName Guard
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Assassin_Senior, 遠距離)

Name Value
ASName BarrierFirst
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.15

地上 (Assassin_Senior, 転移)

Name Value
ASName AppearEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

撤退 (Assassin_Senior, 通常)

Name Value
ASName Teleport
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子1 (SiteBossBow, 準備)

Name Value
ASName Attack_Normal_Start
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子機発射 (SiteBossBow, 反射弾)

Name Value
ASName Attack_Reflect
IsIgnoreSame False
PosReduceRatio 0.95
AngReduceRatio 0.45

終了 (SiteBossBow, 通常弾)

Name Value
ASName Attack_Normal_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

終了 (SiteBossBow, 天空弾)

Name Value
ASName Attack_Normal_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

終了 (SiteBossBow, 反射弾)

Name Value
ASName Attack_Normal_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

準備 (SiteBossBow, 疾風弾)

Name Value
ASName Attack_Chemical_Shot_Start
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

準備 (SiteBossBow, 天空弾)

Name Value
ASName Attack_Normal_Start
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

準備 (SiteBossBow, 反射弾)

Name Value
ASName Attack_Normal_Start
IsIgnoreSame True
PosReduceRatio 0.95
AngReduceRatio 0.45

大ダメージ (SiteBossBow, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

槍復活 (SiteBossSpear, パターン0)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

槍復活 (SiteBossSpear, パターン1)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

槍復活 (SiteBossSpear, パターン2)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

槍復活 (SiteBossSpear, パターン3)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

大ダメージ (SiteBossSpear, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (NpcHearts, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

隠れる (Octarock_Forest, 隠れ待機)

Name Value
ASName HideLookToHide
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

隠れる (Octarock_Forest, 地上隠れ逃走)

Name Value
ASName EscapeStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Forest, 地上隠れオクタ砲)

Name Value
ASName HideAttackEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Forest, 地上隠れ撃破)

Name Value
ASName HideLookEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

子所持 (Octarock_Forest, 隠れる)

Name Value
ASName HideStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

子所持 (Octarock_Forest, 飛び出す)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Octarock_Forest, 感電死)

Name Value
ASName Electric
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Forest, 焼死)

Name Value
ASName Burn
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Forest, 体内爆破後行動)

Name Value
ASName VacuumBombDamageEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Forest, 体内爆発死亡後行動)

Name Value
ASName DieEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Forest, 体内爆発死亡先行動)

Name Value
ASName BombDieStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

生成中 (Octarock_Forest, カツラ攻撃反応)

Name Value
ASName HideLookEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

生成中 (Octarock_Forest, リロード)

Name Value
ASName ItemResetStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Forest, 隠れてリロード)

Name Value
ASName Disappear
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Forest, 地上隠れ撃破)

Name Value
ASName HideLookStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Forest, 地上近づき)

Name Value
ASName HideEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Forest, 地中逃走)

Name Value
ASName ItemResetStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

飛び出す (Octarock_Forest, カツラ攻撃反応)

Name Value
ASName HideLookStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

飛び出す (Octarock_Forest, 隠れ待機)

Name Value
ASName HideLookStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

飛び出す (Octarock_Forest, 通常)

Name Value
ASName HideEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

起き上がる (NpcRunner, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ケミカル消失 (Enemy_Golem_Fire_R, ひるみ)

Name Value
ASName LargeDamage
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

横になる (Enemy_Golem_Fire_R, 初期待機)

Name Value
ASName LieForwardA
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

子0 (Enemy_Golem_Fire_R, 初期待機起き上がる)

Name Value
ASName GetUp
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

子0 (Enemy_Golem_Fire_R, 振り落し攻撃)

Name Value
ASName Flick
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

子0 (ForestGiant_Middle, 横なぎ攻撃)

Name Value
ASName AttackSwing
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

子3 (ForestGiant_Middle, 槍突き攻撃)

Name Value
ASName AttackThrust
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (ForestGiant_Middle, 起き上がる)

Name Value
ASName WakeUp
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

いる (Lizalfos, 音気づき)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

暇つぶし (Lizalfos, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

喜ぶ (Lizalfos, 疑似餌発見)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Lizalfos, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Lizalfos, 後行動_0)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos, 水上痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Lizalfos, NPC撃破歓喜)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

行動 (Lizalfos, 団欒騒ぎ行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos, 暇つぶし)

Name Value
ASName CareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos, 索敵)

Name Value
ASName SearchCareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos, 先行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Lizalfos, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos, 立ち呼びかけ)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Lizalfos, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

感電死 (Enemy_AirOctarock, 死亡)

Name Value
ASName Thunder
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

子1 (Stal_Lizalfos_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

先行動 (Stal_Lizalfos_Head, 死亡生成)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.45

先行動 (Stal_Lizalfos_Head, 特殊挙動)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.45

溺死 (Stal_Lizalfos_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

濡死 (Stal_Lizalfos_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

被暗殺 (Stal_Lizalfos_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

落下死 (Stal_Lizalfos_Head, リアクション)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

大ダメージ (SiteBossLsword, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (Npc, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

サボり (Bokoblin_Red, 通常)

Name Value
ASName CareFree
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.05

マスクだった (Bokoblin_Red, 気づき)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

暇つぶし (Bokoblin_Red, 馬未発見)

Name Value
ASName CareFree
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.05

暇つぶし (Bokoblin_Red, 臨戦体制)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Bokoblin_Red, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Bokoblin_Red, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Red, ゲップ)

Name Value
ASName EatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Red, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Red, マスクだった)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

後行動 (Bokoblin_Red, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

後行動 (Bokoblin_Red, 餌発見)

Name Value
ASName EatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Red, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Red, 振りまわし攻撃終わり)

Name Value
ASName AttackRotationEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Red, 痺れ)

Name Value
ASName ElectricReturn
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 1.0

行動 (Bokoblin_Red, 後行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Bokoblin_Red, 行動A)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動 (Bokoblin_Red, 騒ぎ)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動 (Bokoblin_Red, 団欒囃し立て行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動 (Bokoblin_Red, 囃し立てる)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動B (Bokoblin_Red, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Bokoblin_Red, 馬未発見)

Name Value
ASName SearchCareFree
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.05

索敵 (Bokoblin_Red, 臨戦体制)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Bokoblin_Red, 子0)

Name Value
ASName SleepCreate
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 1.0

水死 (Bokoblin_Red, 投げつけられ)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Bokoblin_Red, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Bokoblin_Red, 変化感知)

Name Value
ASName Notice
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Red, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Red, 立ち話)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Bokoblin_Red, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

子0 (ForestGiant_Senior, 横なぎ攻撃)

Name Value
ASName AttackSwing
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

子3 (ForestGiant_Senior, 槍突き攻撃)

Name Value
ASName AttackThrust
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (ForestGiant_Senior, 起き上がる)

Name Value
ASName WakeUp
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

ダメージ (Animal_Horse_A, リアクション)

Name Value
ASName Damage
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (Animal_Horse_A, リアクション)

Name Value
ASName Damage
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Animal_Horse_A, Action1)

Name Value
ASName Wait
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

見失い (Assassin_Middle_Azito, 通常)

Name Value
ASName PatrolSearch
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Azito, 焼死リアクション)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Azito, 追跡)

Name Value
ASName PatrolSearch
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Azito, 凍死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito, 見張りレール点到達)

Name Value
ASName PatrolSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito, 攻撃反応)

Name Value
ASName PatrolFind
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito, 撤退)

Name Value
ASName Teleport
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito, 転移)

Name Value
ASName Teleport
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito, 被暗殺死亡)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

地上 (Assassin_Middle_Azito, 転移)

Name Value
ASName AppearEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

通常 (Assassin_Middle_Azito, 自然死)

Name Value
ASName EscapeEnd
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

濡死 (Assassin_Middle_Azito, 死亡)

Name Value
ASName Dead
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

連絡 (Assassin_Middle_Azito, 視界気づき)

Name Value
ASName Whistle
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Quest, 焼死リアクション)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Quest, 凍死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Quest, 撤退)

Name Value
ASName Teleport
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Quest, 転移)

Name Value
ASName Teleport
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Quest, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Quest, 被暗殺死亡)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

地上 (Assassin_Middle_Quest, 転移)

Name Value
ASName AppearEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

通常 (Assassin_Middle_Quest, 自然死)

Name Value
ASName EscapeEnd
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

濡死 (Assassin_Middle_Quest, 死亡)

Name Value
ASName Dead
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Chuchu, ジャンプ)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu, 徘徊ジャンプ)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu, 痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

子0 (Chuchu, ハイジャンプ直前)

Name Value
ASName PreHighJump
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Chuchu, 体当たり直後)

Name Value
ASName TackleEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

子0 (Chuchu, 体当たり直前)

Name Value
ASName PreTackle
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Chuchu, アイス攻撃着地待機)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Chuchu, エレキ放出攻撃着地待機)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Chuchu, 空中湧出)

Name Value
ASName AppearInAirEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

中行動 (Chuchu, 攻撃予兆ジャンプ)

Name Value
ASName PreJumpAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ジャストガード (SiteBossSwordCastle, リアクション_0)

Name Value
ASName GuardShock
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSwordCastle, 後行動)

Name Value
ASName Wait
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSwordCastle, 先行動)

Name Value
ASName Run_Start
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSwordCastle, 先行動_0)

Name Value
ASName Wait
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSwordCastle, 先行動_1)

Name Value
ASName Run_Start
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

大ダメージ (SiteBossSwordCastle, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

エリア内 (Assassin_Middle, 後行動_1)

Name Value
ASName MagicAttackEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle, 湧出)

Name Value
ASName Encounter
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle, 撤退)

Name Value
ASName Disappear
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle, 転移)

Name Value
ASName Teleport
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle, 変身デモ)

Name Value
ASName AppearVillager
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Assassin_Middle, 転移)

Name Value
ASName AppearEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

通常 (Assassin_Middle, 自然死)

Name Value
ASName EscapeEnd
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

濡死 (Assassin_Middle, 死亡)

Name Value
ASName Dead
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子1 (SiteBossBowCastle, 準備)

Name Value
ASName Attack_Normal_Start
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子機発射 (SiteBossBowCastle, 反射弾)

Name Value
ASName Attack_Reflect
IsIgnoreSame False
PosReduceRatio 0.95
AngReduceRatio 0.45

終了 (SiteBossBowCastle, 通常弾)

Name Value
ASName Attack_Normal_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

終了 (SiteBossBowCastle, 天空弾)

Name Value
ASName Attack_Normal_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

終了 (SiteBossBowCastle, 反射弾)

Name Value
ASName Attack_Normal_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

準備 (SiteBossBowCastle, 疾風弾)

Name Value
ASName Attack_Chemical_Shot_Start
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

準備 (SiteBossBowCastle, 天空弾)

Name Value
ASName Attack_Normal_Start
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

準備 (SiteBossBowCastle, 反射弾)

Name Value
ASName Attack_Normal_Start
IsIgnoreSame True
PosReduceRatio 0.95
AngReduceRatio 0.45

大ダメージ (SiteBossBowCastle, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (ForestGiant, 横なぎ攻撃)

Name Value
ASName AttackSwing
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

子3 (ForestGiant, 槍突き攻撃)

Name Value
ASName AttackThrust
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (ForestGiant, 起き上がる)

Name Value
ASName WakeUp
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Octarock_Water, オクタ砲)

Name Value
ASName AttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Octarock_Water, 後行動)

Name Value
ASName VacuumFail
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Water, 感電死)

Name Value
ASName Electric
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Water, 焼死)

Name Value
ASName Burn
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Water, 体内爆破後行動)

Name Value
ASName VacuumBombDamageEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Water, 体内爆発死亡後行動)

Name Value
ASName DieEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Water, 体内爆発死亡先行動)

Name Value
ASName BombDieStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Octarock_Water, 後行動)

Name Value
ASName VacuumStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Octarock_Water, 地中逃走)

Name Value
ASName Disappear
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

槍復活 (SiteBossSpearCastle, パターン0)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

槍復活 (SiteBossSpearCastle, パターン1)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

槍復活 (SiteBossSpearCastle, パターン2)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

槍復活 (SiteBossSpearCastle, パターン3)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

大ダメージ (SiteBossSpearCastle, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (NpcTripMaster, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

囃し立てる (Lynel_Senior, 騒ぐ)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

槍復活 (SiteBossSpearR, パターン0)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

槍復活 (SiteBossSpearR, パターン1)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

槍復活 (SiteBossSpearR, パターン2)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

槍復活 (SiteBossSpearR, パターン3)

Name Value
ASName Repair
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

大ダメージ (SiteBossSpearR, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (Npc_Gerudo_Queen, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ケミカル消失 (Golem_Senior, ひるみ)

Name Value
ASName LargeDamage
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

横になる (Golem_Senior, 初期待機)

Name Value
ASName LieForwardA
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

子0 (Golem_Senior, 初期待機起き上がる)

Name Value
ASName GetUp
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

子0 (Golem_Senior, 振り落し攻撃)

Name Value
ASName Flick
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

いる (Lizalfos_Fire, 音気づき)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ブレス開始 (Lizalfos_Fire, ブレス攻撃)

Name Value
ASName AttackFire
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ブレス終了 (Lizalfos_Fire, ブレス攻撃)

Name Value
ASName AttackFireEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos_Fire, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos_Fire, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

暇つぶし (Lizalfos_Fire, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

喜ぶ (Lizalfos_Fire, 疑似餌発見)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Fire, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Lizalfos_Fire, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Fire, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Fire, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Lizalfos_Fire, 後行動_0)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Fire, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Fire, 水上痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Fire, 疲れる)

Name Value
ASName TiredEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Lizalfos_Fire, NPC撃破歓喜)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

行動 (Lizalfos_Fire, 団欒騒ぎ行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Fire, 暇つぶし)

Name Value
ASName CareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Fire, 索敵)

Name Value
ASName SearchCareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Fire, 先行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Fire, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Lizalfos_Fire, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos_Fire, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos_Fire, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Fire, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Fire, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Fire, 立ち呼びかけ)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Lizalfos_Fire, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

Demo_Stop (Sunazarashi)

Name Value
ASName Swim_End
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

子0 (Priest_Boss_Normal, 地上)

Name Value
ASName TeleportEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_Normal, 地上_0)

Name Value
ASName FallAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_Normal, ふっとび)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_Normal, 後行動_1)

Name Value
ASName FallAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_Normal, 転移)

Name Value
ASName TeleportStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Priest_Boss_Normal, 弓矢攻撃)

Name Value
ASName BowShootAttackEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Priest_Boss_Normal, 後行動_3)

Name Value
ASName TeleportEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

横になる (Golem_Little, 初期待機)

Name Value
ASName Lie
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

子0 (Golem_Little, 初期待機起き上がる)

Name Value
ASName GetUp
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 1.0

サボり (Bokoblin_Senior, 通常)

Name Value
ASName CareFree
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.05

マスクだった (Bokoblin_Senior, 気づき)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

暇つぶし (Bokoblin_Senior, 馬未発見)

Name Value
ASName CareFree
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.05

暇つぶし (Bokoblin_Senior, 臨戦体制)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Bokoblin_Senior, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Bokoblin_Senior, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, ゲップ)

Name Value
ASName EatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, マスクだった)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

後行動 (Bokoblin_Senior, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

後行動 (Bokoblin_Senior, 餌発見)

Name Value
ASName EatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, 振りまわし攻撃終わり)

Name Value
ASName AttackRotationEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Senior, 痺れ)

Name Value
ASName ElectricReturn
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 1.0

行動 (Bokoblin_Senior, 後行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Bokoblin_Senior, 行動A)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動 (Bokoblin_Senior, 騒ぎ)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動 (Bokoblin_Senior, 団欒囃し立て行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動 (Bokoblin_Senior, 囃し立てる)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動B (Bokoblin_Senior, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Bokoblin_Senior, 馬未発見)

Name Value
ASName SearchCareFree
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.05

索敵 (Bokoblin_Senior, 臨戦体制)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Bokoblin_Senior, 子0)

Name Value
ASName SleepCreate
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 1.0

水死 (Bokoblin_Senior, 投げつけられ)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Bokoblin_Senior, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Bokoblin_Senior, 変化感知)

Name Value
ASName Notice
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Senior, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Senior, 立ち話)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Bokoblin_Senior, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

サボり (Bokoblin_Rapid, 通常)

Name Value
ASName CareFree
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.05

マスクだった (Bokoblin_Rapid, 気づき)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

暇つぶし (Bokoblin_Rapid, 馬未発見)

Name Value
ASName CareFree
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.05

暇つぶし (Bokoblin_Rapid, 臨戦体制)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Bokoblin_Rapid, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Bokoblin_Rapid, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, ゲップ)

Name Value
ASName EatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, マスクだった)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

後行動 (Bokoblin_Rapid, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

後行動 (Bokoblin_Rapid, 餌発見)

Name Value
ASName EatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, 振りまわし攻撃終わり)

Name Value
ASName AttackRotationEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Bokoblin_Rapid, 痺れ)

Name Value
ASName ElectricReturn
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 1.0

行動 (Bokoblin_Rapid, 後行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Bokoblin_Rapid, 行動A)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動 (Bokoblin_Rapid, 騒ぎ)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動 (Bokoblin_Rapid, 団欒囃し立て行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動 (Bokoblin_Rapid, 囃し立てる)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

行動B (Bokoblin_Rapid, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Bokoblin_Rapid, 馬未発見)

Name Value
ASName SearchCareFree
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.05

索敵 (Bokoblin_Rapid, 臨戦体制)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Bokoblin_Rapid, 子0)

Name Value
ASName SleepCreate
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 1.0

水死 (Bokoblin_Rapid, 投げつけられ)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Bokoblin_Rapid, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Bokoblin_Rapid, 変化感知)

Name Value
ASName Notice
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Rapid, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Bokoblin_Rapid, 立ち話)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Bokoblin_Rapid, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

立ち上がる (NpcTravelerWarrior, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

いる (Lizalfos_Electric, 音気づき)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos_Electric, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos_Electric, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

暇つぶし (Lizalfos_Electric, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

喜ぶ (Lizalfos_Electric, 疑似餌発見)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Electric, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Lizalfos_Electric, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Electric, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Electric, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Lizalfos_Electric, 後行動_0)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Electric, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Electric, 水上痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Lizalfos_Electric, NPC撃破歓喜)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

行動 (Lizalfos_Electric, 団欒騒ぎ行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Electric, 暇つぶし)

Name Value
ASName CareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Electric, 索敵)

Name Value
ASName SearchCareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Electric, 先行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Electric, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Lizalfos_Electric, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos_Electric, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos_Electric, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Electric, 戦闘攻撃)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Electric, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Electric, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Electric, 立ち呼びかけ)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Lizalfos_Electric, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

ジャストガード (Moriblin_Senior, 基本挙動)

Name Value
ASName GuardJust
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

雨 (Moriblin_Senior, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Moriblin_Senior, 徘徊天候変化)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

暇つぶし (Moriblin_Senior, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

暇つぶし (Moriblin_Senior, 単純徘徊)

Name Value
ASName CareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

喜ぶ (Moriblin_Senior, 疑似餌発見)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Moriblin_Senior, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Moriblin_Senior, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Senior, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 後行動_0)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 行動_0)

Name Value
ASName DriveAwayEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 子0_0)

Name Value
ASName DownSwingAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 食事)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Senior, 先行動_0)

Name Value
ASName LargeDoubleAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Moriblin_Senior, 後行動)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Moriblin_Senior, 行動A)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Moriblin_Senior, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Moriblin_Senior, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Moriblin_Senior, 単純徘徊)

Name Value
ASName SearchCareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Moriblin_Senior, 先行動_1)

Name Value
ASName SleepCreate
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 1.0

雪 (Moriblin_Senior, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Moriblin_Senior, 徘徊天候変化)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Moriblin_Senior, 威嚇待機)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Moriblin_Senior, 行動B)

Name Value
ASName LargeDoubleAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Moriblin_Senior, 団欒騒ぎ)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Moriblin_Senior, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Moriblin_Senior, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Moriblin_Senior, 立ち話)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Moriblin_Senior, 緊急探索)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (GanonBeast, 子0_0)

Name Value
ASName WalkEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (GanonBeast, 初回ビーム)

Name Value
ASName Shoot
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (GanonBeast, 通常ビーム)

Name Value
ASName Shoot
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

行動 (GanonBeast, 怒り)

Name Value
ASName Turn
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (GanonBeast, 弱点露出開始)

Name Value
ASName SufferF
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

子0 (GanonBeast, 復帰)

Name Value
ASName Recover
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

子1 (GanonBeast, 後行動)

Name Value
ASName ShootEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (GanonBeast, 初回ビーム)

Name Value
ASName PreShoot
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (GanonBeast, 通常ビーム)

Name Value
ASName PreShoot
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (GanonBeast, 怒りデモ)

Name Value
ASName Turn
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (GanonBeast, 復帰)

Name Value
ASName Recover
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

子1 (Stal_Moriblin_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

先行動 (Stal_Moriblin_Head, 死亡生成)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.45

先行動 (Stal_Moriblin_Head, 特殊挙動)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.45

溺死 (Stal_Moriblin_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

濡死 (Stal_Moriblin_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

被暗殺 (Stal_Moriblin_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

落下死 (Stal_Moriblin_Head, リアクション)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

後行動 (Priest_Boss_ShadowClone_Real, 攻撃後)

Name Value
ASName FallAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone_Real, 後行動_4)

Name Value
ASName TeleportEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone_Real, 地上)

Name Value
ASName TeleportEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone_Real, 地上_0)

Name Value
ASName FallAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Priest_Boss_ShadowClone_Real, 地上_4)

Name Value
ASName TeleportEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

陣形作成_消える (Priest_Boss_ShadowClone_Real, シンクロ共通)

Name Value
ASName TeleportStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

陣形作成_消える (Priest_Boss_ShadowClone_Real, 一列突進)

Name Value
ASName TeleportStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_ShadowClone_Real, ふっとび)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_ShadowClone_Real, 後行動_1)

Name Value
ASName FallAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_ShadowClone_Real, 攻撃_1)

Name Value
ASName FallAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_ShadowClone_Real, 転移)

Name Value
ASName TeleportStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)

Name Value
ASName BowShootAttackEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)

Name Value
ASName BowShootAttackEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Priest_Boss_ShadowClone_Real, 後行動_3)

Name Value
ASName TeleportEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

分身 (Priest_Boss_ShadowClone_Real, 分身)

Name Value
ASName CloneReal
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

ケミカル消失 (Golem_Middle, ひるみ)

Name Value
ASName LargeDamage
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

横になる (Golem_Middle, 初期待機)

Name Value
ASName LieForwardA
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

子0 (Golem_Middle, 初期待機起き上がる)

Name Value
ASName GetUp
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

子0 (Golem_Middle, 振り落し攻撃)

Name Value
ASName Flick
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

起き上がる (NpcTravelerRider, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (Assassin, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Sandworm, 該当)

Name Value
ASName SpitSand
IsIgnoreSame True
PosReduceRatio 0.95
AngReduceRatio 0.45

先行動 (Sandworm, 該当)

Name Value
ASName ToAngryWait
IsIgnoreSame True
PosReduceRatio 0.95
AngReduceRatio 0.45

先行動 (Sandworm, 怒り待機へ)

Name Value
ASName ToAngryWait
IsIgnoreSame False
PosReduceRatio 0.95
AngReduceRatio 0.45

非該当 (Sandworm, 威嚇)

Name Value
ASName SpitSand
IsIgnoreSame True
PosReduceRatio 0.95
AngReduceRatio 0.45

後行動 (Assassin_Junior, ラグドール中)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior, 感電死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior, 焼死リアクション)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior, 凍死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior, 湧出)

Name Value
ASName Encounter
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior, 後行動_0)

Name Value
ASName Magic
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior, 撤退)

Name Value
ASName Disappear
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior, 転移)

Name Value
ASName Teleport
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior, 変身デモ)

Name Value
ASName AppearVillager
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

浅瀬 (Assassin_Junior, 後行動)

Name Value
ASName EscapeEnd
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

地上 (Assassin_Junior, 転移)

Name Value
ASName AppearEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Assassin_Junior, 落下攻撃)

Name Value
ASName FallAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

通常 (Assassin_Junior, 自然死)

Name Value
ASName EscapeEnd
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

通常 (Assassin_Junior, 落下死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

濡死 (Assassin_Junior, 死亡)

Name Value
ASName Dead
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

囃し立てる (Lynel_Middle, 騒ぐ)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

見失い (Assassin_Middle_Azito_DLC, 通常)

Name Value
ASName PatrolSearch
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Azito_DLC, 焼死リアクション)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Azito_DLC, 追跡)

Name Value
ASName PatrolSearch
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Middle_Azito_DLC, 凍死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito_DLC, 見張りレール点到達)

Name Value
ASName PatrolSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito_DLC, 攻撃反応)

Name Value
ASName PatrolFind
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito_DLC, 撤退)

Name Value
ASName Teleport
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito_DLC, 転移)

Name Value
ASName Teleport
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito_DLC, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Middle_Azito_DLC, 被暗殺死亡)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.05
AngReduceRatio 0.05

地上 (Assassin_Middle_Azito_DLC, 転移)

Name Value
ASName AppearEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

通常 (Assassin_Middle_Azito_DLC, 自然死)

Name Value
ASName EscapeEnd
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

濡死 (Assassin_Middle_Azito_DLC, 死亡)

Name Value
ASName Dead
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

連絡 (Assassin_Middle_Azito_DLC, 視界気づき)

Name Value
ASName Whistle
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

リアクション (Octarock_Sand, 地中待機)

Name Value
ASName UnderGroundGuardShockBury
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Octarock_Sand, 感電死)

Name Value
ASName Electric
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Sand, 焼死)

Name Value
ASName Burn
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Sand, 体内爆破後行動)

Name Value
ASName VacuumBombDamageEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Sand, 体内爆発死亡後行動)

Name Value
ASName DieEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Sand, 体内爆発死亡先行動)

Name Value
ASName BombDieStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

生成中 (Octarock_Sand, リロード)

Name Value
ASName ItemResetStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Sand, 擬態待機リアクション)

Name Value
ASName UnderGroundGuardShock
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Sand, 地中撤退)

Name Value
ASName SearchOnGround
IsIgnoreSame False
PosReduceRatio 0.7
AngReduceRatio 0.45

先行動 (Octarock_Sand, 地中撤退行動)

Name Value
ASName Disappear
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

飛び出す (Octarock_Sand, カツラ攻撃反応)

Name Value
ASName UnderGroundLookStartBury
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

飛び出す (Octarock_Sand, 擬態)

Name Value
ASName UnderGoundEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

飛び出す (Octarock_Sand, 擬態カツラ攻撃反応)

Name Value
ASName UnderGroundLookStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

未発見 (Octarock_Sand, 擬態攻撃反応)

Name Value
ASName UnderGroundLookEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

未発見 (Octarock_Sand, 攻撃反応)

Name Value
ASName UnderGroundLookEndBury
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

回転後退終了 (Guardian_Mini_DetachLineBeam, 回転攻撃)

Name Value
ASName EndSpin
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

回転終了 (Guardian_Mini_DetachLineBeam, 回転攻撃)

Name Value
ASName EndSpin
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

崖でない (Guardian_Mini_DetachLineBeam, 回転予兆)

Name Value
ASName PreSpin
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

後行動 (Guardian_Mini_DetachLineBeam, 炎上)

Name Value
ASName BurnEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini_DetachLineBeam, 崖である)

Name Value
ASName PreSpin
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

後行動 (Guardian_Mini_DetachLineBeam, 終了)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

後行動 (Guardian_Mini_DetachLineBeam, 諦め)

Name Value
ASName FoldTransform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini_DetachLineBeam, 変形前炎上)

Name Value
ASName FoldBurnEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini_DetachLineBeam, 変形前武器切替)

Name Value
ASName WeaponChangeStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Guardian_Mini_DetachLineBeam, 変形前痺れ)

Name Value
ASName FoldElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini_DetachLineBeam, 未発見)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini_DetachLineBeam, 痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

終了 (Guardian_Mini_DetachLineBeam, チャンス)

Name Value
ASName GroggyEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

終了 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)

Name Value
ASName GroggyMissEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

切替終了 (Guardian_Mini_DetachLineBeam, 武器切替)

Name Value
ASName WeaponChangeEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Guardian_Mini_DetachLineBeam, チャンス)

Name Value
ASName GroggyStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

先行動 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)

Name Value
ASName GroggyMissStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

先行動 (Guardian_Mini_DetachLineBeam, 終了)

Name Value
ASName GroggyFoldEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

先行動 (Guardian_Mini_DetachLineBeam, 瀕死)

Name Value
ASName GroggyFinalStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

先行動 (Guardian_Mini_DetachLineBeam, 変形前)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Guardian_Mini_DetachLineBeam, 変形前_0)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘開始 (Guardian_Mini_DetachLineBeam, 最終段階)

Name Value
ASName BeamStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃終了 (Guardian_Mini_DetachLineBeam, 第二段階反撃)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘予兆開始 (Guardian_Mini_DetachLineBeam, 最終段階)

Name Value
ASName FoldTransform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘予兆終了 (Guardian_Mini_DetachLineBeam, 第二段階反撃)

Name Value
ASName BeamSpinStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

突進停止 (Guardian_Mini_DetachLineBeam, 回転攻撃)

Name Value
ASName RushStop
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

反撃終了 (Guardian_Mini_DetachLineBeam, 第二段階)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

変形後 (Guardian_Mini_DetachLineBeam, 後行動)

Name Value
ASName FoldTransform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

変形後 (Guardian_Mini_DetachLineBeam, 切替開始)

Name Value
ASName WeaponChangeStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

停止 (Animal_SunazarashiSP_B, Root)

Name Value
ASName Swim_End
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Enemy_SandwormR, 該当)

Name Value
ASName SpitSand
IsIgnoreSame True
PosReduceRatio 0.95
AngReduceRatio 0.45

先行動 (Enemy_SandwormR, 該当)

Name Value
ASName ToAngryWait
IsIgnoreSame True
PosReduceRatio 0.95
AngReduceRatio 0.45

先行動 (Enemy_SandwormR, 怒り待機へ)

Name Value
ASName ToAngryWait
IsIgnoreSame False
PosReduceRatio 0.95
AngReduceRatio 0.45

非該当 (Enemy_SandwormR, 威嚇)

Name Value
ASName SpitSand
IsIgnoreSame True
PosReduceRatio 0.95
AngReduceRatio 0.45

いる (Lizalfos_Bone, 音気づき)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

横になる (Lizalfos_Bone, バラバラ待機)

Name Value
ASName StalLie
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

暇つぶし (Lizalfos_Bone, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

喜ぶ (Lizalfos_Bone, 疑似餌発見)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Bone, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Lizalfos_Bone, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Bone, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Lizalfos_Bone, 後行動_0)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Bone, 水上痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Lizalfos_Bone, NPC撃破歓喜)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

行動 (Lizalfos_Bone, 後行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Bone, 先行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Bone, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Lizalfos_Bone, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Lizalfos_Bone, バラバラ起き上がり)

Name Value
ASName Unite
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

生存者無 (Lizalfos_Bone, 待機)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Bone, 朝が来た)

Name Value
ASName PreDie
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Bone, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Bone, 生存者無)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Lizalfos_Bone, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

湧出 (Lizalfos_Bone, 近接湧出)

Name Value
ASName UnderGround
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ダウン (Priest_Boss_Giant, 子0_0)

Name Value
ASName LargeDamageFallEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

空中 (Priest_Boss_Giant, 子0)

Name Value
ASName LargeDamageFallStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

空中 (Priest_Boss_Giant, 子0_0)

Name Value
ASName LargeDamageFallStart
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Priest_Boss_Giant, 接地状態)

Name Value
ASName LargeDamageStandEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Priest_Boss_Giant, 第四段階)

Name Value
ASName LargeDamageStandEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

攻撃 (Priest_Boss_Giant, 分身投げ_0)

Name Value
ASName CallCloneLoop
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

攻撃終了 (Priest_Boss_Giant, 鉄球投げ)

Name Value
ASName ThunderEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_Giant, ダウン)

Name Value
ASName LargeDamageFallEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_Giant, 攻撃後_0)

Name Value
ASName CallCloneEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_Giant, 接地状態)

Name Value
ASName LargeDamageStandStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Priest_Boss_Giant, 第四段階)

Name Value
ASName LargeDamageStandStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ジャストガード (Moriblin_Blue, 基本挙動)

Name Value
ASName GuardJust
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

雨 (Moriblin_Blue, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Moriblin_Blue, 徘徊天候変化)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

暇つぶし (Moriblin_Blue, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

暇つぶし (Moriblin_Blue, 単純徘徊)

Name Value
ASName CareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

喜ぶ (Moriblin_Blue, 疑似餌発見)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Moriblin_Blue, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Moriblin_Blue, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Blue, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 後行動_0)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 行動_0)

Name Value
ASName DriveAwayEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 子0_0)

Name Value
ASName DownSwingAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 食事)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Moriblin_Blue, 先行動_0)

Name Value
ASName LargeDoubleAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Moriblin_Blue, 後行動)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Moriblin_Blue, 行動A)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Moriblin_Blue, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Moriblin_Blue, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Moriblin_Blue, 単純徘徊)

Name Value
ASName SearchCareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Moriblin_Blue, 先行動_1)

Name Value
ASName SleepCreate
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 1.0

雪 (Moriblin_Blue, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Moriblin_Blue, 徘徊天候変化)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Moriblin_Blue, 威嚇待機)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Moriblin_Blue, 行動B)

Name Value
ASName LargeDoubleAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Moriblin_Blue, 団欒騒ぎ)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Moriblin_Blue, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Moriblin_Blue, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Moriblin_Blue, 立ち話)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Moriblin_Blue, 緊急探索)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Chuchu_Middle, ジャンプ)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu_Middle, 徘徊ジャンプ)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu_Middle, 痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

子0 (Chuchu_Middle, ハイジャンプ直前)

Name Value
ASName PreHighJump
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Chuchu_Middle, 体当たり直後)

Name Value
ASName TackleEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

子0 (Chuchu_Middle, 体当たり直前)

Name Value
ASName PreTackle
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Chuchu_Middle, アイス攻撃着地待機)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Chuchu_Middle, エレキ放出攻撃着地待機)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Chuchu_Middle, 空中湧出)

Name Value
ASName AppearInAirEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

中行動 (Chuchu_Middle, 攻撃予兆ジャンプ)

Name Value
ASName PreJumpAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ダメージ (DomesticAnimalWait, リアクション)

Name Value
ASName Damage
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

炎上 (DomesticAnimalWait, リアクション)

Name Value
ASName Damage
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (DomesticAnimalWait, Action1)

Name Value
ASName Wait
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

立ち上がる (NpcTravelerWarriorRider, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ジャストガード (Stal_Moriblin_Bone, 基本挙動)

Name Value
ASName GuardJust
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

横になる (Stal_Moriblin_Bone, バラバラ待機)

Name Value
ASName StalLie
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

暇つぶし (Stal_Moriblin_Bone, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

喜ぶ (Stal_Moriblin_Bone, 疑似餌発見)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Stal_Moriblin_Bone, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Stal_Moriblin_Bone, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Stal_Moriblin_Bone, 後行動_0)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Stal_Moriblin_Bone, 行動_0)

Name Value
ASName DriveAwayEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Stal_Moriblin_Bone, 子0_0)

Name Value
ASName DownSwingAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Stal_Moriblin_Bone, 先行動_0)

Name Value
ASName LargeDoubleAttackEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Stal_Moriblin_Bone, 後行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.85
AngReduceRatio 0.45

行動 (Stal_Moriblin_Bone, 行動A)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Stal_Moriblin_Bone, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Stal_Moriblin_Bone, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Stal_Moriblin_Bone, バラバラ起き上がり)

Name Value
ASName Unite
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

生存者無 (Stal_Moriblin_Bone, 待機)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Stal_Moriblin_Bone, 威嚇待機)

Name Value
ASName Angry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

先行動 (Stal_Moriblin_Bone, 行動B)

Name Value
ASName LargeDoubleAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Stal_Moriblin_Bone, 朝が来た)

Name Value
ASName PreDie
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Stal_Moriblin_Bone, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Stal_Moriblin_Bone, 緊急探索)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

湧出 (Stal_Moriblin_Bone, 近接湧出)

Name Value
ASName UnderGround
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Enemy_Ganon, 氷柱)

Name Value
ASName Attack_Chemical_Ice_Up_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

終了 (Enemy_Ganon, 弓矢攻撃)

Name Value
ASName Attack_Bow_End
IsIgnoreSame False
PosReduceRatio 0.95
AngReduceRatio 0.45

準備 (Enemy_Ganon, 弓矢攻撃)

Name Value
ASName Attack_Bow_Start
IsIgnoreSame False
PosReduceRatio 0.95
AngReduceRatio 0.45

ジャストガード (SiteBossSword, リアクション_0)

Name Value
ASName GuardShock
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSword, 後行動)

Name Value
ASName Wait
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSword, 先行動)

Name Value
ASName Run_Start
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSword, 先行動_0)

Name Value
ASName Wait
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSword, 先行動_1)

Name Value
ASName Run_Start
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

大ダメージ (SiteBossSword, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子1 (SiteBossBowR, 準備)

Name Value
ASName Attack_Normal_Start
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子機発射 (SiteBossBowR, 反射弾)

Name Value
ASName Attack_Reflect
IsIgnoreSame False
PosReduceRatio 0.95
AngReduceRatio 0.45

終了 (SiteBossBowR, 通常弾)

Name Value
ASName Attack_Normal_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

終了 (SiteBossBowR, 天空弾)

Name Value
ASName Attack_Normal_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

終了 (SiteBossBowR, 反射弾)

Name Value
ASName Attack_Normal_End
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

準備 (SiteBossBowR, 疾風弾)

Name Value
ASName Attack_Chemical_Shot_Start
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

準備 (SiteBossBowR, 天空弾)

Name Value
ASName Attack_Normal_Start
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

準備 (SiteBossBowR, 反射弾)

Name Value
ASName Attack_Normal_Start
IsIgnoreSame True
PosReduceRatio 0.95
AngReduceRatio 0.45

大ダメージ (SiteBossBowR, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

生成中 (IceMakerBlock, 通常)

Name Value
ASName Appear_Linear
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 1.0

隠れる (Octarock_Snow, 隠れ待機)

Name Value
ASName HideLookToHide
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

隠れる (Octarock_Snow, 地上隠れ逃走)

Name Value
ASName EscapeStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Snow, 前方回り込み)

Name Value
ASName HideSideMoveEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Octarock_Snow, 地上隠れオクタ砲)

Name Value
ASName HideAttackEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Snow, 地上隠れ撃破)

Name Value
ASName HideLookEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

子所持 (Octarock_Snow, 隠れる)

Name Value
ASName HideStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

子所持 (Octarock_Snow, 飛び出す)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Octarock_Snow, 感電死)

Name Value
ASName Electric
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Snow, 焼死)

Name Value
ASName Burn
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Snow, 体内爆破後行動)

Name Value
ASName VacuumBombDamageEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Snow, 体内爆発死亡後行動)

Name Value
ASName DieEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Snow, 体内爆発死亡先行動)

Name Value
ASName BombDieStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

生成中 (Octarock_Snow, カツラ攻撃反応)

Name Value
ASName HideLookEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

生成中 (Octarock_Snow, リロード)

Name Value
ASName ItemResetStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Snow, 隠れてリロード)

Name Value
ASName Disappear
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Snow, 攻撃後逃走終了)

Name Value
ASName HideSideMoveEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Octarock_Snow, 地上隠れ撃破)

Name Value
ASName HideLookStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Snow, 地上近づき)

Name Value
ASName HideEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Snow, 地中逃走)

Name Value
ASName ItemResetStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

飛び出す (Octarock_Snow, カツラ攻撃反応)

Name Value
ASName HideLookStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

飛び出す (Octarock_Snow, 隠れ待機)

Name Value
ASName HideLookStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

飛び出す (Octarock_Snow, 通常)

Name Value
ASName HideEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

起き上がる (NpcHorseReceptionist, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (GoronHeroDescendent, ジャンプ準備)

Name Value
ASName Act_Ball_Jump_St
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

囃し立てる (Lynel, 騒ぐ)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

立ち上がる (NpcStrangeBeacon2, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

リアクション (Octarock_Stone, ガード待機)

Name Value
ASName GuardShock
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Stone, ガード開始)

Name Value
ASName HideLookGuardStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Octarock_Stone, 地上隠れ撃破)

Name Value
ASName HideLookEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

高速ガード開始 (Octarock_Stone, 発見行動)

Name Value
ASName HideLookGuardQuickStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Octarock_Stone, 感電死)

Name Value
ASName Electric
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Stone, 焼死)

Name Value
ASName Burn
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Stone, 体内爆破後行動)

Name Value
ASName VacuumBombDamageEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Stone, 体内爆発死亡後行動)

Name Value
ASName DieEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

水上 (Octarock_Stone, 体内爆発死亡先行動)

Name Value
ASName BombDieStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

生成中 (Octarock_Stone, カツラ攻撃反応)

Name Value
ASName HideLookEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

生成中 (Octarock_Stone, リロード)

Name Value
ASName HideLookEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Stone, 隠れてリロード)

Name Value
ASName Disappear
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Octarock_Stone, 地上隠れ撃破)

Name Value
ASName HideLookStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

飛び出す (Octarock_Stone, 通常)

Name Value
ASName HideEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

起き上がる (NpcUseBasicSignal, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (StalForestGiant, 横なぎ攻撃)

Name Value
ASName AttackSwing
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

子0 (StalForestGiant, 崩れる)

Name Value
ASName Lie
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

子3 (StalForestGiant, 槍突き攻撃)

Name Value
ASName AttackThrust
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

組みあがる (StalForestGiant, 崩れ待機)

Name Value
ASName WakeUp
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

回転後退終了 (Guardian_Mini, 回転攻撃)

Name Value
ASName EndSpin
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

回転終了 (Guardian_Mini, 回転攻撃)

Name Value
ASName EndSpin
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

崖でない (Guardian_Mini, 回転予兆)

Name Value
ASName PreSpin
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

後行動 (Guardian_Mini, 炎上)

Name Value
ASName BurnEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini, 崖である)

Name Value
ASName PreSpin
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

後行動 (Guardian_Mini, 終了)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

後行動 (Guardian_Mini, 諦め)

Name Value
ASName FoldTransform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini, 変形前炎上)

Name Value
ASName FoldBurnEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini, 変形前武器切替)

Name Value
ASName WeaponChangeStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Guardian_Mini, 変形前痺れ)

Name Value
ASName FoldElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini, 未発見)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Guardian_Mini, 痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

終了 (Guardian_Mini, チャンス)

Name Value
ASName GroggyEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

終了 (Guardian_Mini, リアクション時のチャンス)

Name Value
ASName GroggyMissEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

切替終了 (Guardian_Mini, 武器切替)

Name Value
ASName WeaponChangeEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

先行動 (Guardian_Mini, チャンス)

Name Value
ASName GroggyStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

先行動 (Guardian_Mini, リアクション時のチャンス)

Name Value
ASName GroggyMissStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

先行動 (Guardian_Mini, 終了)

Name Value
ASName GroggyFoldEnd
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

先行動 (Guardian_Mini, 瀕死)

Name Value
ASName GroggyFinalStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

先行動 (Guardian_Mini, 変形前)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Guardian_Mini, 変形前_0)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘開始 (Guardian_Mini, 最終段階)

Name Value
ASName BeamStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘攻撃終了 (Guardian_Mini, 第二段階反撃)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘予兆開始 (Guardian_Mini, 最終段階)

Name Value
ASName FoldTransform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

戦闘予兆終了 (Guardian_Mini, 第二段階反撃)

Name Value
ASName BeamSpinStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

突進停止 (Guardian_Mini, 回転攻撃)

Name Value
ASName RushStop
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.45

反撃終了 (Guardian_Mini, 第二段階)

Name Value
ASName Transform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

変形後 (Guardian_Mini, 後行動)

Name Value
ASName FoldTransform
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

変形後 (Guardian_Mini, 切替開始)

Name Value
ASName WeaponChangeStart
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

後行動 (Chuchu_Senior, ジャンプ)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu_Senior, 徘徊ジャンプ)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

後行動 (Chuchu_Senior, 痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

子0 (Chuchu_Senior, ハイジャンプ直前)

Name Value
ASName PreHighJump
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Chuchu_Senior, 体当たり直後)

Name Value
ASName TackleEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

子0 (Chuchu_Senior, 体当たり直前)

Name Value
ASName PreTackle
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Chuchu_Senior, アイス攻撃着地待機)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Chuchu_Senior, エレキ放出攻撃着地待機)

Name Value
ASName JumpEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Chuchu_Senior, 空中湧出)

Name Value
ASName AppearInAirEnd
IsIgnoreSame False
PosReduceRatio 0.9
AngReduceRatio 0.8

中行動 (Chuchu_Senior, 攻撃予兆ジャンプ)

Name Value
ASName PreJumpAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

いる (Lizalfos_Senior, 音気づき)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos_Senior, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos_Senior, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

暇つぶし (Lizalfos_Senior, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

喜ぶ (Lizalfos_Senior, 疑似餌発見)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Senior, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Lizalfos_Senior, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Senior, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Senior, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Lizalfos_Senior, 後行動_0)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Senior, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Senior, 水上痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Lizalfos_Senior, NPC撃破歓喜)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

行動 (Lizalfos_Senior, 団欒騒ぎ行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Senior, 暇つぶし)

Name Value
ASName CareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Senior, 索敵)

Name Value
ASName SearchCareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Senior, 先行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Senior, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Lizalfos_Senior, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos_Senior, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos_Senior, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Senior, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Senior, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Senior, 立ち呼びかけ)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Lizalfos_Senior, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

大ダメージ (SiteBossLswordR, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ジャストガード (SiteBossSwordR, リアクション_0)

Name Value
ASName GuardShock
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSwordR, 後行動)

Name Value
ASName Wait
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSwordR, 先行動)

Name Value
ASName Run_Start
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSwordR, 先行動_0)

Name Value
ASName Wait
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

移動開始 (SiteBossSwordR, 先行動_1)

Name Value
ASName Run_Start
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

大ダメージ (SiteBossSwordR, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (NpcVisibleTogglable, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (NpcTebaTraining, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

横になる (Golem_Little_Ice, 初期待機)

Name Value
ASName Lie
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

子0 (Golem_Little_Ice, 初期待機起き上がる)

Name Value
ASName GetUp
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 1.0

後行動 (Assassin_Junior_Shooter, ラグドール中)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior_Shooter, 感電死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior_Shooter, 焼死リアクション)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior_Shooter, 凍死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior_Shooter, 湧出)

Name Value
ASName Encounter
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Assassin_Junior_Shooter, 地上)

Name Value
ASName AppearEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Shooter, 戦闘攻撃)

Name Value
ASName TeleportAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Shooter, 撤退)

Name Value
ASName Disappear
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Shooter, 転移)

Name Value
ASName TeleportAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Shooter, 転移移動)

Name Value
ASName TeleportAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Shooter, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Shooter, 変身デモ)

Name Value
ASName AppearVillager
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

浅瀬 (Assassin_Junior_Shooter, 後行動)

Name Value
ASName EscapeEnd
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

地上 (Assassin_Junior_Shooter, 後行動)

Name Value
ASName FrontAttackEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

通常 (Assassin_Junior_Shooter, 自然死)

Name Value
ASName EscapeEnd
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

通常 (Assassin_Junior_Shooter, 落下死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

濡死 (Assassin_Junior_Shooter, 死亡)

Name Value
ASName Dead
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (NpcMamonoShop, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior_Azito_Shooter, ラグドール中)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior_Azito_Shooter, 感電死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior_Azito_Shooter, 焼死リアクション)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Assassin_Junior_Azito_Shooter, 凍死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Assassin_Junior_Azito_Shooter, 地上)

Name Value
ASName AppearEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)

Name Value
ASName TeleportAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Azito_Shooter, 撤退)

Name Value
ASName Disappear
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Azito_Shooter, 転移)

Name Value
ASName TeleportAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Azito_Shooter, 転移移動)

Name Value
ASName TeleportAttackStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Azito_Shooter, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Assassin_Junior_Azito_Shooter, 変身デモ)

Name Value
ASName AppearVillager
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

浅瀬 (Assassin_Junior_Azito_Shooter, 後行動)

Name Value
ASName EscapeEnd
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

地上 (Assassin_Junior_Azito_Shooter, デモ中)

Name Value
ASName AppearEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

地上 (Assassin_Junior_Azito_Shooter, 後行動)

Name Value
ASName FrontAttackEnd
IsIgnoreSame True
PosReduceRatio 0.15
AngReduceRatio 0.45

通常 (Assassin_Junior_Azito_Shooter, 自然死)

Name Value
ASName EscapeEnd
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

通常 (Assassin_Junior_Azito_Shooter, 落下死)

Name Value
ASName EscapeEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

濡死 (Assassin_Junior_Azito_Shooter, 死亡)

Name Value
ASName Dead
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

立ち上がる (NpcWarrior, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

ケミカル消失 (Golem, ひるみ)

Name Value
ASName LargeDamage
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

横になる (Golem, 初期待機)

Name Value
ASName LieForwardA
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

子0 (Golem, 初期待機起き上がる)

Name Value
ASName GetUp
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 0.0

子0 (Golem, 振り落し攻撃)

Name Value
ASName Flick
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

横になる (Golem_Little_Fire, 初期待機)

Name Value
ASName Lie
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

子0 (Golem_Little_Fire, 初期待機起き上がる)

Name Value
ASName GetUp
IsIgnoreSame True
PosReduceRatio 0.0
AngReduceRatio 1.0

起き上がる (NpcChaseBlueFire, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (NpcTraveler, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (NpcArtist, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

起き上がる (NpcClerk, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子1 (Stal_Bokoblin_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

先行動 (Stal_Bokoblin_Head, 死亡生成)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.45

先行動 (Stal_Bokoblin_Head, 特殊挙動)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.45

溺死 (Stal_Bokoblin_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

濡死 (Stal_Bokoblin_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

被暗殺 (Stal_Bokoblin_Head, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

落下死 (Stal_Bokoblin_Head, リアクション)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

大ダメージ (SiteBossLswordCastle, ふっとび)

Name Value
ASName BigDamage_BeforeDown
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

Demo_Stop (SunazarashiSP)

Name Value
ASName Swim_End
IsIgnoreSame False
PosReduceRatio 0.0
AngReduceRatio 0.0

いる (Lizalfos_Middle, 音気づき)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos_Middle, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos_Middle, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

暇つぶし (Lizalfos_Middle, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

喜ぶ (Lizalfos_Middle, 疑似餌発見)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Middle, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Lizalfos_Middle, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Middle, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Middle, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Lizalfos_Middle, 後行動_0)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Middle, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Middle, 水上痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Lizalfos_Middle, NPC撃破歓喜)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

行動 (Lizalfos_Middle, 団欒騒ぎ行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Middle, 暇つぶし)

Name Value
ASName CareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Middle, 索敵)

Name Value
ASName SearchCareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Middle, 先行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Middle, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Lizalfos_Middle, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos_Middle, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos_Middle, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Middle, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Middle, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Middle, 立ち呼びかけ)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Lizalfos_Middle, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

いる (Lizalfos_Ice, 音気づき)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos_Ice, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雨 (Lizalfos_Ice, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

暇つぶし (Lizalfos_Ice, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

喜ぶ (Lizalfos_Ice, 疑似餌発見)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

見まわす (Lizalfos_Ice, 戦闘探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

呼ぶ (Lizalfos_Ice, 燃焼仲間招来)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Ice, ダンス)

Name Value
ASName DanceEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Ice, マスクではなかった)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

後行動 (Lizalfos_Ice, 後行動_0)

Name Value
ASName EatMeatEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

後行動 (Lizalfos_Ice, 座る)

Name Value
ASName SquatEnd
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

後行動 (Lizalfos_Ice, 水上痺れ)

Name Value
ASName ElectricEnd
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動 (Lizalfos_Ice, NPC撃破歓喜)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.05

行動 (Lizalfos_Ice, 団欒騒ぎ行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Ice, 暇つぶし)

Name Value
ASName CareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Ice, 索敵)

Name Value
ASName SearchCareFree
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動A (Lizalfos_Ice, 先行動)

Name Value
ASName Noise
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

行動B (Lizalfos_Ice, 先行動)

Name Value
ASName Cry
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

索敵 (Lizalfos_Ice, 慌て)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos_Ice, 座り天候変化)

Name Value
ASName RaiseEyeSquat
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

雪 (Lizalfos_Ice, 単純徘徊)

Name Value
ASName RaiseEye
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

先行動 (Lizalfos_Ice, 被暗殺)

Name Value
ASName SilentKilled
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Ice, 呼びかけ)

Name Value
ASName TalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

待機 (Lizalfos_Ice, 立ち呼びかけ)

Name Value
ASName StandTalkStart
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

探す (Lizalfos_Ice, 緊急探し)

Name Value
ASName QuickSearch
IsIgnoreSame False
PosReduceRatio 0.1
AngReduceRatio 0.45

起き上がる (NpcUmayadoMaster, 安全確認)

Name Value
ASName GetUp
IsIgnoreSame False
PosReduceRatio 0.15
AngReduceRatio 0.45

子1 (Stal_Giant_Eye, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

子1 (Stal_Giant_Eye, 小ダメージ)

Name Value
ASName SmallDamage
IsIgnoreSame False
PosReduceRatio 0.98
AngReduceRatio 1.0

先行動 (Stal_Giant_Eye, 死亡生成)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.45

先行動 (Stal_Giant_Eye, 特殊挙動)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.45

溺死 (Stal_Giant_Eye, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

濡死 (Stal_Giant_Eye, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

被暗殺 (Stal_Giant_Eye, 死亡)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8

落下死 (Stal_Giant_Eye, リアクション)

Name Value
ASName Die
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 0.8