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OnetimeStopASPlayAI definition |
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Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 マスクだった (Stal_Bokoblin_Junior_Body, 気づき)
- 2.2 横になる (Stal_Bokoblin_Junior_Body, バラバラ待機)
- 2.3 暇つぶし (Stal_Bokoblin_Junior_Body, 臨戦体制)
- 2.4 見まわす (Stal_Bokoblin_Junior_Body, 戦闘探し)
- 2.5 呼ぶ (Stal_Bokoblin_Junior_Body, 燃焼仲間招来)
- 2.6 後行動 (Stal_Bokoblin_Junior_Body, マスクだった)
- 2.7 後行動 (Stal_Bokoblin_Junior_Body, マスクではなかった)
- 2.8 後行動 (Stal_Bokoblin_Junior_Body, 餌発見)
- 2.9 後行動 (Stal_Bokoblin_Junior_Body, 振りまわし攻撃終わり)
- 2.10 後行動 (Stal_Bokoblin_Junior_Body, 痺れ)
- 2.11 行動 (Stal_Bokoblin_Junior_Body, 後行動)
- 2.12 行動 (Stal_Bokoblin_Junior_Body, 行動A)
- 2.13 行動 (Stal_Bokoblin_Junior_Body, 囃し立てる)
- 2.14 行動B (Stal_Bokoblin_Junior_Body, 先行動)
- 2.15 索敵 (Stal_Bokoblin_Junior_Body, 臨戦体制)
- 2.16 子0 (Stal_Bokoblin_Junior_Body, バラバラ起き上がり)
- 2.17 水死 (Stal_Bokoblin_Junior_Body, 投げつけられ)
- 2.18 生存者無 (Stal_Bokoblin_Junior_Body, 待機)
- 2.19 先行動 (Stal_Bokoblin_Junior_Body, 朝が来た)
- 2.20 先行動 (Stal_Bokoblin_Junior_Body, 被暗殺)
- 2.21 探す (Stal_Bokoblin_Junior_Body, 緊急探し)
- 2.22 湧出 (Stal_Bokoblin_Junior_Body, 近接湧出)
- 2.23 解除 (Priest_Boss_ShadowClone, バナナモード)
- 2.24 子0 (Priest_Boss_ShadowClone, 後行動_4)
- 2.25 子0 (Priest_Boss_ShadowClone, 地上)
- 2.26 子0 (Priest_Boss_ShadowClone, 地上_0)
- 2.27 子0 (Priest_Boss_ShadowClone, 地上_4)
- 2.28 子0 (Priest_Boss_ShadowClone, 分身投げ着地)
- 2.29 陣形作成_消える (Priest_Boss_ShadowClone, シンクロ共通)
- 2.30 陣形作成_消える (Priest_Boss_ShadowClone, 一列突進)
- 2.31 先行動 (Priest_Boss_ShadowClone, ふっとび)
- 2.32 先行動 (Priest_Boss_ShadowClone, 後行動_1)
- 2.33 先行動 (Priest_Boss_ShadowClone, 攻撃_1)
- 2.34 先行動 (Priest_Boss_ShadowClone, 転移)
- 2.35 地上 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
- 2.36 地上 (Priest_Boss_ShadowClone, 弓矢攻撃)
- 2.37 地上 (Priest_Boss_ShadowClone, 後行動_3)
- 2.38 ガード (Assassin_Senior, リアクション_0)
- 2.39 ダメージ (Assassin_Senior, ふっとび)
- 2.40 ダメージ (Assassin_Senior, 気絶)
- 2.41 起き上がり (Assassin_Senior, スタン)
- 2.42 後行動 (Assassin_Senior, リアクション復帰移動完了)
- 2.43 後行動 (Assassin_Senior, 後行動)
- 2.44 子0 (Assassin_Senior, 撤退)
- 2.45 先行動 (Assassin_Senior, 後行動_0)
- 2.46 先行動 (Assassin_Senior, 絶対防御の構え)
- 2.47 待機 (Assassin_Senior, 遠距離)
- 2.48 地上 (Assassin_Senior, 転移)
- 2.49 撤退 (Assassin_Senior, 通常)
- 2.50 子1 (SiteBossBow, 準備)
- 2.51 子機発射 (SiteBossBow, 反射弾)
- 2.52 終了 (SiteBossBow, 通常弾)
- 2.53 終了 (SiteBossBow, 天空弾)
- 2.54 終了 (SiteBossBow, 反射弾)
- 2.55 準備 (SiteBossBow, 疾風弾)
- 2.56 準備 (SiteBossBow, 天空弾)
- 2.57 準備 (SiteBossBow, 反射弾)
- 2.58 大ダメージ (SiteBossBow, ふっとび)
- 2.59 槍復活 (SiteBossSpear, パターン0)
- 2.60 槍復活 (SiteBossSpear, パターン1)
- 2.61 槍復活 (SiteBossSpear, パターン2)
- 2.62 槍復活 (SiteBossSpear, パターン3)
- 2.63 大ダメージ (SiteBossSpear, ふっとび)
- 2.64 起き上がる (NpcHearts, 安全確認)
- 2.65 隠れる (Octarock_Forest, 隠れ待機)
- 2.66 隠れる (Octarock_Forest, 地上隠れ逃走)
- 2.67 後行動 (Octarock_Forest, 地上隠れオクタ砲)
- 2.68 後行動 (Octarock_Forest, 地上隠れ撃破)
- 2.69 子所持 (Octarock_Forest, 隠れる)
- 2.70 子所持 (Octarock_Forest, 飛び出す)
- 2.71 水上 (Octarock_Forest, 感電死)
- 2.72 水上 (Octarock_Forest, 焼死)
- 2.73 水上 (Octarock_Forest, 体内爆破後行動)
- 2.74 水上 (Octarock_Forest, 体内爆発死亡後行動)
- 2.75 水上 (Octarock_Forest, 体内爆発死亡先行動)
- 2.76 生成中 (Octarock_Forest, カツラ攻撃反応)
- 2.77 生成中 (Octarock_Forest, リロード)
- 2.78 先行動 (Octarock_Forest, 隠れてリロード)
- 2.79 先行動 (Octarock_Forest, 地上隠れ撃破)
- 2.80 先行動 (Octarock_Forest, 地上近づき)
- 2.81 先行動 (Octarock_Forest, 地中逃走)
- 2.82 飛び出す (Octarock_Forest, カツラ攻撃反応)
- 2.83 飛び出す (Octarock_Forest, 隠れ待機)
- 2.84 飛び出す (Octarock_Forest, 通常)
- 2.85 起き上がる (NpcRunner, 安全確認)
- 2.86 ケミカル消失 (Enemy_Golem_Fire_R, ひるみ)
- 2.87 横になる (Enemy_Golem_Fire_R, 初期待機)
- 2.88 子0 (Enemy_Golem_Fire_R, 初期待機起き上がる)
- 2.89 子0 (Enemy_Golem_Fire_R, 振り落し攻撃)
- 2.90 子0 (ForestGiant_Middle, 横なぎ攻撃)
- 2.91 子3 (ForestGiant_Middle, 槍突き攻撃)
- 2.92 先行動 (ForestGiant_Middle, 起き上がる)
- 2.93 いる (Lizalfos, 音気づき)
- 2.94 雨 (Lizalfos, 座り天候変化)
- 2.95 雨 (Lizalfos, 単純徘徊)
- 2.96 暇つぶし (Lizalfos, 慌て)
- 2.97 喜ぶ (Lizalfos, 疑似餌発見)
- 2.98 見まわす (Lizalfos, 戦闘探し)
- 2.99 呼ぶ (Lizalfos, 燃焼仲間招来)
- 2.100 後行動 (Lizalfos, ダンス)
- 2.101 後行動 (Lizalfos, マスクではなかった)
- 2.102 後行動 (Lizalfos, 後行動_0)
- 2.103 後行動 (Lizalfos, 座る)
- 2.104 後行動 (Lizalfos, 水上痺れ)
- 2.105 行動 (Lizalfos, NPC撃破歓喜)
- 2.106 行動 (Lizalfos, 団欒騒ぎ行動)
- 2.107 行動A (Lizalfos, 暇つぶし)
- 2.108 行動A (Lizalfos, 索敵)
- 2.109 行動A (Lizalfos, 先行動)
- 2.110 行動B (Lizalfos, 先行動)
- 2.111 索敵 (Lizalfos, 慌て)
- 2.112 雪 (Lizalfos, 座り天候変化)
- 2.113 雪 (Lizalfos, 単純徘徊)
- 2.114 先行動 (Lizalfos, 被暗殺)
- 2.115 待機 (Lizalfos, 呼びかけ)
- 2.116 待機 (Lizalfos, 立ち呼びかけ)
- 2.117 探す (Lizalfos, 緊急探し)
- 2.118 感電死 (Enemy_AirOctarock, 死亡)
- 2.119 子1 (Stal_Lizalfos_Head, 死亡)
- 2.120 先行動 (Stal_Lizalfos_Head, 死亡生成)
- 2.121 先行動 (Stal_Lizalfos_Head, 特殊挙動)
- 2.122 溺死 (Stal_Lizalfos_Head, 死亡)
- 2.123 濡死 (Stal_Lizalfos_Head, 死亡)
- 2.124 被暗殺 (Stal_Lizalfos_Head, 死亡)
- 2.125 落下死 (Stal_Lizalfos_Head, リアクション)
- 2.126 大ダメージ (SiteBossLsword, ふっとび)
- 2.127 起き上がる (Npc, 安全確認)
- 2.128 サボり (Bokoblin_Red, 通常)
- 2.129 マスクだった (Bokoblin_Red, 気づき)
- 2.130 暇つぶし (Bokoblin_Red, 馬未発見)
- 2.131 暇つぶし (Bokoblin_Red, 臨戦体制)
- 2.132 見まわす (Bokoblin_Red, 戦闘探し)
- 2.133 呼ぶ (Bokoblin_Red, 燃焼仲間招来)
- 2.134 後行動 (Bokoblin_Red, ゲップ)
- 2.135 後行動 (Bokoblin_Red, ダンス)
- 2.136 後行動 (Bokoblin_Red, マスクだった)
- 2.137 後行動 (Bokoblin_Red, マスクではなかった)
- 2.138 後行動 (Bokoblin_Red, 餌発見)
- 2.139 後行動 (Bokoblin_Red, 座る)
- 2.140 後行動 (Bokoblin_Red, 振りまわし攻撃終わり)
- 2.141 後行動 (Bokoblin_Red, 痺れ)
- 2.142 行動 (Bokoblin_Red, 後行動)
- 2.143 行動 (Bokoblin_Red, 行動A)
- 2.144 行動 (Bokoblin_Red, 騒ぎ)
- 2.145 行動 (Bokoblin_Red, 団欒囃し立て行動)
- 2.146 行動 (Bokoblin_Red, 囃し立てる)
- 2.147 行動B (Bokoblin_Red, 先行動)
- 2.148 索敵 (Bokoblin_Red, 馬未発見)
- 2.149 索敵 (Bokoblin_Red, 臨戦体制)
- 2.150 子0 (Bokoblin_Red, 子0)
- 2.151 水死 (Bokoblin_Red, 投げつけられ)
- 2.152 先行動 (Bokoblin_Red, 被暗殺)
- 2.153 先行動 (Bokoblin_Red, 変化感知)
- 2.154 待機 (Bokoblin_Red, 呼びかけ)
- 2.155 待機 (Bokoblin_Red, 立ち話)
- 2.156 探す (Bokoblin_Red, 緊急探し)
- 2.157 子0 (ForestGiant_Senior, 横なぎ攻撃)
- 2.158 子3 (ForestGiant_Senior, 槍突き攻撃)
- 2.159 先行動 (ForestGiant_Senior, 起き上がる)
- 2.160 ダメージ (Animal_Horse_A, リアクション)
- 2.161 炎上 (Animal_Horse_A, リアクション)
- 2.162 行動 (Animal_Horse_A, Action1)
- 2.163 見失い (Assassin_Middle_Azito, 通常)
- 2.164 後行動 (Assassin_Middle_Azito, 焼死リアクション)
- 2.165 後行動 (Assassin_Middle_Azito, 追跡)
- 2.166 後行動 (Assassin_Middle_Azito, 凍死)
- 2.167 先行動 (Assassin_Middle_Azito, 見張りレール点到達)
- 2.168 先行動 (Assassin_Middle_Azito, 攻撃反応)
- 2.169 先行動 (Assassin_Middle_Azito, 撤退)
- 2.170 先行動 (Assassin_Middle_Azito, 転移)
- 2.171 先行動 (Assassin_Middle_Azito, 被暗殺)
- 2.172 先行動 (Assassin_Middle_Azito, 被暗殺死亡)
- 2.173 地上 (Assassin_Middle_Azito, 転移)
- 2.174 通常 (Assassin_Middle_Azito, 自然死)
- 2.175 濡死 (Assassin_Middle_Azito, 死亡)
- 2.176 連絡 (Assassin_Middle_Azito, 視界気づき)
- 2.177 後行動 (Assassin_Middle_Quest, 焼死リアクション)
- 2.178 後行動 (Assassin_Middle_Quest, 凍死)
- 2.179 先行動 (Assassin_Middle_Quest, 撤退)
- 2.180 先行動 (Assassin_Middle_Quest, 転移)
- 2.181 先行動 (Assassin_Middle_Quest, 被暗殺)
- 2.182 先行動 (Assassin_Middle_Quest, 被暗殺死亡)
- 2.183 地上 (Assassin_Middle_Quest, 転移)
- 2.184 通常 (Assassin_Middle_Quest, 自然死)
- 2.185 濡死 (Assassin_Middle_Quest, 死亡)
- 2.186 後行動 (Chuchu, ジャンプ)
- 2.187 後行動 (Chuchu, 徘徊ジャンプ)
- 2.188 後行動 (Chuchu, 痺れ)
- 2.189 子0 (Chuchu, ハイジャンプ直前)
- 2.190 子0 (Chuchu, 体当たり直後)
- 2.191 子0 (Chuchu, 体当たり直前)
- 2.192 先行動 (Chuchu, アイス攻撃着地待機)
- 2.193 先行動 (Chuchu, エレキ放出攻撃着地待機)
- 2.194 地上 (Chuchu, 空中湧出)
- 2.195 中行動 (Chuchu, 攻撃予兆ジャンプ)
- 2.196 ジャストガード (SiteBossSwordCastle, リアクション_0)
- 2.197 移動開始 (SiteBossSwordCastle, 後行動)
- 2.198 移動開始 (SiteBossSwordCastle, 先行動)
- 2.199 移動開始 (SiteBossSwordCastle, 先行動_0)
- 2.200 移動開始 (SiteBossSwordCastle, 先行動_1)
- 2.201 大ダメージ (SiteBossSwordCastle, ふっとび)
- 2.202 エリア内 (Assassin_Middle, 後行動_1)
- 2.203 後行動 (Assassin_Middle, 湧出)
- 2.204 先行動 (Assassin_Middle, 撤退)
- 2.205 先行動 (Assassin_Middle, 転移)
- 2.206 先行動 (Assassin_Middle, 被暗殺)
- 2.207 先行動 (Assassin_Middle, 変身デモ)
- 2.208 地上 (Assassin_Middle, 転移)
- 2.209 通常 (Assassin_Middle, 自然死)
- 2.210 濡死 (Assassin_Middle, 死亡)
- 2.211 子1 (SiteBossBowCastle, 準備)
- 2.212 子機発射 (SiteBossBowCastle, 反射弾)
- 2.213 終了 (SiteBossBowCastle, 通常弾)
- 2.214 終了 (SiteBossBowCastle, 天空弾)
- 2.215 終了 (SiteBossBowCastle, 反射弾)
- 2.216 準備 (SiteBossBowCastle, 疾風弾)
- 2.217 準備 (SiteBossBowCastle, 天空弾)
- 2.218 準備 (SiteBossBowCastle, 反射弾)
- 2.219 大ダメージ (SiteBossBowCastle, ふっとび)
- 2.220 子0 (ForestGiant, 横なぎ攻撃)
- 2.221 子3 (ForestGiant, 槍突き攻撃)
- 2.222 先行動 (ForestGiant, 起き上がる)
- 2.223 後行動 (Octarock_Water, オクタ砲)
- 2.224 後行動 (Octarock_Water, 後行動)
- 2.225 水上 (Octarock_Water, 感電死)
- 2.226 水上 (Octarock_Water, 焼死)
- 2.227 水上 (Octarock_Water, 体内爆破後行動)
- 2.228 水上 (Octarock_Water, 体内爆発死亡後行動)
- 2.229 水上 (Octarock_Water, 体内爆発死亡先行動)
- 2.230 先行動 (Octarock_Water, 後行動)
- 2.231 先行動 (Octarock_Water, 地中逃走)
- 2.232 槍復活 (SiteBossSpearCastle, パターン0)
- 2.233 槍復活 (SiteBossSpearCastle, パターン1)
- 2.234 槍復活 (SiteBossSpearCastle, パターン2)
- 2.235 槍復活 (SiteBossSpearCastle, パターン3)
- 2.236 大ダメージ (SiteBossSpearCastle, ふっとび)
- 2.237 起き上がる (NpcTripMaster, 安全確認)
- 2.238 囃し立てる (Lynel_Senior, 騒ぐ)
- 2.239 槍復活 (SiteBossSpearR, パターン0)
- 2.240 槍復活 (SiteBossSpearR, パターン1)
- 2.241 槍復活 (SiteBossSpearR, パターン2)
- 2.242 槍復活 (SiteBossSpearR, パターン3)
- 2.243 大ダメージ (SiteBossSpearR, ふっとび)
- 2.244 起き上がる (Npc_Gerudo_Queen, 安全確認)
- 2.245 ケミカル消失 (Golem_Senior, ひるみ)
- 2.246 横になる (Golem_Senior, 初期待機)
- 2.247 子0 (Golem_Senior, 初期待機起き上がる)
- 2.248 子0 (Golem_Senior, 振り落し攻撃)
- 2.249 いる (Lizalfos_Fire, 音気づき)
- 2.250 ブレス開始 (Lizalfos_Fire, ブレス攻撃)
- 2.251 ブレス終了 (Lizalfos_Fire, ブレス攻撃)
- 2.252 雨 (Lizalfos_Fire, 座り天候変化)
- 2.253 雨 (Lizalfos_Fire, 単純徘徊)
- 2.254 暇つぶし (Lizalfos_Fire, 慌て)
- 2.255 喜ぶ (Lizalfos_Fire, 疑似餌発見)
- 2.256 見まわす (Lizalfos_Fire, 戦闘探し)
- 2.257 呼ぶ (Lizalfos_Fire, 燃焼仲間招来)
- 2.258 後行動 (Lizalfos_Fire, ダンス)
- 2.259 後行動 (Lizalfos_Fire, マスクではなかった)
- 2.260 後行動 (Lizalfos_Fire, 後行動_0)
- 2.261 後行動 (Lizalfos_Fire, 座る)
- 2.262 後行動 (Lizalfos_Fire, 水上痺れ)
- 2.263 後行動 (Lizalfos_Fire, 疲れる)
- 2.264 行動 (Lizalfos_Fire, NPC撃破歓喜)
- 2.265 行動 (Lizalfos_Fire, 団欒騒ぎ行動)
- 2.266 行動A (Lizalfos_Fire, 暇つぶし)
- 2.267 行動A (Lizalfos_Fire, 索敵)
- 2.268 行動A (Lizalfos_Fire, 先行動)
- 2.269 行動B (Lizalfos_Fire, 先行動)
- 2.270 索敵 (Lizalfos_Fire, 慌て)
- 2.271 雪 (Lizalfos_Fire, 座り天候変化)
- 2.272 雪 (Lizalfos_Fire, 単純徘徊)
- 2.273 先行動 (Lizalfos_Fire, 被暗殺)
- 2.274 待機 (Lizalfos_Fire, 呼びかけ)
- 2.275 待機 (Lizalfos_Fire, 立ち呼びかけ)
- 2.276 探す (Lizalfos_Fire, 緊急探し)
- 2.277 Demo_Stop (Sunazarashi)
- 2.278 子0 (Priest_Boss_Normal, 地上)
- 2.279 子0 (Priest_Boss_Normal, 地上_0)
- 2.280 先行動 (Priest_Boss_Normal, ふっとび)
- 2.281 先行動 (Priest_Boss_Normal, 後行動_1)
- 2.282 先行動 (Priest_Boss_Normal, 転移)
- 2.283 地上 (Priest_Boss_Normal, 弓矢攻撃)
- 2.284 地上 (Priest_Boss_Normal, 後行動_3)
- 2.285 横になる (Golem_Little, 初期待機)
- 2.286 子0 (Golem_Little, 初期待機起き上がる)
- 2.287 サボり (Bokoblin_Senior, 通常)
- 2.288 マスクだった (Bokoblin_Senior, 気づき)
- 2.289 暇つぶし (Bokoblin_Senior, 馬未発見)
- 2.290 暇つぶし (Bokoblin_Senior, 臨戦体制)
- 2.291 見まわす (Bokoblin_Senior, 戦闘探し)
- 2.292 呼ぶ (Bokoblin_Senior, 燃焼仲間招来)
- 2.293 後行動 (Bokoblin_Senior, ゲップ)
- 2.294 後行動 (Bokoblin_Senior, ダンス)
- 2.295 後行動 (Bokoblin_Senior, マスクだった)
- 2.296 後行動 (Bokoblin_Senior, マスクではなかった)
- 2.297 後行動 (Bokoblin_Senior, 餌発見)
- 2.298 後行動 (Bokoblin_Senior, 座る)
- 2.299 後行動 (Bokoblin_Senior, 振りまわし攻撃終わり)
- 2.300 後行動 (Bokoblin_Senior, 痺れ)
- 2.301 行動 (Bokoblin_Senior, 後行動)
- 2.302 行動 (Bokoblin_Senior, 行動A)
- 2.303 行動 (Bokoblin_Senior, 騒ぎ)
- 2.304 行動 (Bokoblin_Senior, 団欒囃し立て行動)
- 2.305 行動 (Bokoblin_Senior, 囃し立てる)
- 2.306 行動B (Bokoblin_Senior, 先行動)
- 2.307 索敵 (Bokoblin_Senior, 馬未発見)
- 2.308 索敵 (Bokoblin_Senior, 臨戦体制)
- 2.309 子0 (Bokoblin_Senior, 子0)
- 2.310 水死 (Bokoblin_Senior, 投げつけられ)
- 2.311 先行動 (Bokoblin_Senior, 被暗殺)
- 2.312 先行動 (Bokoblin_Senior, 変化感知)
- 2.313 待機 (Bokoblin_Senior, 呼びかけ)
- 2.314 待機 (Bokoblin_Senior, 立ち話)
- 2.315 探す (Bokoblin_Senior, 緊急探し)
- 2.316 サボり (Bokoblin_Rapid, 通常)
- 2.317 マスクだった (Bokoblin_Rapid, 気づき)
- 2.318 暇つぶし (Bokoblin_Rapid, 馬未発見)
- 2.319 暇つぶし (Bokoblin_Rapid, 臨戦体制)
- 2.320 見まわす (Bokoblin_Rapid, 戦闘探し)
- 2.321 呼ぶ (Bokoblin_Rapid, 燃焼仲間招来)
- 2.322 後行動 (Bokoblin_Rapid, ゲップ)
- 2.323 後行動 (Bokoblin_Rapid, ダンス)
- 2.324 後行動 (Bokoblin_Rapid, マスクだった)
- 2.325 後行動 (Bokoblin_Rapid, マスクではなかった)
- 2.326 後行動 (Bokoblin_Rapid, 餌発見)
- 2.327 後行動 (Bokoblin_Rapid, 座る)
- 2.328 後行動 (Bokoblin_Rapid, 振りまわし攻撃終わり)
- 2.329 後行動 (Bokoblin_Rapid, 痺れ)
- 2.330 行動 (Bokoblin_Rapid, 後行動)
- 2.331 行動 (Bokoblin_Rapid, 行動A)
- 2.332 行動 (Bokoblin_Rapid, 騒ぎ)
- 2.333 行動 (Bokoblin_Rapid, 団欒囃し立て行動)
- 2.334 行動 (Bokoblin_Rapid, 囃し立てる)
- 2.335 行動B (Bokoblin_Rapid, 先行動)
- 2.336 索敵 (Bokoblin_Rapid, 馬未発見)
- 2.337 索敵 (Bokoblin_Rapid, 臨戦体制)
- 2.338 子0 (Bokoblin_Rapid, 子0)
- 2.339 水死 (Bokoblin_Rapid, 投げつけられ)
- 2.340 先行動 (Bokoblin_Rapid, 被暗殺)
- 2.341 先行動 (Bokoblin_Rapid, 変化感知)
- 2.342 待機 (Bokoblin_Rapid, 呼びかけ)
- 2.343 待機 (Bokoblin_Rapid, 立ち話)
- 2.344 探す (Bokoblin_Rapid, 緊急探し)
- 2.345 立ち上がる (NpcTravelerWarrior, 安全確認)
- 2.346 いる (Lizalfos_Electric, 音気づき)
- 2.347 雨 (Lizalfos_Electric, 座り天候変化)
- 2.348 雨 (Lizalfos_Electric, 単純徘徊)
- 2.349 暇つぶし (Lizalfos_Electric, 慌て)
- 2.350 喜ぶ (Lizalfos_Electric, 疑似餌発見)
- 2.351 見まわす (Lizalfos_Electric, 戦闘探し)
- 2.352 呼ぶ (Lizalfos_Electric, 燃焼仲間招来)
- 2.353 後行動 (Lizalfos_Electric, ダンス)
- 2.354 後行動 (Lizalfos_Electric, マスクではなかった)
- 2.355 後行動 (Lizalfos_Electric, 後行動_0)
- 2.356 後行動 (Lizalfos_Electric, 座る)
- 2.357 後行動 (Lizalfos_Electric, 水上痺れ)
- 2.358 行動 (Lizalfos_Electric, NPC撃破歓喜)
- 2.359 行動 (Lizalfos_Electric, 団欒騒ぎ行動)
- 2.360 行動A (Lizalfos_Electric, 暇つぶし)
- 2.361 行動A (Lizalfos_Electric, 索敵)
- 2.362 行動A (Lizalfos_Electric, 先行動)
- 2.363 行動B (Lizalfos_Electric, 先行動)
- 2.364 索敵 (Lizalfos_Electric, 慌て)
- 2.365 雪 (Lizalfos_Electric, 座り天候変化)
- 2.366 雪 (Lizalfos_Electric, 単純徘徊)
- 2.367 先行動 (Lizalfos_Electric, 戦闘攻撃)
- 2.368 先行動 (Lizalfos_Electric, 被暗殺)
- 2.369 待機 (Lizalfos_Electric, 呼びかけ)
- 2.370 待機 (Lizalfos_Electric, 立ち呼びかけ)
- 2.371 探す (Lizalfos_Electric, 緊急探し)
- 2.372 ジャストガード (Moriblin_Senior, 基本挙動)
- 2.373 雨 (Moriblin_Senior, 座り天候変化)
- 2.374 雨 (Moriblin_Senior, 徘徊天候変化)
- 2.375 暇つぶし (Moriblin_Senior, 慌て)
- 2.376 暇つぶし (Moriblin_Senior, 単純徘徊)
- 2.377 喜ぶ (Moriblin_Senior, 疑似餌発見)
- 2.378 見まわす (Moriblin_Senior, 戦闘探し)
- 2.379 後行動 (Moriblin_Senior, ダンス)
- 2.380 後行動 (Moriblin_Senior, マスクではなかった)
- 2.381 後行動 (Moriblin_Senior, 後行動_0)
- 2.382 後行動 (Moriblin_Senior, 行動_0)
- 2.383 後行動 (Moriblin_Senior, 座る)
- 2.384 後行動 (Moriblin_Senior, 子0_0)
- 2.385 後行動 (Moriblin_Senior, 食事)
- 2.386 後行動 (Moriblin_Senior, 先行動_0)
- 2.387 行動 (Moriblin_Senior, 後行動)
- 2.388 行動 (Moriblin_Senior, 行動A)
- 2.389 行動B (Moriblin_Senior, 先行動)
- 2.390 索敵 (Moriblin_Senior, 慌て)
- 2.391 索敵 (Moriblin_Senior, 単純徘徊)
- 2.392 子0 (Moriblin_Senior, 先行動_1)
- 2.393 雪 (Moriblin_Senior, 座り天候変化)
- 2.394 雪 (Moriblin_Senior, 徘徊天候変化)
- 2.395 先行動 (Moriblin_Senior, 威嚇待機)
- 2.396 先行動 (Moriblin_Senior, 行動B)
- 2.397 先行動 (Moriblin_Senior, 団欒騒ぎ)
- 2.398 先行動 (Moriblin_Senior, 被暗殺)
- 2.399 待機 (Moriblin_Senior, 呼びかけ)
- 2.400 待機 (Moriblin_Senior, 立ち話)
- 2.401 探す (Moriblin_Senior, 緊急探索)
- 2.402 後行動 (GanonBeast, 子0_0)
- 2.403 後行動 (GanonBeast, 初回ビーム)
- 2.404 後行動 (GanonBeast, 通常ビーム)
- 2.405 行動 (GanonBeast, 怒り)
- 2.406 子0 (GanonBeast, 弱点露出開始)
- 2.407 子0 (GanonBeast, 復帰)
- 2.408 子1 (GanonBeast, 後行動)
- 2.409 先行動 (GanonBeast, 初回ビーム)
- 2.410 先行動 (GanonBeast, 通常ビーム)
- 2.411 先行動 (GanonBeast, 怒りデモ)
- 2.412 先行動 (GanonBeast, 復帰)
- 2.413 子1 (Stal_Moriblin_Head, 死亡)
- 2.414 先行動 (Stal_Moriblin_Head, 死亡生成)
- 2.415 先行動 (Stal_Moriblin_Head, 特殊挙動)
- 2.416 溺死 (Stal_Moriblin_Head, 死亡)
- 2.417 濡死 (Stal_Moriblin_Head, 死亡)
- 2.418 被暗殺 (Stal_Moriblin_Head, 死亡)
- 2.419 落下死 (Stal_Moriblin_Head, リアクション)
- 2.420 後行動 (Priest_Boss_ShadowClone_Real, 攻撃後)
- 2.421 子0 (Priest_Boss_ShadowClone_Real, 後行動_4)
- 2.422 子0 (Priest_Boss_ShadowClone_Real, 地上)
- 2.423 子0 (Priest_Boss_ShadowClone_Real, 地上_0)
- 2.424 子0 (Priest_Boss_ShadowClone_Real, 地上_4)
- 2.425 陣形作成_消える (Priest_Boss_ShadowClone_Real, シンクロ共通)
- 2.426 陣形作成_消える (Priest_Boss_ShadowClone_Real, 一列突進)
- 2.427 先行動 (Priest_Boss_ShadowClone_Real, ふっとび)
- 2.428 先行動 (Priest_Boss_ShadowClone_Real, 後行動_1)
- 2.429 先行動 (Priest_Boss_ShadowClone_Real, 攻撃_1)
- 2.430 先行動 (Priest_Boss_ShadowClone_Real, 転移)
- 2.431 地上 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
- 2.432 地上 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
- 2.433 地上 (Priest_Boss_ShadowClone_Real, 後行動_3)
- 2.434 分身 (Priest_Boss_ShadowClone_Real, 分身)
- 2.435 ケミカル消失 (Golem_Middle, ひるみ)
- 2.436 横になる (Golem_Middle, 初期待機)
- 2.437 子0 (Golem_Middle, 初期待機起き上がる)
- 2.438 子0 (Golem_Middle, 振り落し攻撃)
- 2.439 起き上がる (NpcTravelerRider, 安全確認)
- 2.440 起き上がる (Assassin, 安全確認)
- 2.441 後行動 (Sandworm, 該当)
- 2.442 先行動 (Sandworm, 該当)
- 2.443 先行動 (Sandworm, 怒り待機へ)
- 2.444 非該当 (Sandworm, 威嚇)
- 2.445 後行動 (Assassin_Junior, ラグドール中)
- 2.446 後行動 (Assassin_Junior, 感電死)
- 2.447 後行動 (Assassin_Junior, 焼死リアクション)
- 2.448 後行動 (Assassin_Junior, 凍死)
- 2.449 後行動 (Assassin_Junior, 湧出)
- 2.450 先行動 (Assassin_Junior, 後行動_0)
- 2.451 先行動 (Assassin_Junior, 撤退)
- 2.452 先行動 (Assassin_Junior, 転移)
- 2.453 先行動 (Assassin_Junior, 被暗殺)
- 2.454 先行動 (Assassin_Junior, 変身デモ)
- 2.455 浅瀬 (Assassin_Junior, 後行動)
- 2.456 地上 (Assassin_Junior, 転移)
- 2.457 地上 (Assassin_Junior, 落下攻撃)
- 2.458 通常 (Assassin_Junior, 自然死)
- 2.459 通常 (Assassin_Junior, 落下死)
- 2.460 濡死 (Assassin_Junior, 死亡)
- 2.461 囃し立てる (Lynel_Middle, 騒ぐ)
- 2.462 見失い (Assassin_Middle_Azito_DLC, 通常)
- 2.463 後行動 (Assassin_Middle_Azito_DLC, 焼死リアクション)
- 2.464 後行動 (Assassin_Middle_Azito_DLC, 追跡)
- 2.465 後行動 (Assassin_Middle_Azito_DLC, 凍死)
- 2.466 先行動 (Assassin_Middle_Azito_DLC, 見張りレール点到達)
- 2.467 先行動 (Assassin_Middle_Azito_DLC, 攻撃反応)
- 2.468 先行動 (Assassin_Middle_Azito_DLC, 撤退)
- 2.469 先行動 (Assassin_Middle_Azito_DLC, 転移)
- 2.470 先行動 (Assassin_Middle_Azito_DLC, 被暗殺)
- 2.471 先行動 (Assassin_Middle_Azito_DLC, 被暗殺死亡)
- 2.472 地上 (Assassin_Middle_Azito_DLC, 転移)
- 2.473 通常 (Assassin_Middle_Azito_DLC, 自然死)
- 2.474 濡死 (Assassin_Middle_Azito_DLC, 死亡)
- 2.475 連絡 (Assassin_Middle_Azito_DLC, 視界気づき)
- 2.476 リアクション (Octarock_Sand, 地中待機)
- 2.477 水上 (Octarock_Sand, 感電死)
- 2.478 水上 (Octarock_Sand, 焼死)
- 2.479 水上 (Octarock_Sand, 体内爆破後行動)
- 2.480 水上 (Octarock_Sand, 体内爆発死亡後行動)
- 2.481 水上 (Octarock_Sand, 体内爆発死亡先行動)
- 2.482 生成中 (Octarock_Sand, リロード)
- 2.483 先行動 (Octarock_Sand, 擬態待機リアクション)
- 2.484 先行動 (Octarock_Sand, 地中撤退)
- 2.485 先行動 (Octarock_Sand, 地中撤退行動)
- 2.486 飛び出す (Octarock_Sand, カツラ攻撃反応)
- 2.487 飛び出す (Octarock_Sand, 擬態)
- 2.488 飛び出す (Octarock_Sand, 擬態カツラ攻撃反応)
- 2.489 未発見 (Octarock_Sand, 擬態攻撃反応)
- 2.490 未発見 (Octarock_Sand, 攻撃反応)
- 2.491 回転後退終了 (Guardian_Mini_DetachLineBeam, 回転攻撃)
- 2.492 回転終了 (Guardian_Mini_DetachLineBeam, 回転攻撃)
- 2.493 崖でない (Guardian_Mini_DetachLineBeam, 回転予兆)
- 2.494 後行動 (Guardian_Mini_DetachLineBeam, 炎上)
- 2.495 後行動 (Guardian_Mini_DetachLineBeam, 崖である)
- 2.496 後行動 (Guardian_Mini_DetachLineBeam, 終了)
- 2.497 後行動 (Guardian_Mini_DetachLineBeam, 諦め)
- 2.498 後行動 (Guardian_Mini_DetachLineBeam, 変形前炎上)
- 2.499 後行動 (Guardian_Mini_DetachLineBeam, 変形前武器切替)
- 2.500 後行動 (Guardian_Mini_DetachLineBeam, 変形前痺れ)
- 2.501 後行動 (Guardian_Mini_DetachLineBeam, 未発見)
- 2.502 後行動 (Guardian_Mini_DetachLineBeam, 痺れ)
- 2.503 終了 (Guardian_Mini_DetachLineBeam, チャンス)
- 2.504 終了 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)
- 2.505 切替終了 (Guardian_Mini_DetachLineBeam, 武器切替)
- 2.506 先行動 (Guardian_Mini_DetachLineBeam, チャンス)
- 2.507 先行動 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)
- 2.508 先行動 (Guardian_Mini_DetachLineBeam, 終了)
- 2.509 先行動 (Guardian_Mini_DetachLineBeam, 瀕死)
- 2.510 先行動 (Guardian_Mini_DetachLineBeam, 変形前)
- 2.511 先行動 (Guardian_Mini_DetachLineBeam, 変形前_0)
- 2.512 戦闘開始 (Guardian_Mini_DetachLineBeam, 最終段階)
- 2.513 戦闘攻撃終了 (Guardian_Mini_DetachLineBeam, 第二段階反撃)
- 2.514 戦闘予兆開始 (Guardian_Mini_DetachLineBeam, 最終段階)
- 2.515 戦闘予兆終了 (Guardian_Mini_DetachLineBeam, 第二段階反撃)
- 2.516 突進停止 (Guardian_Mini_DetachLineBeam, 回転攻撃)
- 2.517 反撃終了 (Guardian_Mini_DetachLineBeam, 第二段階)
- 2.518 変形後 (Guardian_Mini_DetachLineBeam, 後行動)
- 2.519 変形後 (Guardian_Mini_DetachLineBeam, 切替開始)
- 2.520 停止 (Animal_SunazarashiSP_B, Root)
- 2.521 後行動 (Enemy_SandwormR, 該当)
- 2.522 先行動 (Enemy_SandwormR, 該当)
- 2.523 先行動 (Enemy_SandwormR, 怒り待機へ)
- 2.524 非該当 (Enemy_SandwormR, 威嚇)
- 2.525 いる (Lizalfos_Bone, 音気づき)
- 2.526 横になる (Lizalfos_Bone, バラバラ待機)
- 2.527 暇つぶし (Lizalfos_Bone, 慌て)
- 2.528 喜ぶ (Lizalfos_Bone, 疑似餌発見)
- 2.529 見まわす (Lizalfos_Bone, 戦闘探し)
- 2.530 呼ぶ (Lizalfos_Bone, 燃焼仲間招来)
- 2.531 後行動 (Lizalfos_Bone, マスクではなかった)
- 2.532 後行動 (Lizalfos_Bone, 後行動_0)
- 2.533 後行動 (Lizalfos_Bone, 水上痺れ)
- 2.534 行動 (Lizalfos_Bone, NPC撃破歓喜)
- 2.535 行動 (Lizalfos_Bone, 後行動)
- 2.536 行動A (Lizalfos_Bone, 先行動)
- 2.537 行動B (Lizalfos_Bone, 先行動)
- 2.538 索敵 (Lizalfos_Bone, 慌て)
- 2.539 子0 (Lizalfos_Bone, バラバラ起き上がり)
- 2.540 生存者無 (Lizalfos_Bone, 待機)
- 2.541 先行動 (Lizalfos_Bone, 朝が来た)
- 2.542 先行動 (Lizalfos_Bone, 被暗殺)
- 2.543 待機 (Lizalfos_Bone, 生存者無)
- 2.544 探す (Lizalfos_Bone, 緊急探し)
- 2.545 湧出 (Lizalfos_Bone, 近接湧出)
- 2.546 ダウン (Priest_Boss_Giant, 子0_0)
- 2.547 空中 (Priest_Boss_Giant, 子0)
- 2.548 空中 (Priest_Boss_Giant, 子0_0)
- 2.549 後行動 (Priest_Boss_Giant, 接地状態)
- 2.550 後行動 (Priest_Boss_Giant, 第四段階)
- 2.551 攻撃 (Priest_Boss_Giant, 分身投げ_0)
- 2.552 攻撃終了 (Priest_Boss_Giant, 鉄球投げ)
- 2.553 先行動 (Priest_Boss_Giant, ダウン)
- 2.554 先行動 (Priest_Boss_Giant, 攻撃後_0)
- 2.555 先行動 (Priest_Boss_Giant, 接地状態)
- 2.556 先行動 (Priest_Boss_Giant, 第四段階)
- 2.557 ジャストガード (Moriblin_Blue, 基本挙動)
- 2.558 雨 (Moriblin_Blue, 座り天候変化)
- 2.559 雨 (Moriblin_Blue, 徘徊天候変化)
- 2.560 暇つぶし (Moriblin_Blue, 慌て)
- 2.561 暇つぶし (Moriblin_Blue, 単純徘徊)
- 2.562 喜ぶ (Moriblin_Blue, 疑似餌発見)
- 2.563 見まわす (Moriblin_Blue, 戦闘探し)
- 2.564 後行動 (Moriblin_Blue, ダンス)
- 2.565 後行動 (Moriblin_Blue, マスクではなかった)
- 2.566 後行動 (Moriblin_Blue, 後行動_0)
- 2.567 後行動 (Moriblin_Blue, 行動_0)
- 2.568 後行動 (Moriblin_Blue, 座る)
- 2.569 後行動 (Moriblin_Blue, 子0_0)
- 2.570 後行動 (Moriblin_Blue, 食事)
- 2.571 後行動 (Moriblin_Blue, 先行動_0)
- 2.572 行動 (Moriblin_Blue, 後行動)
- 2.573 行動 (Moriblin_Blue, 行動A)
- 2.574 行動B (Moriblin_Blue, 先行動)
- 2.575 索敵 (Moriblin_Blue, 慌て)
- 2.576 索敵 (Moriblin_Blue, 単純徘徊)
- 2.577 子0 (Moriblin_Blue, 先行動_1)
- 2.578 雪 (Moriblin_Blue, 座り天候変化)
- 2.579 雪 (Moriblin_Blue, 徘徊天候変化)
- 2.580 先行動 (Moriblin_Blue, 威嚇待機)
- 2.581 先行動 (Moriblin_Blue, 行動B)
- 2.582 先行動 (Moriblin_Blue, 団欒騒ぎ)
- 2.583 先行動 (Moriblin_Blue, 被暗殺)
- 2.584 待機 (Moriblin_Blue, 呼びかけ)
- 2.585 待機 (Moriblin_Blue, 立ち話)
- 2.586 探す (Moriblin_Blue, 緊急探索)
- 2.587 後行動 (Chuchu_Middle, ジャンプ)
- 2.588 後行動 (Chuchu_Middle, 徘徊ジャンプ)
- 2.589 後行動 (Chuchu_Middle, 痺れ)
- 2.590 子0 (Chuchu_Middle, ハイジャンプ直前)
- 2.591 子0 (Chuchu_Middle, 体当たり直後)
- 2.592 子0 (Chuchu_Middle, 体当たり直前)
- 2.593 先行動 (Chuchu_Middle, アイス攻撃着地待機)
- 2.594 先行動 (Chuchu_Middle, エレキ放出攻撃着地待機)
- 2.595 地上 (Chuchu_Middle, 空中湧出)
- 2.596 中行動 (Chuchu_Middle, 攻撃予兆ジャンプ)
- 2.597 ダメージ (DomesticAnimalWait, リアクション)
- 2.598 炎上 (DomesticAnimalWait, リアクション)
- 2.599 行動 (DomesticAnimalWait, Action1)
- 2.600 立ち上がる (NpcTravelerWarriorRider, 安全確認)
- 2.601 ジャストガード (Stal_Moriblin_Bone, 基本挙動)
- 2.602 横になる (Stal_Moriblin_Bone, バラバラ待機)
- 2.603 暇つぶし (Stal_Moriblin_Bone, 慌て)
- 2.604 喜ぶ (Stal_Moriblin_Bone, 疑似餌発見)
- 2.605 見まわす (Stal_Moriblin_Bone, 戦闘探し)
- 2.606 後行動 (Stal_Moriblin_Bone, マスクではなかった)
- 2.607 後行動 (Stal_Moriblin_Bone, 後行動_0)
- 2.608 後行動 (Stal_Moriblin_Bone, 行動_0)
- 2.609 後行動 (Stal_Moriblin_Bone, 子0_0)
- 2.610 後行動 (Stal_Moriblin_Bone, 先行動_0)
- 2.611 行動 (Stal_Moriblin_Bone, 後行動)
- 2.612 行動 (Stal_Moriblin_Bone, 行動A)
- 2.613 行動B (Stal_Moriblin_Bone, 先行動)
- 2.614 索敵 (Stal_Moriblin_Bone, 慌て)
- 2.615 子0 (Stal_Moriblin_Bone, バラバラ起き上がり)
- 2.616 生存者無 (Stal_Moriblin_Bone, 待機)
- 2.617 先行動 (Stal_Moriblin_Bone, 威嚇待機)
- 2.618 先行動 (Stal_Moriblin_Bone, 行動B)
- 2.619 先行動 (Stal_Moriblin_Bone, 朝が来た)
- 2.620 先行動 (Stal_Moriblin_Bone, 被暗殺)
- 2.621 探す (Stal_Moriblin_Bone, 緊急探索)
- 2.622 湧出 (Stal_Moriblin_Bone, 近接湧出)
- 2.623 後行動 (Enemy_Ganon, 氷柱)
- 2.624 終了 (Enemy_Ganon, 弓矢攻撃)
- 2.625 準備 (Enemy_Ganon, 弓矢攻撃)
- 2.626 ジャストガード (SiteBossSword, リアクション_0)
- 2.627 移動開始 (SiteBossSword, 後行動)
- 2.628 移動開始 (SiteBossSword, 先行動)
- 2.629 移動開始 (SiteBossSword, 先行動_0)
- 2.630 移動開始 (SiteBossSword, 先行動_1)
- 2.631 大ダメージ (SiteBossSword, ふっとび)
- 2.632 子1 (SiteBossBowR, 準備)
- 2.633 子機発射 (SiteBossBowR, 反射弾)
- 2.634 終了 (SiteBossBowR, 通常弾)
- 2.635 終了 (SiteBossBowR, 天空弾)
- 2.636 終了 (SiteBossBowR, 反射弾)
- 2.637 準備 (SiteBossBowR, 疾風弾)
- 2.638 準備 (SiteBossBowR, 天空弾)
- 2.639 準備 (SiteBossBowR, 反射弾)
- 2.640 大ダメージ (SiteBossBowR, ふっとび)
- 2.641 生成中 (IceMakerBlock, 通常)
- 2.642 隠れる (Octarock_Snow, 隠れ待機)
- 2.643 隠れる (Octarock_Snow, 地上隠れ逃走)
- 2.644 後行動 (Octarock_Snow, 前方回り込み)
- 2.645 後行動 (Octarock_Snow, 地上隠れオクタ砲)
- 2.646 後行動 (Octarock_Snow, 地上隠れ撃破)
- 2.647 子所持 (Octarock_Snow, 隠れる)
- 2.648 子所持 (Octarock_Snow, 飛び出す)
- 2.649 水上 (Octarock_Snow, 感電死)
- 2.650 水上 (Octarock_Snow, 焼死)
- 2.651 水上 (Octarock_Snow, 体内爆破後行動)
- 2.652 水上 (Octarock_Snow, 体内爆発死亡後行動)
- 2.653 水上 (Octarock_Snow, 体内爆発死亡先行動)
- 2.654 生成中 (Octarock_Snow, カツラ攻撃反応)
- 2.655 生成中 (Octarock_Snow, リロード)
- 2.656 先行動 (Octarock_Snow, 隠れてリロード)
- 2.657 先行動 (Octarock_Snow, 攻撃後逃走終了)
- 2.658 先行動 (Octarock_Snow, 地上隠れ撃破)
- 2.659 先行動 (Octarock_Snow, 地上近づき)
- 2.660 先行動 (Octarock_Snow, 地中逃走)
- 2.661 飛び出す (Octarock_Snow, カツラ攻撃反応)
- 2.662 飛び出す (Octarock_Snow, 隠れ待機)
- 2.663 飛び出す (Octarock_Snow, 通常)
- 2.664 起き上がる (NpcHorseReceptionist, 安全確認)
- 2.665 後行動 (GoronHeroDescendent, ジャンプ準備)
- 2.666 囃し立てる (Lynel, 騒ぐ)
- 2.667 立ち上がる (NpcStrangeBeacon2, 安全確認)
- 2.668 リアクション (Octarock_Stone, ガード待機)
- 2.669 後行動 (Octarock_Stone, ガード開始)
- 2.670 後行動 (Octarock_Stone, 地上隠れ撃破)
- 2.671 高速ガード開始 (Octarock_Stone, 発見行動)
- 2.672 水上 (Octarock_Stone, 感電死)
- 2.673 水上 (Octarock_Stone, 焼死)
- 2.674 水上 (Octarock_Stone, 体内爆破後行動)
- 2.675 水上 (Octarock_Stone, 体内爆発死亡後行動)
- 2.676 水上 (Octarock_Stone, 体内爆発死亡先行動)
- 2.677 生成中 (Octarock_Stone, カツラ攻撃反応)
- 2.678 生成中 (Octarock_Stone, リロード)
- 2.679 先行動 (Octarock_Stone, 隠れてリロード)
- 2.680 先行動 (Octarock_Stone, 地上隠れ撃破)
- 2.681 飛び出す (Octarock_Stone, 通常)
- 2.682 起き上がる (NpcUseBasicSignal, 安全確認)
- 2.683 子0 (StalForestGiant, 横なぎ攻撃)
- 2.684 子0 (StalForestGiant, 崩れる)
- 2.685 子3 (StalForestGiant, 槍突き攻撃)
- 2.686 組みあがる (StalForestGiant, 崩れ待機)
- 2.687 回転後退終了 (Guardian_Mini, 回転攻撃)
- 2.688 回転終了 (Guardian_Mini, 回転攻撃)
- 2.689 崖でない (Guardian_Mini, 回転予兆)
- 2.690 後行動 (Guardian_Mini, 炎上)
- 2.691 後行動 (Guardian_Mini, 崖である)
- 2.692 後行動 (Guardian_Mini, 終了)
- 2.693 後行動 (Guardian_Mini, 諦め)
- 2.694 後行動 (Guardian_Mini, 変形前炎上)
- 2.695 後行動 (Guardian_Mini, 変形前武器切替)
- 2.696 後行動 (Guardian_Mini, 変形前痺れ)
- 2.697 後行動 (Guardian_Mini, 未発見)
- 2.698 後行動 (Guardian_Mini, 痺れ)
- 2.699 終了 (Guardian_Mini, チャンス)
- 2.700 終了 (Guardian_Mini, リアクション時のチャンス)
- 2.701 切替終了 (Guardian_Mini, 武器切替)
- 2.702 先行動 (Guardian_Mini, チャンス)
- 2.703 先行動 (Guardian_Mini, リアクション時のチャンス)
- 2.704 先行動 (Guardian_Mini, 終了)
- 2.705 先行動 (Guardian_Mini, 瀕死)
- 2.706 先行動 (Guardian_Mini, 変形前)
- 2.707 先行動 (Guardian_Mini, 変形前_0)
- 2.708 戦闘開始 (Guardian_Mini, 最終段階)
- 2.709 戦闘攻撃終了 (Guardian_Mini, 第二段階反撃)
- 2.710 戦闘予兆開始 (Guardian_Mini, 最終段階)
- 2.711 戦闘予兆終了 (Guardian_Mini, 第二段階反撃)
- 2.712 突進停止 (Guardian_Mini, 回転攻撃)
- 2.713 反撃終了 (Guardian_Mini, 第二段階)
- 2.714 変形後 (Guardian_Mini, 後行動)
- 2.715 変形後 (Guardian_Mini, 切替開始)
- 2.716 後行動 (Chuchu_Senior, ジャンプ)
- 2.717 後行動 (Chuchu_Senior, 徘徊ジャンプ)
- 2.718 後行動 (Chuchu_Senior, 痺れ)
- 2.719 子0 (Chuchu_Senior, ハイジャンプ直前)
- 2.720 子0 (Chuchu_Senior, 体当たり直後)
- 2.721 子0 (Chuchu_Senior, 体当たり直前)
- 2.722 先行動 (Chuchu_Senior, アイス攻撃着地待機)
- 2.723 先行動 (Chuchu_Senior, エレキ放出攻撃着地待機)
- 2.724 地上 (Chuchu_Senior, 空中湧出)
- 2.725 中行動 (Chuchu_Senior, 攻撃予兆ジャンプ)
- 2.726 いる (Lizalfos_Senior, 音気づき)
- 2.727 雨 (Lizalfos_Senior, 座り天候変化)
- 2.728 雨 (Lizalfos_Senior, 単純徘徊)
- 2.729 暇つぶし (Lizalfos_Senior, 慌て)
- 2.730 喜ぶ (Lizalfos_Senior, 疑似餌発見)
- 2.731 見まわす (Lizalfos_Senior, 戦闘探し)
- 2.732 呼ぶ (Lizalfos_Senior, 燃焼仲間招来)
- 2.733 後行動 (Lizalfos_Senior, ダンス)
- 2.734 後行動 (Lizalfos_Senior, マスクではなかった)
- 2.735 後行動 (Lizalfos_Senior, 後行動_0)
- 2.736 後行動 (Lizalfos_Senior, 座る)
- 2.737 後行動 (Lizalfos_Senior, 水上痺れ)
- 2.738 行動 (Lizalfos_Senior, NPC撃破歓喜)
- 2.739 行動 (Lizalfos_Senior, 団欒騒ぎ行動)
- 2.740 行動A (Lizalfos_Senior, 暇つぶし)
- 2.741 行動A (Lizalfos_Senior, 索敵)
- 2.742 行動A (Lizalfos_Senior, 先行動)
- 2.743 行動B (Lizalfos_Senior, 先行動)
- 2.744 索敵 (Lizalfos_Senior, 慌て)
- 2.745 雪 (Lizalfos_Senior, 座り天候変化)
- 2.746 雪 (Lizalfos_Senior, 単純徘徊)
- 2.747 先行動 (Lizalfos_Senior, 被暗殺)
- 2.748 待機 (Lizalfos_Senior, 呼びかけ)
- 2.749 待機 (Lizalfos_Senior, 立ち呼びかけ)
- 2.750 探す (Lizalfos_Senior, 緊急探し)
- 2.751 大ダメージ (SiteBossLswordR, ふっとび)
- 2.752 ジャストガード (SiteBossSwordR, リアクション_0)
- 2.753 移動開始 (SiteBossSwordR, 後行動)
- 2.754 移動開始 (SiteBossSwordR, 先行動)
- 2.755 移動開始 (SiteBossSwordR, 先行動_0)
- 2.756 移動開始 (SiteBossSwordR, 先行動_1)
- 2.757 大ダメージ (SiteBossSwordR, ふっとび)
- 2.758 起き上がる (NpcVisibleTogglable, 安全確認)
- 2.759 起き上がる (NpcTebaTraining, 安全確認)
- 2.760 横になる (Golem_Little_Ice, 初期待機)
- 2.761 子0 (Golem_Little_Ice, 初期待機起き上がる)
- 2.762 後行動 (Assassin_Junior_Shooter, ラグドール中)
- 2.763 後行動 (Assassin_Junior_Shooter, 感電死)
- 2.764 後行動 (Assassin_Junior_Shooter, 焼死リアクション)
- 2.765 後行動 (Assassin_Junior_Shooter, 凍死)
- 2.766 後行動 (Assassin_Junior_Shooter, 湧出)
- 2.767 行動 (Assassin_Junior_Shooter, 地上)
- 2.768 先行動 (Assassin_Junior_Shooter, 戦闘攻撃)
- 2.769 先行動 (Assassin_Junior_Shooter, 撤退)
- 2.770 先行動 (Assassin_Junior_Shooter, 転移)
- 2.771 先行動 (Assassin_Junior_Shooter, 転移移動)
- 2.772 先行動 (Assassin_Junior_Shooter, 被暗殺)
- 2.773 先行動 (Assassin_Junior_Shooter, 変身デモ)
- 2.774 浅瀬 (Assassin_Junior_Shooter, 後行動)
- 2.775 地上 (Assassin_Junior_Shooter, 後行動)
- 2.776 通常 (Assassin_Junior_Shooter, 自然死)
- 2.777 通常 (Assassin_Junior_Shooter, 落下死)
- 2.778 濡死 (Assassin_Junior_Shooter, 死亡)
- 2.779 起き上がる (NpcMamonoShop, 安全確認)
- 2.780 後行動 (Assassin_Junior_Azito_Shooter, ラグドール中)
- 2.781 後行動 (Assassin_Junior_Azito_Shooter, 感電死)
- 2.782 後行動 (Assassin_Junior_Azito_Shooter, 焼死リアクション)
- 2.783 後行動 (Assassin_Junior_Azito_Shooter, 凍死)
- 2.784 行動 (Assassin_Junior_Azito_Shooter, 地上)
- 2.785 先行動 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)
- 2.786 先行動 (Assassin_Junior_Azito_Shooter, 撤退)
- 2.787 先行動 (Assassin_Junior_Azito_Shooter, 転移)
- 2.788 先行動 (Assassin_Junior_Azito_Shooter, 転移移動)
- 2.789 先行動 (Assassin_Junior_Azito_Shooter, 被暗殺)
- 2.790 先行動 (Assassin_Junior_Azito_Shooter, 変身デモ)
- 2.791 浅瀬 (Assassin_Junior_Azito_Shooter, 後行動)
- 2.792 地上 (Assassin_Junior_Azito_Shooter, デモ中)
- 2.793 地上 (Assassin_Junior_Azito_Shooter, 後行動)
- 2.794 通常 (Assassin_Junior_Azito_Shooter, 自然死)
- 2.795 通常 (Assassin_Junior_Azito_Shooter, 落下死)
- 2.796 濡死 (Assassin_Junior_Azito_Shooter, 死亡)
- 2.797 立ち上がる (NpcWarrior, 安全確認)
- 2.798 ケミカル消失 (Golem, ひるみ)
- 2.799 横になる (Golem, 初期待機)
- 2.800 子0 (Golem, 初期待機起き上がる)
- 2.801 子0 (Golem, 振り落し攻撃)
- 2.802 横になる (Golem_Little_Fire, 初期待機)
- 2.803 子0 (Golem_Little_Fire, 初期待機起き上がる)
- 2.804 起き上がる (NpcChaseBlueFire, 安全確認)
- 2.805 起き上がる (NpcTraveler, 安全確認)
- 2.806 起き上がる (NpcArtist, 安全確認)
- 2.807 起き上がる (NpcClerk, 安全確認)
- 2.808 子1 (Stal_Bokoblin_Head, 死亡)
- 2.809 先行動 (Stal_Bokoblin_Head, 死亡生成)
- 2.810 先行動 (Stal_Bokoblin_Head, 特殊挙動)
- 2.811 溺死 (Stal_Bokoblin_Head, 死亡)
- 2.812 濡死 (Stal_Bokoblin_Head, 死亡)
- 2.813 被暗殺 (Stal_Bokoblin_Head, 死亡)
- 2.814 落下死 (Stal_Bokoblin_Head, リアクション)
- 2.815 大ダメージ (SiteBossLswordCastle, ふっとび)
- 2.816 Demo_Stop (SunazarashiSP)
- 2.817 いる (Lizalfos_Middle, 音気づき)
- 2.818 雨 (Lizalfos_Middle, 座り天候変化)
- 2.819 雨 (Lizalfos_Middle, 単純徘徊)
- 2.820 暇つぶし (Lizalfos_Middle, 慌て)
- 2.821 喜ぶ (Lizalfos_Middle, 疑似餌発見)
- 2.822 見まわす (Lizalfos_Middle, 戦闘探し)
- 2.823 呼ぶ (Lizalfos_Middle, 燃焼仲間招来)
- 2.824 後行動 (Lizalfos_Middle, ダンス)
- 2.825 後行動 (Lizalfos_Middle, マスクではなかった)
- 2.826 後行動 (Lizalfos_Middle, 後行動_0)
- 2.827 後行動 (Lizalfos_Middle, 座る)
- 2.828 後行動 (Lizalfos_Middle, 水上痺れ)
- 2.829 行動 (Lizalfos_Middle, NPC撃破歓喜)
- 2.830 行動 (Lizalfos_Middle, 団欒騒ぎ行動)
- 2.831 行動A (Lizalfos_Middle, 暇つぶし)
- 2.832 行動A (Lizalfos_Middle, 索敵)
- 2.833 行動A (Lizalfos_Middle, 先行動)
- 2.834 行動B (Lizalfos_Middle, 先行動)
- 2.835 索敵 (Lizalfos_Middle, 慌て)
- 2.836 雪 (Lizalfos_Middle, 座り天候変化)
- 2.837 雪 (Lizalfos_Middle, 単純徘徊)
- 2.838 先行動 (Lizalfos_Middle, 被暗殺)
- 2.839 待機 (Lizalfos_Middle, 呼びかけ)
- 2.840 待機 (Lizalfos_Middle, 立ち呼びかけ)
- 2.841 探す (Lizalfos_Middle, 緊急探し)
- 2.842 いる (Lizalfos_Ice, 音気づき)
- 2.843 雨 (Lizalfos_Ice, 座り天候変化)
- 2.844 雨 (Lizalfos_Ice, 単純徘徊)
- 2.845 暇つぶし (Lizalfos_Ice, 慌て)
- 2.846 喜ぶ (Lizalfos_Ice, 疑似餌発見)
- 2.847 見まわす (Lizalfos_Ice, 戦闘探し)
- 2.848 呼ぶ (Lizalfos_Ice, 燃焼仲間招来)
- 2.849 後行動 (Lizalfos_Ice, ダンス)
- 2.850 後行動 (Lizalfos_Ice, マスクではなかった)
- 2.851 後行動 (Lizalfos_Ice, 後行動_0)
- 2.852 後行動 (Lizalfos_Ice, 座る)
- 2.853 後行動 (Lizalfos_Ice, 水上痺れ)
- 2.854 行動 (Lizalfos_Ice, NPC撃破歓喜)
- 2.855 行動 (Lizalfos_Ice, 団欒騒ぎ行動)
- 2.856 行動A (Lizalfos_Ice, 暇つぶし)
- 2.857 行動A (Lizalfos_Ice, 索敵)
- 2.858 行動A (Lizalfos_Ice, 先行動)
- 2.859 行動B (Lizalfos_Ice, 先行動)
- 2.860 索敵 (Lizalfos_Ice, 慌て)
- 2.861 雪 (Lizalfos_Ice, 座り天候変化)
- 2.862 雪 (Lizalfos_Ice, 単純徘徊)
- 2.863 先行動 (Lizalfos_Ice, 被暗殺)
- 2.864 待機 (Lizalfos_Ice, 呼びかけ)
- 2.865 待機 (Lizalfos_Ice, 立ち呼びかけ)
- 2.866 探す (Lizalfos_Ice, 緊急探し)
- 2.867 起き上がる (NpcUmayadoMaster, 安全確認)
- 2.868 子1 (Stal_Giant_Eye, 死亡)
- 2.869 子1 (Stal_Giant_Eye, 小ダメージ)
- 2.870 先行動 (Stal_Giant_Eye, 死亡生成)
- 2.871 先行動 (Stal_Giant_Eye, 特殊挙動)
- 2.872 溺死 (Stal_Giant_Eye, 死亡)
- 2.873 濡死 (Stal_Giant_Eye, 死亡)
- 2.874 被暗殺 (Stal_Giant_Eye, 死亡)
- 2.875 落下死 (Stal_Giant_Eye, リアクション)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
マスクだった (Stal_Bokoblin_Junior_Body, 気づき)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
横になる (Stal_Bokoblin_Junior_Body, バラバラ待機)
Name |
Value
|
ASName |
StalLie
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
暇つぶし (Stal_Bokoblin_Junior_Body, 臨戦体制)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Stal_Bokoblin_Junior_Body, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Stal_Bokoblin_Junior_Body, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Stal_Bokoblin_Junior_Body, マスクだった)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
後行動 (Stal_Bokoblin_Junior_Body, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
後行動 (Stal_Bokoblin_Junior_Body, 餌発見)
Name |
Value
|
ASName |
EatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Stal_Bokoblin_Junior_Body, 振りまわし攻撃終わり)
Name |
Value
|
ASName |
AttackRotationEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Stal_Bokoblin_Junior_Body, 痺れ)
Name |
Value
|
ASName |
ElectricReturn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
行動 (Stal_Bokoblin_Junior_Body, 後行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
行動 (Stal_Bokoblin_Junior_Body, 行動A)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動 (Stal_Bokoblin_Junior_Body, 囃し立てる)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動B (Stal_Bokoblin_Junior_Body, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Stal_Bokoblin_Junior_Body, 臨戦体制)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Stal_Bokoblin_Junior_Body, バラバラ起き上がり)
Name |
Value
|
ASName |
Unite
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
水死 (Stal_Bokoblin_Junior_Body, 投げつけられ)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
生存者無 (Stal_Bokoblin_Junior_Body, 待機)
Name |
Value
|
ASName |
DeadCheckWait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Stal_Bokoblin_Junior_Body, 朝が来た)
Name |
Value
|
ASName |
PreDie
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Stal_Bokoblin_Junior_Body, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Stal_Bokoblin_Junior_Body, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
湧出 (Stal_Bokoblin_Junior_Body, 近接湧出)
Name |
Value
|
ASName |
UnderGroundAppear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
解除 (Priest_Boss_ShadowClone, バナナモード)
Name |
Value
|
ASName |
BananaPanicEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone, 後行動_4)
Name |
Value
|
ASName |
TeleportEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone, 地上)
Name |
Value
|
ASName |
TeleportEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone, 地上_0)
Name |
Value
|
ASName |
FallAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone, 地上_4)
Name |
Value
|
ASName |
TeleportEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone, 分身投げ着地)
Name |
Value
|
ASName |
CallCloneKickEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
陣形作成_消える (Priest_Boss_ShadowClone, シンクロ共通)
Name |
Value
|
ASName |
TeleportStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
陣形作成_消える (Priest_Boss_ShadowClone, 一列突進)
Name |
Value
|
ASName |
TeleportStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_ShadowClone, ふっとび)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_ShadowClone, 後行動_1)
Name |
Value
|
ASName |
FallAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_ShadowClone, 攻撃_1)
Name |
Value
|
ASName |
FallAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_ShadowClone, 転移)
Name |
Value
|
ASName |
TeleportStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
Name |
Value
|
ASName |
BowShootAttackEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Priest_Boss_ShadowClone, 弓矢攻撃)
Name |
Value
|
ASName |
BowShootAttackEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Priest_Boss_ShadowClone, 後行動_3)
Name |
Value
|
ASName |
TeleportEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ガード (Assassin_Senior, リアクション_0)
Name |
Value
|
ASName |
FastGuard
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダメージ (Assassin_Senior, ふっとび)
Name |
Value
|
ASName |
HeadGroundDamage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダメージ (Assassin_Senior, 気絶)
Name |
Value
|
ASName |
HeadGroundDamage
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がり (Assassin_Senior, スタン)
Name |
Value
|
ASName |
HeadGroundEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Senior, リアクション復帰移動完了)
Name |
Value
|
ASName |
BarrierFirst
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Senior, 後行動)
Name |
Value
|
ASName |
AppearEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Assassin_Senior, 撤退)
Name |
Value
|
ASName |
Teleport
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Senior, 後行動_0)
Name |
Value
|
ASName |
Appear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Assassin_Senior, 絶対防御の構え)
Name |
Value
|
ASName |
Guard
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Senior, 遠距離)
Name |
Value
|
ASName |
BarrierFirst
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
地上 (Assassin_Senior, 転移)
Name |
Value
|
ASName |
AppearEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
撤退 (Assassin_Senior, 通常)
Name |
Value
|
ASName |
Teleport
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (SiteBossBow, 準備)
Name |
Value
|
ASName |
Attack_Normal_Start
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子機発射 (SiteBossBow, 反射弾)
Name |
Value
|
ASName |
Attack_Reflect
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
終了 (SiteBossBow, 通常弾)
Name |
Value
|
ASName |
Attack_Normal_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
終了 (SiteBossBow, 天空弾)
Name |
Value
|
ASName |
Attack_Normal_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
終了 (SiteBossBow, 反射弾)
Name |
Value
|
ASName |
Attack_Normal_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (SiteBossBow, 疾風弾)
Name |
Value
|
ASName |
Attack_Chemical_Shot_Start
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (SiteBossBow, 天空弾)
Name |
Value
|
ASName |
Attack_Normal_Start
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (SiteBossBow, 反射弾)
Name |
Value
|
ASName |
Attack_Normal_Start
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
大ダメージ (SiteBossBow, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpear, パターン0)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpear, パターン1)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpear, パターン2)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpear, パターン3)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
大ダメージ (SiteBossSpear, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (NpcHearts, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
隠れる (Octarock_Forest, 隠れ待機)
Name |
Value
|
ASName |
HideLookToHide
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
隠れる (Octarock_Forest, 地上隠れ逃走)
Name |
Value
|
ASName |
EscapeStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Forest, 地上隠れオクタ砲)
Name |
Value
|
ASName |
HideAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Forest, 地上隠れ撃破)
Name |
Value
|
ASName |
HideLookEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子所持 (Octarock_Forest, 隠れる)
Name |
Value
|
ASName |
HideStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子所持 (Octarock_Forest, 飛び出す)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
水上 (Octarock_Forest, 感電死)
Name |
Value
|
ASName |
Electric
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Forest, 焼死)
Name |
Value
|
ASName |
Burn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Forest, 体内爆破後行動)
Name |
Value
|
ASName |
VacuumBombDamageEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Forest, 体内爆発死亡後行動)
Name |
Value
|
ASName |
DieEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Forest, 体内爆発死亡先行動)
Name |
Value
|
ASName |
BombDieStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
生成中 (Octarock_Forest, カツラ攻撃反応)
Name |
Value
|
ASName |
HideLookEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
生成中 (Octarock_Forest, リロード)
Name |
Value
|
ASName |
ItemResetStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Forest, 隠れてリロード)
Name |
Value
|
ASName |
Disappear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Forest, 地上隠れ撃破)
Name |
Value
|
ASName |
HideLookStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Forest, 地上近づき)
Name |
Value
|
ASName |
HideEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Forest, 地中逃走)
Name |
Value
|
ASName |
ItemResetStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
飛び出す (Octarock_Forest, カツラ攻撃反応)
Name |
Value
|
ASName |
HideLookStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
飛び出す (Octarock_Forest, 隠れ待機)
Name |
Value
|
ASName |
HideLookStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
飛び出す (Octarock_Forest, 通常)
Name |
Value
|
ASName |
HideEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
起き上がる (NpcRunner, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ケミカル消失 (Enemy_Golem_Fire_R, ひるみ)
Name |
Value
|
ASName |
LargeDamage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
横になる (Enemy_Golem_Fire_R, 初期待機)
Name |
Value
|
ASName |
LieForwardA
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Enemy_Golem_Fire_R, 初期待機起き上がる)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Enemy_Golem_Fire_R, 振り落し攻撃)
Name |
Value
|
ASName |
Flick
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (ForestGiant_Middle, 横なぎ攻撃)
Name |
Value
|
ASName |
AttackSwing
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子3 (ForestGiant_Middle, 槍突き攻撃)
Name |
Value
|
ASName |
AttackThrust
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (ForestGiant_Middle, 起き上がる)
Name |
Value
|
ASName |
WakeUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
いる (Lizalfos, 音気づき)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
暇つぶし (Lizalfos, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
喜ぶ (Lizalfos, 疑似餌発見)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Lizalfos, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Lizalfos, 後行動_0)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos, 水上痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Lizalfos, NPC撃破歓喜)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
行動 (Lizalfos, 団欒騒ぎ行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos, 暇つぶし)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos, 索敵)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos, 先行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Lizalfos, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 立ち呼びかけ)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Lizalfos, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
感電死 (Enemy_AirOctarock, 死亡)
Name |
Value
|
ASName |
Thunder
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (Stal_Lizalfos_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
先行動 (Stal_Lizalfos_Head, 死亡生成)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
先行動 (Stal_Lizalfos_Head, 特殊挙動)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
溺死 (Stal_Lizalfos_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
濡死 (Stal_Lizalfos_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
被暗殺 (Stal_Lizalfos_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
落下死 (Stal_Lizalfos_Head, リアクション)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
大ダメージ (SiteBossLsword, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (Npc, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
サボり (Bokoblin_Red, 通常)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
マスクだった (Bokoblin_Red, 気づき)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
暇つぶし (Bokoblin_Red, 馬未発見)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
暇つぶし (Bokoblin_Red, 臨戦体制)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Bokoblin_Red, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Bokoblin_Red, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, ゲップ)
Name |
Value
|
ASName |
EatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, マスクだった)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
後行動 (Bokoblin_Red, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
後行動 (Bokoblin_Red, 餌発見)
Name |
Value
|
ASName |
EatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, 振りまわし攻撃終わり)
Name |
Value
|
ASName |
AttackRotationEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, 痺れ)
Name |
Value
|
ASName |
ElectricReturn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
行動 (Bokoblin_Red, 後行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Red, 行動A)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Red, 騒ぎ)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Red, 団欒囃し立て行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Red, 囃し立てる)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動B (Bokoblin_Red, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Bokoblin_Red, 馬未発見)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
索敵 (Bokoblin_Red, 臨戦体制)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Red, 子0)
Name |
Value
|
ASName |
SleepCreate
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
水死 (Bokoblin_Red, 投げつけられ)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Red, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Red, 変化感知)
Name |
Value
|
ASName |
Notice
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 立ち話)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Bokoblin_Red, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (ForestGiant_Senior, 横なぎ攻撃)
Name |
Value
|
ASName |
AttackSwing
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子3 (ForestGiant_Senior, 槍突き攻撃)
Name |
Value
|
ASName |
AttackThrust
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (ForestGiant_Senior, 起き上がる)
Name |
Value
|
ASName |
WakeUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
ダメージ (Animal_Horse_A, リアクション)
Name |
Value
|
ASName |
Damage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (Animal_Horse_A, リアクション)
Name |
Value
|
ASName |
Damage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Animal_Horse_A, Action1)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見失い (Assassin_Middle_Azito, 通常)
Name |
Value
|
ASName |
PatrolSearch
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Azito, 焼死リアクション)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Azito, 追跡)
Name |
Value
|
ASName |
PatrolSearch
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Azito, 凍死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito, 見張りレール点到達)
Name |
Value
|
ASName |
PatrolSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito, 攻撃反応)
Name |
Value
|
ASName |
PatrolFind
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito, 撤退)
Name |
Value
|
ASName |
Teleport
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito, 転移)
Name |
Value
|
ASName |
Teleport
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito, 被暗殺死亡)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
地上 (Assassin_Middle_Azito, 転移)
Name |
Value
|
ASName |
AppearEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
通常 (Assassin_Middle_Azito, 自然死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
濡死 (Assassin_Middle_Azito, 死亡)
Name |
Value
|
ASName |
Dead
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
連絡 (Assassin_Middle_Azito, 視界気づき)
Name |
Value
|
ASName |
Whistle
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Quest, 焼死リアクション)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Quest, 凍死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Quest, 撤退)
Name |
Value
|
ASName |
Teleport
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Quest, 転移)
Name |
Value
|
ASName |
Teleport
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Quest, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Quest, 被暗殺死亡)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
地上 (Assassin_Middle_Quest, 転移)
Name |
Value
|
ASName |
AppearEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
通常 (Assassin_Middle_Quest, 自然死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
濡死 (Assassin_Middle_Quest, 死亡)
Name |
Value
|
ASName |
Dead
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Chuchu, ジャンプ)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu, 徘徊ジャンプ)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu, 痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子0 (Chuchu, ハイジャンプ直前)
Name |
Value
|
ASName |
PreHighJump
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Chuchu, 体当たり直後)
Name |
Value
|
ASName |
TackleEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子0 (Chuchu, 体当たり直前)
Name |
Value
|
ASName |
PreTackle
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Chuchu, アイス攻撃着地待機)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Chuchu, エレキ放出攻撃着地待機)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Chuchu, 空中湧出)
Name |
Value
|
ASName |
AppearInAirEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
中行動 (Chuchu, 攻撃予兆ジャンプ)
Name |
Value
|
ASName |
PreJumpAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ジャストガード (SiteBossSwordCastle, リアクション_0)
Name |
Value
|
ASName |
GuardShock
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSwordCastle, 後行動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSwordCastle, 先行動)
Name |
Value
|
ASName |
Run_Start
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSwordCastle, 先行動_0)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSwordCastle, 先行動_1)
Name |
Value
|
ASName |
Run_Start
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
大ダメージ (SiteBossSwordCastle, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
エリア内 (Assassin_Middle, 後行動_1)
Name |
Value
|
ASName |
MagicAttackEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle, 湧出)
Name |
Value
|
ASName |
Encounter
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle, 撤退)
Name |
Value
|
ASName |
Disappear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle, 転移)
Name |
Value
|
ASName |
Teleport
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle, 変身デモ)
Name |
Value
|
ASName |
AppearVillager
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Assassin_Middle, 転移)
Name |
Value
|
ASName |
AppearEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
通常 (Assassin_Middle, 自然死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
濡死 (Assassin_Middle, 死亡)
Name |
Value
|
ASName |
Dead
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (SiteBossBowCastle, 準備)
Name |
Value
|
ASName |
Attack_Normal_Start
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子機発射 (SiteBossBowCastle, 反射弾)
Name |
Value
|
ASName |
Attack_Reflect
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
終了 (SiteBossBowCastle, 通常弾)
Name |
Value
|
ASName |
Attack_Normal_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
終了 (SiteBossBowCastle, 天空弾)
Name |
Value
|
ASName |
Attack_Normal_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
終了 (SiteBossBowCastle, 反射弾)
Name |
Value
|
ASName |
Attack_Normal_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (SiteBossBowCastle, 疾風弾)
Name |
Value
|
ASName |
Attack_Chemical_Shot_Start
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (SiteBossBowCastle, 天空弾)
Name |
Value
|
ASName |
Attack_Normal_Start
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (SiteBossBowCastle, 反射弾)
Name |
Value
|
ASName |
Attack_Normal_Start
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
大ダメージ (SiteBossBowCastle, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (ForestGiant, 横なぎ攻撃)
Name |
Value
|
ASName |
AttackSwing
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子3 (ForestGiant, 槍突き攻撃)
Name |
Value
|
ASName |
AttackThrust
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (ForestGiant, 起き上がる)
Name |
Value
|
ASName |
WakeUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Octarock_Water, オクタ砲)
Name |
Value
|
ASName |
AttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Octarock_Water, 後行動)
Name |
Value
|
ASName |
VacuumFail
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Water, 感電死)
Name |
Value
|
ASName |
Electric
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Water, 焼死)
Name |
Value
|
ASName |
Burn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Water, 体内爆破後行動)
Name |
Value
|
ASName |
VacuumBombDamageEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Water, 体内爆発死亡後行動)
Name |
Value
|
ASName |
DieEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Water, 体内爆発死亡先行動)
Name |
Value
|
ASName |
BombDieStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Octarock_Water, 後行動)
Name |
Value
|
ASName |
VacuumStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Octarock_Water, 地中逃走)
Name |
Value
|
ASName |
Disappear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
槍復活 (SiteBossSpearCastle, パターン0)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpearCastle, パターン1)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpearCastle, パターン2)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpearCastle, パターン3)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
大ダメージ (SiteBossSpearCastle, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (NpcTripMaster, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
囃し立てる (Lynel_Senior, 騒ぐ)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpearR, パターン0)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpearR, パターン1)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpearR, パターン2)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
槍復活 (SiteBossSpearR, パターン3)
Name |
Value
|
ASName |
Repair
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
大ダメージ (SiteBossSpearR, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (Npc_Gerudo_Queen, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ケミカル消失 (Golem_Senior, ひるみ)
Name |
Value
|
ASName |
LargeDamage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
横になる (Golem_Senior, 初期待機)
Name |
Value
|
ASName |
LieForwardA
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Golem_Senior, 初期待機起き上がる)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Golem_Senior, 振り落し攻撃)
Name |
Value
|
ASName |
Flick
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
いる (Lizalfos_Fire, 音気づき)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ブレス開始 (Lizalfos_Fire, ブレス攻撃)
Name |
Value
|
ASName |
AttackFire
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ブレス終了 (Lizalfos_Fire, ブレス攻撃)
Name |
Value
|
ASName |
AttackFireEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos_Fire, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos_Fire, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
暇つぶし (Lizalfos_Fire, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
喜ぶ (Lizalfos_Fire, 疑似餌発見)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Fire, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Lizalfos_Fire, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Fire, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Fire, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Lizalfos_Fire, 後行動_0)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Fire, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Fire, 水上痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Fire, 疲れる)
Name |
Value
|
ASName |
TiredEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Lizalfos_Fire, NPC撃破歓喜)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
行動 (Lizalfos_Fire, 団欒騒ぎ行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Fire, 暇つぶし)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Fire, 索敵)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Fire, 先行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Fire, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Lizalfos_Fire, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos_Fire, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos_Fire, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Fire, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 立ち呼びかけ)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Lizalfos_Fire, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
Demo_Stop (Sunazarashi)
Name |
Value
|
ASName |
Swim_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Priest_Boss_Normal, 地上)
Name |
Value
|
ASName |
TeleportEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_Normal, 地上_0)
Name |
Value
|
ASName |
FallAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_Normal, ふっとび)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_Normal, 後行動_1)
Name |
Value
|
ASName |
FallAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_Normal, 転移)
Name |
Value
|
ASName |
TeleportStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Priest_Boss_Normal, 弓矢攻撃)
Name |
Value
|
ASName |
BowShootAttackEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Priest_Boss_Normal, 後行動_3)
Name |
Value
|
ASName |
TeleportEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
横になる (Golem_Little, 初期待機)
Name |
Value
|
ASName |
Lie
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Golem_Little, 初期待機起き上がる)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
1.0
|
サボり (Bokoblin_Senior, 通常)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
マスクだった (Bokoblin_Senior, 気づき)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
暇つぶし (Bokoblin_Senior, 馬未発見)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
暇つぶし (Bokoblin_Senior, 臨戦体制)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Bokoblin_Senior, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Bokoblin_Senior, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, ゲップ)
Name |
Value
|
ASName |
EatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, マスクだった)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
後行動 (Bokoblin_Senior, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
後行動 (Bokoblin_Senior, 餌発見)
Name |
Value
|
ASName |
EatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, 振りまわし攻撃終わり)
Name |
Value
|
ASName |
AttackRotationEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, 痺れ)
Name |
Value
|
ASName |
ElectricReturn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
行動 (Bokoblin_Senior, 後行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Senior, 行動A)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Senior, 騒ぎ)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Senior, 団欒囃し立て行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Senior, 囃し立てる)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動B (Bokoblin_Senior, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Bokoblin_Senior, 馬未発見)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
索敵 (Bokoblin_Senior, 臨戦体制)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Senior, 子0)
Name |
Value
|
ASName |
SleepCreate
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
水死 (Bokoblin_Senior, 投げつけられ)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Senior, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Senior, 変化感知)
Name |
Value
|
ASName |
Notice
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 立ち話)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Bokoblin_Senior, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
サボり (Bokoblin_Rapid, 通常)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
マスクだった (Bokoblin_Rapid, 気づき)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
暇つぶし (Bokoblin_Rapid, 馬未発見)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
暇つぶし (Bokoblin_Rapid, 臨戦体制)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Bokoblin_Rapid, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Bokoblin_Rapid, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, ゲップ)
Name |
Value
|
ASName |
EatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, マスクだった)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
後行動 (Bokoblin_Rapid, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
後行動 (Bokoblin_Rapid, 餌発見)
Name |
Value
|
ASName |
EatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, 振りまわし攻撃終わり)
Name |
Value
|
ASName |
AttackRotationEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, 痺れ)
Name |
Value
|
ASName |
ElectricReturn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
行動 (Bokoblin_Rapid, 後行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Rapid, 行動A)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Rapid, 騒ぎ)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Rapid, 団欒囃し立て行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動 (Bokoblin_Rapid, 囃し立てる)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
行動B (Bokoblin_Rapid, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Bokoblin_Rapid, 馬未発見)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
索敵 (Bokoblin_Rapid, 臨戦体制)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Rapid, 子0)
Name |
Value
|
ASName |
SleepCreate
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
水死 (Bokoblin_Rapid, 投げつけられ)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Rapid, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Bokoblin_Rapid, 変化感知)
Name |
Value
|
ASName |
Notice
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 立ち話)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Bokoblin_Rapid, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
立ち上がる (NpcTravelerWarrior, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
いる (Lizalfos_Electric, 音気づき)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos_Electric, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos_Electric, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
暇つぶし (Lizalfos_Electric, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
喜ぶ (Lizalfos_Electric, 疑似餌発見)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Electric, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Lizalfos_Electric, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Electric, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Electric, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Lizalfos_Electric, 後行動_0)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Electric, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Electric, 水上痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Lizalfos_Electric, NPC撃破歓喜)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
行動 (Lizalfos_Electric, 団欒騒ぎ行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Electric, 暇つぶし)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Electric, 索敵)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Electric, 先行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Electric, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Lizalfos_Electric, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos_Electric, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos_Electric, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Electric, 戦闘攻撃)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Electric, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 立ち呼びかけ)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Lizalfos_Electric, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
ジャストガード (Moriblin_Senior, 基本挙動)
Name |
Value
|
ASName |
GuardJust
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
雨 (Moriblin_Senior, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Moriblin_Senior, 徘徊天候変化)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
暇つぶし (Moriblin_Senior, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
暇つぶし (Moriblin_Senior, 単純徘徊)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
喜ぶ (Moriblin_Senior, 疑似餌発見)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Senior, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 後行動_0)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 行動_0)
Name |
Value
|
ASName |
DriveAwayEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 子0_0)
Name |
Value
|
ASName |
DownSwingAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 食事)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Senior, 先行動_0)
Name |
Value
|
ASName |
LargeDoubleAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Moriblin_Senior, 後行動)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Moriblin_Senior, 行動A)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Moriblin_Senior, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Moriblin_Senior, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Moriblin_Senior, 単純徘徊)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Moriblin_Senior, 先行動_1)
Name |
Value
|
ASName |
SleepCreate
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
雪 (Moriblin_Senior, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Moriblin_Senior, 徘徊天候変化)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Senior, 威嚇待機)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Senior, 行動B)
Name |
Value
|
ASName |
LargeDoubleAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Senior, 団欒騒ぎ)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Senior, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 立ち話)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Moriblin_Senior, 緊急探索)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (GanonBeast, 子0_0)
Name |
Value
|
ASName |
WalkEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (GanonBeast, 初回ビーム)
Name |
Value
|
ASName |
Shoot
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (GanonBeast, 通常ビーム)
Name |
Value
|
ASName |
Shoot
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
行動 (GanonBeast, 怒り)
Name |
Value
|
ASName |
Turn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (GanonBeast, 弱点露出開始)
Name |
Value
|
ASName |
SufferF
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (GanonBeast, 復帰)
Name |
Value
|
ASName |
Recover
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (GanonBeast, 後行動)
Name |
Value
|
ASName |
ShootEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (GanonBeast, 初回ビーム)
Name |
Value
|
ASName |
PreShoot
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (GanonBeast, 通常ビーム)
Name |
Value
|
ASName |
PreShoot
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (GanonBeast, 怒りデモ)
Name |
Value
|
ASName |
Turn
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (GanonBeast, 復帰)
Name |
Value
|
ASName |
Recover
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
子1 (Stal_Moriblin_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
先行動 (Stal_Moriblin_Head, 死亡生成)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
先行動 (Stal_Moriblin_Head, 特殊挙動)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
溺死 (Stal_Moriblin_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
濡死 (Stal_Moriblin_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
被暗殺 (Stal_Moriblin_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
落下死 (Stal_Moriblin_Head, リアクション)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
後行動 (Priest_Boss_ShadowClone_Real, 攻撃後)
Name |
Value
|
ASName |
FallAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone_Real, 後行動_4)
Name |
Value
|
ASName |
TeleportEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone_Real, 地上)
Name |
Value
|
ASName |
TeleportEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone_Real, 地上_0)
Name |
Value
|
ASName |
FallAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Priest_Boss_ShadowClone_Real, 地上_4)
Name |
Value
|
ASName |
TeleportEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
陣形作成_消える (Priest_Boss_ShadowClone_Real, シンクロ共通)
Name |
Value
|
ASName |
TeleportStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
陣形作成_消える (Priest_Boss_ShadowClone_Real, 一列突進)
Name |
Value
|
ASName |
TeleportStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_ShadowClone_Real, ふっとび)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_ShadowClone_Real, 後行動_1)
Name |
Value
|
ASName |
FallAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_ShadowClone_Real, 攻撃_1)
Name |
Value
|
ASName |
FallAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_ShadowClone_Real, 転移)
Name |
Value
|
ASName |
TeleportStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
Name |
Value
|
ASName |
BowShootAttackEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)
Name |
Value
|
ASName |
BowShootAttackEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Priest_Boss_ShadowClone_Real, 後行動_3)
Name |
Value
|
ASName |
TeleportEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
分身 (Priest_Boss_ShadowClone_Real, 分身)
Name |
Value
|
ASName |
CloneReal
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
ケミカル消失 (Golem_Middle, ひるみ)
Name |
Value
|
ASName |
LargeDamage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
横になる (Golem_Middle, 初期待機)
Name |
Value
|
ASName |
LieForwardA
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Golem_Middle, 初期待機起き上がる)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Golem_Middle, 振り落し攻撃)
Name |
Value
|
ASName |
Flick
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
起き上がる (NpcTravelerRider, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (Assassin, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Sandworm, 該当)
Name |
Value
|
ASName |
SpitSand
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
先行動 (Sandworm, 該当)
Name |
Value
|
ASName |
ToAngryWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
先行動 (Sandworm, 怒り待機へ)
Name |
Value
|
ASName |
ToAngryWait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
非該当 (Sandworm, 威嚇)
Name |
Value
|
ASName |
SpitSand
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior, ラグドール中)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior, 感電死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior, 焼死リアクション)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior, 凍死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior, 湧出)
Name |
Value
|
ASName |
Encounter
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior, 後行動_0)
Name |
Value
|
ASName |
Magic
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior, 撤退)
Name |
Value
|
ASName |
Disappear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior, 転移)
Name |
Value
|
ASName |
Teleport
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior, 変身デモ)
Name |
Value
|
ASName |
AppearVillager
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
浅瀬 (Assassin_Junior, 後行動)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
地上 (Assassin_Junior, 転移)
Name |
Value
|
ASName |
AppearEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Assassin_Junior, 落下攻撃)
Name |
Value
|
ASName |
FallAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
通常 (Assassin_Junior, 自然死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
通常 (Assassin_Junior, 落下死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
濡死 (Assassin_Junior, 死亡)
Name |
Value
|
ASName |
Dead
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
囃し立てる (Lynel_Middle, 騒ぐ)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見失い (Assassin_Middle_Azito_DLC, 通常)
Name |
Value
|
ASName |
PatrolSearch
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Azito_DLC, 焼死リアクション)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Azito_DLC, 追跡)
Name |
Value
|
ASName |
PatrolSearch
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Azito_DLC, 凍死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito_DLC, 見張りレール点到達)
Name |
Value
|
ASName |
PatrolSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito_DLC, 攻撃反応)
Name |
Value
|
ASName |
PatrolFind
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito_DLC, 撤退)
Name |
Value
|
ASName |
Teleport
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito_DLC, 転移)
Name |
Value
|
ASName |
Teleport
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito_DLC, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Middle_Azito_DLC, 被暗殺死亡)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.05
|
AngReduceRatio |
0.05
|
地上 (Assassin_Middle_Azito_DLC, 転移)
Name |
Value
|
ASName |
AppearEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
通常 (Assassin_Middle_Azito_DLC, 自然死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
濡死 (Assassin_Middle_Azito_DLC, 死亡)
Name |
Value
|
ASName |
Dead
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
連絡 (Assassin_Middle_Azito_DLC, 視界気づき)
Name |
Value
|
ASName |
Whistle
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
リアクション (Octarock_Sand, 地中待機)
Name |
Value
|
ASName |
UnderGroundGuardShockBury
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
水上 (Octarock_Sand, 感電死)
Name |
Value
|
ASName |
Electric
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Sand, 焼死)
Name |
Value
|
ASName |
Burn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Sand, 体内爆破後行動)
Name |
Value
|
ASName |
VacuumBombDamageEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Sand, 体内爆発死亡後行動)
Name |
Value
|
ASName |
DieEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Sand, 体内爆発死亡先行動)
Name |
Value
|
ASName |
BombDieStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
生成中 (Octarock_Sand, リロード)
Name |
Value
|
ASName |
ItemResetStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Sand, 擬態待機リアクション)
Name |
Value
|
ASName |
UnderGroundGuardShock
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Sand, 地中撤退)
Name |
Value
|
ASName |
SearchOnGround
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.7
|
AngReduceRatio |
0.45
|
先行動 (Octarock_Sand, 地中撤退行動)
Name |
Value
|
ASName |
Disappear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
飛び出す (Octarock_Sand, カツラ攻撃反応)
Name |
Value
|
ASName |
UnderGroundLookStartBury
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
飛び出す (Octarock_Sand, 擬態)
Name |
Value
|
ASName |
UnderGoundEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
飛び出す (Octarock_Sand, 擬態カツラ攻撃反応)
Name |
Value
|
ASName |
UnderGroundLookStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
未発見 (Octarock_Sand, 擬態攻撃反応)
Name |
Value
|
ASName |
UnderGroundLookEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
未発見 (Octarock_Sand, 攻撃反応)
Name |
Value
|
ASName |
UnderGroundLookEndBury
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
回転後退終了 (Guardian_Mini_DetachLineBeam, 回転攻撃)
Name |
Value
|
ASName |
EndSpin
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
回転終了 (Guardian_Mini_DetachLineBeam, 回転攻撃)
Name |
Value
|
ASName |
EndSpin
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
崖でない (Guardian_Mini_DetachLineBeam, 回転予兆)
Name |
Value
|
ASName |
PreSpin
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 炎上)
Name |
Value
|
ASName |
BurnEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 崖である)
Name |
Value
|
ASName |
PreSpin
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 終了)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 諦め)
Name |
Value
|
ASName |
FoldTransform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 変形前炎上)
Name |
Value
|
ASName |
FoldBurnEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 変形前武器切替)
Name |
Value
|
ASName |
WeaponChangeStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Guardian_Mini_DetachLineBeam, 変形前痺れ)
Name |
Value
|
ASName |
FoldElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 未発見)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
終了 (Guardian_Mini_DetachLineBeam, チャンス)
Name |
Value
|
ASName |
GroggyEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
終了 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)
Name |
Value
|
ASName |
GroggyMissEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
切替終了 (Guardian_Mini_DetachLineBeam, 武器切替)
Name |
Value
|
ASName |
WeaponChangeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Guardian_Mini_DetachLineBeam, チャンス)
Name |
Value
|
ASName |
GroggyStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)
Name |
Value
|
ASName |
GroggyMissStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini_DetachLineBeam, 終了)
Name |
Value
|
ASName |
GroggyFoldEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini_DetachLineBeam, 瀕死)
Name |
Value
|
ASName |
GroggyFinalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini_DetachLineBeam, 変形前)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini_DetachLineBeam, 変形前_0)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘開始 (Guardian_Mini_DetachLineBeam, 最終段階)
Name |
Value
|
ASName |
BeamStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘攻撃終了 (Guardian_Mini_DetachLineBeam, 第二段階反撃)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘予兆開始 (Guardian_Mini_DetachLineBeam, 最終段階)
Name |
Value
|
ASName |
FoldTransform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘予兆終了 (Guardian_Mini_DetachLineBeam, 第二段階反撃)
Name |
Value
|
ASName |
BeamSpinStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
突進停止 (Guardian_Mini_DetachLineBeam, 回転攻撃)
Name |
Value
|
ASName |
RushStop
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
反撃終了 (Guardian_Mini_DetachLineBeam, 第二段階)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
変形後 (Guardian_Mini_DetachLineBeam, 後行動)
Name |
Value
|
ASName |
FoldTransform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
変形後 (Guardian_Mini_DetachLineBeam, 切替開始)
Name |
Value
|
ASName |
WeaponChangeStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
停止 (Animal_SunazarashiSP_B, Root)
Name |
Value
|
ASName |
Swim_End
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Enemy_SandwormR, 該当)
Name |
Value
|
ASName |
SpitSand
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
先行動 (Enemy_SandwormR, 該当)
Name |
Value
|
ASName |
ToAngryWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
先行動 (Enemy_SandwormR, 怒り待機へ)
Name |
Value
|
ASName |
ToAngryWait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
非該当 (Enemy_SandwormR, 威嚇)
Name |
Value
|
ASName |
SpitSand
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
いる (Lizalfos_Bone, 音気づき)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
横になる (Lizalfos_Bone, バラバラ待機)
Name |
Value
|
ASName |
StalLie
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
暇つぶし (Lizalfos_Bone, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
喜ぶ (Lizalfos_Bone, 疑似餌発見)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Bone, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Lizalfos_Bone, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Bone, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Lizalfos_Bone, 後行動_0)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Bone, 水上痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Lizalfos_Bone, NPC撃破歓喜)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
行動 (Lizalfos_Bone, 後行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Bone, 先行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Bone, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Lizalfos_Bone, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Bone, バラバラ起き上がり)
Name |
Value
|
ASName |
Unite
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
生存者無 (Lizalfos_Bone, 待機)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Bone, 朝が来た)
Name |
Value
|
ASName |
PreDie
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Bone, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, 生存者無)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Lizalfos_Bone, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
湧出 (Lizalfos_Bone, 近接湧出)
Name |
Value
|
ASName |
UnderGround
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダウン (Priest_Boss_Giant, 子0_0)
Name |
Value
|
ASName |
LargeDamageFallEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Priest_Boss_Giant, 子0)
Name |
Value
|
ASName |
LargeDamageFallStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Priest_Boss_Giant, 子0_0)
Name |
Value
|
ASName |
LargeDamageFallStart
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Priest_Boss_Giant, 接地状態)
Name |
Value
|
ASName |
LargeDamageStandEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Priest_Boss_Giant, 第四段階)
Name |
Value
|
ASName |
LargeDamageStandEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
攻撃 (Priest_Boss_Giant, 分身投げ_0)
Name |
Value
|
ASName |
CallCloneLoop
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
攻撃終了 (Priest_Boss_Giant, 鉄球投げ)
Name |
Value
|
ASName |
ThunderEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_Giant, ダウン)
Name |
Value
|
ASName |
LargeDamageFallEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_Giant, 攻撃後_0)
Name |
Value
|
ASName |
CallCloneEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_Giant, 接地状態)
Name |
Value
|
ASName |
LargeDamageStandStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Priest_Boss_Giant, 第四段階)
Name |
Value
|
ASName |
LargeDamageStandStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ジャストガード (Moriblin_Blue, 基本挙動)
Name |
Value
|
ASName |
GuardJust
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
雨 (Moriblin_Blue, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Moriblin_Blue, 徘徊天候変化)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
暇つぶし (Moriblin_Blue, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
暇つぶし (Moriblin_Blue, 単純徘徊)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
喜ぶ (Moriblin_Blue, 疑似餌発見)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Moriblin_Blue, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 後行動_0)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 行動_0)
Name |
Value
|
ASName |
DriveAwayEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 子0_0)
Name |
Value
|
ASName |
DownSwingAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 食事)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Moriblin_Blue, 先行動_0)
Name |
Value
|
ASName |
LargeDoubleAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Moriblin_Blue, 後行動)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Moriblin_Blue, 行動A)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Moriblin_Blue, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Moriblin_Blue, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Moriblin_Blue, 単純徘徊)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Moriblin_Blue, 先行動_1)
Name |
Value
|
ASName |
SleepCreate
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
1.0
|
雪 (Moriblin_Blue, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Moriblin_Blue, 徘徊天候変化)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Blue, 威嚇待機)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Blue, 行動B)
Name |
Value
|
ASName |
LargeDoubleAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Blue, 団欒騒ぎ)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Moriblin_Blue, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 立ち話)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Moriblin_Blue, 緊急探索)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Chuchu_Middle, ジャンプ)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Middle, 徘徊ジャンプ)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Middle, 痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子0 (Chuchu_Middle, ハイジャンプ直前)
Name |
Value
|
ASName |
PreHighJump
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Chuchu_Middle, 体当たり直後)
Name |
Value
|
ASName |
TackleEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子0 (Chuchu_Middle, 体当たり直前)
Name |
Value
|
ASName |
PreTackle
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Chuchu_Middle, アイス攻撃着地待機)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Chuchu_Middle, エレキ放出攻撃着地待機)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Chuchu_Middle, 空中湧出)
Name |
Value
|
ASName |
AppearInAirEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
中行動 (Chuchu_Middle, 攻撃予兆ジャンプ)
Name |
Value
|
ASName |
PreJumpAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダメージ (DomesticAnimalWait, リアクション)
Name |
Value
|
ASName |
Damage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
炎上 (DomesticAnimalWait, リアクション)
Name |
Value
|
ASName |
Damage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (DomesticAnimalWait, Action1)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
立ち上がる (NpcTravelerWarriorRider, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ジャストガード (Stal_Moriblin_Bone, 基本挙動)
Name |
Value
|
ASName |
GuardJust
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
横になる (Stal_Moriblin_Bone, バラバラ待機)
Name |
Value
|
ASName |
StalLie
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
暇つぶし (Stal_Moriblin_Bone, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
喜ぶ (Stal_Moriblin_Bone, 疑似餌発見)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Stal_Moriblin_Bone, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Stal_Moriblin_Bone, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Stal_Moriblin_Bone, 後行動_0)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Stal_Moriblin_Bone, 行動_0)
Name |
Value
|
ASName |
DriveAwayEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Stal_Moriblin_Bone, 子0_0)
Name |
Value
|
ASName |
DownSwingAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Stal_Moriblin_Bone, 先行動_0)
Name |
Value
|
ASName |
LargeDoubleAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Stal_Moriblin_Bone, 後行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.45
|
行動 (Stal_Moriblin_Bone, 行動A)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Stal_Moriblin_Bone, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Stal_Moriblin_Bone, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Stal_Moriblin_Bone, バラバラ起き上がり)
Name |
Value
|
ASName |
Unite
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
生存者無 (Stal_Moriblin_Bone, 待機)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Stal_Moriblin_Bone, 威嚇待機)
Name |
Value
|
ASName |
Angry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Stal_Moriblin_Bone, 行動B)
Name |
Value
|
ASName |
LargeDoubleAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Stal_Moriblin_Bone, 朝が来た)
Name |
Value
|
ASName |
PreDie
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Stal_Moriblin_Bone, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Stal_Moriblin_Bone, 緊急探索)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
湧出 (Stal_Moriblin_Bone, 近接湧出)
Name |
Value
|
ASName |
UnderGround
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Enemy_Ganon, 氷柱)
Name |
Value
|
ASName |
Attack_Chemical_Ice_Up_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
終了 (Enemy_Ganon, 弓矢攻撃)
Name |
Value
|
ASName |
Attack_Bow_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
準備 (Enemy_Ganon, 弓矢攻撃)
Name |
Value
|
ASName |
Attack_Bow_Start
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
ジャストガード (SiteBossSword, リアクション_0)
Name |
Value
|
ASName |
GuardShock
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSword, 後行動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSword, 先行動)
Name |
Value
|
ASName |
Run_Start
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSword, 先行動_0)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSword, 先行動_1)
Name |
Value
|
ASName |
Run_Start
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
大ダメージ (SiteBossSword, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (SiteBossBowR, 準備)
Name |
Value
|
ASName |
Attack_Normal_Start
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子機発射 (SiteBossBowR, 反射弾)
Name |
Value
|
ASName |
Attack_Reflect
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
終了 (SiteBossBowR, 通常弾)
Name |
Value
|
ASName |
Attack_Normal_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
終了 (SiteBossBowR, 天空弾)
Name |
Value
|
ASName |
Attack_Normal_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
終了 (SiteBossBowR, 反射弾)
Name |
Value
|
ASName |
Attack_Normal_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (SiteBossBowR, 疾風弾)
Name |
Value
|
ASName |
Attack_Chemical_Shot_Start
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (SiteBossBowR, 天空弾)
Name |
Value
|
ASName |
Attack_Normal_Start
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (SiteBossBowR, 反射弾)
Name |
Value
|
ASName |
Attack_Normal_Start
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
大ダメージ (SiteBossBowR, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
生成中 (IceMakerBlock, 通常)
Name |
Value
|
ASName |
Appear_Linear
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
隠れる (Octarock_Snow, 隠れ待機)
Name |
Value
|
ASName |
HideLookToHide
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
隠れる (Octarock_Snow, 地上隠れ逃走)
Name |
Value
|
ASName |
EscapeStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Snow, 前方回り込み)
Name |
Value
|
ASName |
HideSideMoveEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Octarock_Snow, 地上隠れオクタ砲)
Name |
Value
|
ASName |
HideAttackEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Snow, 地上隠れ撃破)
Name |
Value
|
ASName |
HideLookEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子所持 (Octarock_Snow, 隠れる)
Name |
Value
|
ASName |
HideStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子所持 (Octarock_Snow, 飛び出す)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
水上 (Octarock_Snow, 感電死)
Name |
Value
|
ASName |
Electric
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Snow, 焼死)
Name |
Value
|
ASName |
Burn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Snow, 体内爆破後行動)
Name |
Value
|
ASName |
VacuumBombDamageEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Snow, 体内爆発死亡後行動)
Name |
Value
|
ASName |
DieEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Snow, 体内爆発死亡先行動)
Name |
Value
|
ASName |
BombDieStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
生成中 (Octarock_Snow, カツラ攻撃反応)
Name |
Value
|
ASName |
HideLookEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
生成中 (Octarock_Snow, リロード)
Name |
Value
|
ASName |
ItemResetStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Snow, 隠れてリロード)
Name |
Value
|
ASName |
Disappear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Snow, 攻撃後逃走終了)
Name |
Value
|
ASName |
HideSideMoveEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Octarock_Snow, 地上隠れ撃破)
Name |
Value
|
ASName |
HideLookStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Snow, 地上近づき)
Name |
Value
|
ASName |
HideEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Snow, 地中逃走)
Name |
Value
|
ASName |
ItemResetStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
飛び出す (Octarock_Snow, カツラ攻撃反応)
Name |
Value
|
ASName |
HideLookStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
飛び出す (Octarock_Snow, 隠れ待機)
Name |
Value
|
ASName |
HideLookStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
飛び出す (Octarock_Snow, 通常)
Name |
Value
|
ASName |
HideEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
起き上がる (NpcHorseReceptionist, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (GoronHeroDescendent, ジャンプ準備)
Name |
Value
|
ASName |
Act_Ball_Jump_St
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
囃し立てる (Lynel, 騒ぐ)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
立ち上がる (NpcStrangeBeacon2, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
リアクション (Octarock_Stone, ガード待機)
Name |
Value
|
ASName |
GuardShock
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Stone, ガード開始)
Name |
Value
|
ASName |
HideLookGuardStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Stone, 地上隠れ撃破)
Name |
Value
|
ASName |
HideLookEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
高速ガード開始 (Octarock_Stone, 発見行動)
Name |
Value
|
ASName |
HideLookGuardQuickStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
水上 (Octarock_Stone, 感電死)
Name |
Value
|
ASName |
Electric
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Stone, 焼死)
Name |
Value
|
ASName |
Burn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Stone, 体内爆破後行動)
Name |
Value
|
ASName |
VacuumBombDamageEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Stone, 体内爆発死亡後行動)
Name |
Value
|
ASName |
DieEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
水上 (Octarock_Stone, 体内爆発死亡先行動)
Name |
Value
|
ASName |
BombDieStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
生成中 (Octarock_Stone, カツラ攻撃反応)
Name |
Value
|
ASName |
HideLookEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
生成中 (Octarock_Stone, リロード)
Name |
Value
|
ASName |
HideLookEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Stone, 隠れてリロード)
Name |
Value
|
ASName |
Disappear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Octarock_Stone, 地上隠れ撃破)
Name |
Value
|
ASName |
HideLookStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
飛び出す (Octarock_Stone, 通常)
Name |
Value
|
ASName |
HideEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
起き上がる (NpcUseBasicSignal, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (StalForestGiant, 横なぎ攻撃)
Name |
Value
|
ASName |
AttackSwing
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (StalForestGiant, 崩れる)
Name |
Value
|
ASName |
Lie
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子3 (StalForestGiant, 槍突き攻撃)
Name |
Value
|
ASName |
AttackThrust
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
組みあがる (StalForestGiant, 崩れ待機)
Name |
Value
|
ASName |
WakeUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
回転後退終了 (Guardian_Mini, 回転攻撃)
Name |
Value
|
ASName |
EndSpin
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
回転終了 (Guardian_Mini, 回転攻撃)
Name |
Value
|
ASName |
EndSpin
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
崖でない (Guardian_Mini, 回転予兆)
Name |
Value
|
ASName |
PreSpin
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 炎上)
Name |
Value
|
ASName |
BurnEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 崖である)
Name |
Value
|
ASName |
PreSpin
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 終了)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 諦め)
Name |
Value
|
ASName |
FoldTransform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 変形前炎上)
Name |
Value
|
ASName |
FoldBurnEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 変形前武器切替)
Name |
Value
|
ASName |
WeaponChangeStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Guardian_Mini, 変形前痺れ)
Name |
Value
|
ASName |
FoldElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 未発見)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
終了 (Guardian_Mini, チャンス)
Name |
Value
|
ASName |
GroggyEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
終了 (Guardian_Mini, リアクション時のチャンス)
Name |
Value
|
ASName |
GroggyMissEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
切替終了 (Guardian_Mini, 武器切替)
Name |
Value
|
ASName |
WeaponChangeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
先行動 (Guardian_Mini, チャンス)
Name |
Value
|
ASName |
GroggyStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini, リアクション時のチャンス)
Name |
Value
|
ASName |
GroggyMissStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini, 終了)
Name |
Value
|
ASName |
GroggyFoldEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini, 瀕死)
Name |
Value
|
ASName |
GroggyFinalStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini, 変形前)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Guardian_Mini, 変形前_0)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘開始 (Guardian_Mini, 最終段階)
Name |
Value
|
ASName |
BeamStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘攻撃終了 (Guardian_Mini, 第二段階反撃)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘予兆開始 (Guardian_Mini, 最終段階)
Name |
Value
|
ASName |
FoldTransform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘予兆終了 (Guardian_Mini, 第二段階反撃)
Name |
Value
|
ASName |
BeamSpinStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
突進停止 (Guardian_Mini, 回転攻撃)
Name |
Value
|
ASName |
RushStop
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
反撃終了 (Guardian_Mini, 第二段階)
Name |
Value
|
ASName |
Transform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
変形後 (Guardian_Mini, 後行動)
Name |
Value
|
ASName |
FoldTransform
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
変形後 (Guardian_Mini, 切替開始)
Name |
Value
|
ASName |
WeaponChangeStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Chuchu_Senior, ジャンプ)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Senior, 徘徊ジャンプ)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (Chuchu_Senior, 痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子0 (Chuchu_Senior, ハイジャンプ直前)
Name |
Value
|
ASName |
PreHighJump
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Chuchu_Senior, 体当たり直後)
Name |
Value
|
ASName |
TackleEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子0 (Chuchu_Senior, 体当たり直前)
Name |
Value
|
ASName |
PreTackle
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Chuchu_Senior, アイス攻撃着地待機)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Chuchu_Senior, エレキ放出攻撃着地待機)
Name |
Value
|
ASName |
JumpEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Chuchu_Senior, 空中湧出)
Name |
Value
|
ASName |
AppearInAirEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
中行動 (Chuchu_Senior, 攻撃予兆ジャンプ)
Name |
Value
|
ASName |
PreJumpAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
いる (Lizalfos_Senior, 音気づき)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos_Senior, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos_Senior, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
暇つぶし (Lizalfos_Senior, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
喜ぶ (Lizalfos_Senior, 疑似餌発見)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Senior, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Lizalfos_Senior, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Senior, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Senior, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Lizalfos_Senior, 後行動_0)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Senior, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Senior, 水上痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Lizalfos_Senior, NPC撃破歓喜)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
行動 (Lizalfos_Senior, 団欒騒ぎ行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Senior, 暇つぶし)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Senior, 索敵)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Senior, 先行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Senior, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Lizalfos_Senior, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos_Senior, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos_Senior, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Senior, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 立ち呼びかけ)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Lizalfos_Senior, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
大ダメージ (SiteBossLswordR, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ジャストガード (SiteBossSwordR, リアクション_0)
Name |
Value
|
ASName |
GuardShock
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSwordR, 後行動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSwordR, 先行動)
Name |
Value
|
ASName |
Run_Start
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSwordR, 先行動_0)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動開始 (SiteBossSwordR, 先行動_1)
Name |
Value
|
ASName |
Run_Start
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
大ダメージ (SiteBossSwordR, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (NpcVisibleTogglable, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (NpcTebaTraining, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
横になる (Golem_Little_Ice, 初期待機)
Name |
Value
|
ASName |
Lie
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Golem_Little_Ice, 初期待機起き上がる)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
1.0
|
後行動 (Assassin_Junior_Shooter, ラグドール中)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Shooter, 感電死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Shooter, 焼死リアクション)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Shooter, 凍死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Shooter, 湧出)
Name |
Value
|
ASName |
Encounter
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Assassin_Junior_Shooter, 地上)
Name |
Value
|
ASName |
AppearEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Shooter, 戦闘攻撃)
Name |
Value
|
ASName |
TeleportAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Shooter, 撤退)
Name |
Value
|
ASName |
Disappear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Shooter, 転移)
Name |
Value
|
ASName |
TeleportAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Shooter, 転移移動)
Name |
Value
|
ASName |
TeleportAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Shooter, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Shooter, 変身デモ)
Name |
Value
|
ASName |
AppearVillager
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
浅瀬 (Assassin_Junior_Shooter, 後行動)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
地上 (Assassin_Junior_Shooter, 後行動)
Name |
Value
|
ASName |
FrontAttackEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
通常 (Assassin_Junior_Shooter, 自然死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
通常 (Assassin_Junior_Shooter, 落下死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
濡死 (Assassin_Junior_Shooter, 死亡)
Name |
Value
|
ASName |
Dead
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (NpcMamonoShop, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Azito_Shooter, ラグドール中)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Azito_Shooter, 感電死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Azito_Shooter, 焼死リアクション)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Azito_Shooter, 凍死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Assassin_Junior_Azito_Shooter, 地上)
Name |
Value
|
ASName |
AppearEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Azito_Shooter, 戦闘攻撃)
Name |
Value
|
ASName |
TeleportAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Azito_Shooter, 撤退)
Name |
Value
|
ASName |
Disappear
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Azito_Shooter, 転移)
Name |
Value
|
ASName |
TeleportAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Azito_Shooter, 転移移動)
Name |
Value
|
ASName |
TeleportAttackStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Azito_Shooter, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Assassin_Junior_Azito_Shooter, 変身デモ)
Name |
Value
|
ASName |
AppearVillager
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
浅瀬 (Assassin_Junior_Azito_Shooter, 後行動)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
地上 (Assassin_Junior_Azito_Shooter, デモ中)
Name |
Value
|
ASName |
AppearEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
地上 (Assassin_Junior_Azito_Shooter, 後行動)
Name |
Value
|
ASName |
FrontAttackEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
通常 (Assassin_Junior_Azito_Shooter, 自然死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
通常 (Assassin_Junior_Azito_Shooter, 落下死)
Name |
Value
|
ASName |
EscapeEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
濡死 (Assassin_Junior_Azito_Shooter, 死亡)
Name |
Value
|
ASName |
Dead
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
立ち上がる (NpcWarrior, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ケミカル消失 (Golem, ひるみ)
Name |
Value
|
ASName |
LargeDamage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
横になる (Golem, 初期待機)
Name |
Value
|
ASName |
LieForwardA
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Golem, 初期待機起き上がる)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
子0 (Golem, 振り落し攻撃)
Name |
Value
|
ASName |
Flick
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
横になる (Golem_Little_Fire, 初期待機)
Name |
Value
|
ASName |
Lie
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Golem_Little_Fire, 初期待機起き上がる)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
1.0
|
起き上がる (NpcChaseBlueFire, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (NpcTraveler, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (NpcArtist, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
起き上がる (NpcClerk, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (Stal_Bokoblin_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
先行動 (Stal_Bokoblin_Head, 死亡生成)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
先行動 (Stal_Bokoblin_Head, 特殊挙動)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
溺死 (Stal_Bokoblin_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
濡死 (Stal_Bokoblin_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
被暗殺 (Stal_Bokoblin_Head, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
落下死 (Stal_Bokoblin_Head, リアクション)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
大ダメージ (SiteBossLswordCastle, ふっとび)
Name |
Value
|
ASName |
BigDamage_BeforeDown
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
Demo_Stop (SunazarashiSP)
Name |
Value
|
ASName |
Swim_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
いる (Lizalfos_Middle, 音気づき)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos_Middle, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos_Middle, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
暇つぶし (Lizalfos_Middle, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
喜ぶ (Lizalfos_Middle, 疑似餌発見)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Middle, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Lizalfos_Middle, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Middle, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Middle, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Lizalfos_Middle, 後行動_0)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Middle, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Middle, 水上痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Lizalfos_Middle, NPC撃破歓喜)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
行動 (Lizalfos_Middle, 団欒騒ぎ行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Middle, 暇つぶし)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Middle, 索敵)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Middle, 先行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Middle, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Lizalfos_Middle, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos_Middle, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos_Middle, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Middle, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 立ち呼びかけ)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Lizalfos_Middle, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
いる (Lizalfos_Ice, 音気づき)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos_Ice, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雨 (Lizalfos_Ice, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
暇つぶし (Lizalfos_Ice, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
喜ぶ (Lizalfos_Ice, 疑似餌発見)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見まわす (Lizalfos_Ice, 戦闘探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
呼ぶ (Lizalfos_Ice, 燃焼仲間招来)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Ice, ダンス)
Name |
Value
|
ASName |
DanceEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Ice, マスクではなかった)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
後行動 (Lizalfos_Ice, 後行動_0)
Name |
Value
|
ASName |
EatMeatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Ice, 座る)
Name |
Value
|
ASName |
SquatEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
後行動 (Lizalfos_Ice, 水上痺れ)
Name |
Value
|
ASName |
ElectricEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Lizalfos_Ice, NPC撃破歓喜)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
行動 (Lizalfos_Ice, 団欒騒ぎ行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Ice, 暇つぶし)
Name |
Value
|
ASName |
CareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Ice, 索敵)
Name |
Value
|
ASName |
SearchCareFree
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動A (Lizalfos_Ice, 先行動)
Name |
Value
|
ASName |
Noise
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動B (Lizalfos_Ice, 先行動)
Name |
Value
|
ASName |
Cry
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
索敵 (Lizalfos_Ice, 慌て)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos_Ice, 座り天候変化)
Name |
Value
|
ASName |
RaiseEyeSquat
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
雪 (Lizalfos_Ice, 単純徘徊)
Name |
Value
|
ASName |
RaiseEye
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Ice, 被暗殺)
Name |
Value
|
ASName |
SilentKilled
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 呼びかけ)
Name |
Value
|
ASName |
TalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 立ち呼びかけ)
Name |
Value
|
ASName |
StandTalkStart
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
探す (Lizalfos_Ice, 緊急探し)
Name |
Value
|
ASName |
QuickSearch
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
起き上がる (NpcUmayadoMaster, 安全確認)
Name |
Value
|
ASName |
GetUp
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子1 (Stal_Giant_Eye, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
子1 (Stal_Giant_Eye, 小ダメージ)
Name |
Value
|
ASName |
SmallDamage
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.98
|
AngReduceRatio |
1.0
|
先行動 (Stal_Giant_Eye, 死亡生成)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
先行動 (Stal_Giant_Eye, 特殊挙動)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.45
|
溺死 (Stal_Giant_Eye, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
濡死 (Stal_Giant_Eye, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
被暗殺 (Stal_Giant_Eye, 死亡)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|
落下死 (Stal_Giant_Eye, リアクション)
Name |
Value
|
ASName |
Die
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
0.8
|