AIDef:Action/NullASPlay

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NullASPlay
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
IsIgnoreSame Bool
TargetIdx Int
SeqBankIdx Int


Derived definitions

通常 (NpcGerudoQueenBattle, Root)

Name Value
ASName WakeBoarding
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

行動 (Stal_Bokoblin_Junior_Body, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Stal_Bokoblin_Junior_Body, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

子0 (RemainsClearTerminalBody, Root)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

通常 (Bow, 非装備中)

Name Value
ASName Null
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

クローズ待機 (TreasureBox_Dungeon, Action)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

起動後待機 (DungeonExitTerminal, 通常)

Name Value
ASName ActivatedWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

再稼働 (RemainsElectric, デモ用レール移動)

Name Value
ASName StandUp
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

再稼働 (RemainsElectric, 通常行動)

Name Value
ASName StandUp
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

子1 (DungeonEnemyLift, 通常)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (LinkCheckASPlay, 通常)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (LinkCheckASPlay, 通常)

Name Value
ASName On
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

先行動 (Guardian_B, 仮死)

Name Value
ASName ShutDown
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

先行動 (Guardian_B, 起動)

Name Value
ASName MaterialBootUp
IsIgnoreSame True
TargetIdx 2
SeqBankIdx 0

Root (DemoWaitNpcWithWarpEffect)

Name Value
ASName Wait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

子0 (DungeonPartElectricLeg, Root)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子1 (DungeonPartElectricLeg, Root)

Name Value
ASName Move
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

停止 (Enemy_Dragon_Fire, Root)

Name Value
ASName Wait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

行動 (Stal_Lizalfos_Head, 所持)

Name Value
ASName Carried
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Stal_Lizalfos_Head, 所持)

Name Value
ASName Carried
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オフ (ElectricCheckASPlay, 通常)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (ElectricCheckASPlay, 通常)

Name Value
ASName On
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (ASPlayControlRigidShutter, オープン_0)

Name Value
ASName Open
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (ASPlayControlRigidShutter, オープン待機_0)

Name Value
ASName OpenWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (ASPlayControlRigidShutter, クローズ_0)

Name Value
ASName Close
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (ASPlayControlRigidShutter, クローズ待機_0)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (ASPlayControlRigidShutter, プリオープン_0)

Name Value
ASName OpenWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (BrosRock_Relief, オン待機)

Name Value
ASName Miss
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オフ待機 (BrosRock_Relief, オン待機)

Name Value
ASName PlayerOnWait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オフ待機 (BrosRock_Relief, 通常)

Name Value
ASName OffWait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オン (BrosRock_Relief, オン待機)

Name Value
ASName Correct
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オン (BrosRock_Relief, 通常)

Name Value
ASName PlayerOn
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オン待機 (BrosRock_Relief, オン待機)

Name Value
ASName CorrectWait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

初回オン (BrosRock_Relief, オン待機)

Name Value
ASName CorrectFirst
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

行動 (Bokoblin_Red, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Bokoblin_Red, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

子0 (Guardian_A, 先行動)

Name Value
ASName MaterialBootUp
IsIgnoreSame False
TargetIdx 2
SeqBankIdx 0

子1 (Guardian_A, 先行動)

Name Value
ASName BootUp
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

先行動 (Guardian_A, 仮死)

Name Value
ASName ShutDown
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

通常 (MergedDungeonParts, 通常)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (RemainsLithograph, 通常)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ待機 (RemainsLithograph, 通常)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (RemainsLithograph, 通常)

Name Value
ASName On
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン待機 (RemainsLithograph, 通常)

Name Value
ASName OnWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

動作完了 (RemainsLithograph, 通常)

Name Value
ASName ClearWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (GyroActivateTerminal, 子1)

Name Value
ASName PlayerFarAway
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ待機 (GyroActivateTerminal, 子1)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (GyroActivateTerminal, 子1)

Name Value
ASName PlayerCloseIn
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン待機 (GyroActivateTerminal, 子1)

Name Value
ASName PlayerCloseInWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Root (BalloonBoard)

Name Value
ASName Constant
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オープン (ASPlayShutter, Action)

Name Value
ASName Open
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オープン待機 (ASPlayShutter, Action)

Name Value
ASName OpenWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

クローズ (ASPlayShutter, Action)

Name Value
ASName Close
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

クローズ待機 (ASPlayShutter, Action)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

プリオープン (ASPlayShutter, Root_0)

Name Value
ASName OpenWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (GuardianNoMove, 先行動)

Name Value
ASName MaterialBootUp
IsIgnoreSame False
TargetIdx 2
SeqBankIdx 0

子1 (GuardianNoMove, 先行動)

Name Value
ASName BootUp
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

先行動 (GuardianNoMove, 仮死)

Name Value
ASName ShutDown
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (GrudgeGenerator, 起動待ち)

Name Value
ASName Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

待機 (GrudgeGenerator, 生成待ち)

Name Value
ASName Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オープン (CheckPointGate, Root)

Name Value
ASName ChangeOn
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オープン待機 (CheckPointGate, Root)

Name Value
ASName On
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

クローズ (CheckPointGate, Root)

Name Value
ASName ChangeOff
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

クローズ待機 (CheckPointGate, Root)

Name Value
ASName Off
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

プリオープン (CheckPointGate, Root)

Name Value
ASName ChangeOn
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オフ (Obj_CursedStatue, 通常)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (AncientBallLarge, 通常)

Name Value
ASName Stop
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (AncientBallLarge, 通常)

Name Value
ASName MoveLight
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

後行動 (GoronCannon, 冷却中)

Name Value
ASName Reload
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

発射 (GoronCannon, 通常)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

発射後待機 (GoronCannon, 通常)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

発射前待機 (GoronCannon, 通常)

Name Value
ASName ReloadWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Root (SingleAnmPlay)

Name Value
ASName Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ待機 (SwitchHit, Action)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン待機 (SwitchHit, Action)

Name Value
ASName On
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

通常 (GetItemAttUtuwa, Root_0)

Name Value
ASName Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

クローズ待機 (GambleTreasureBox, Root)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (TerminalBody, 通常)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (TerminalBody, 通常)

Name Value
ASName ActivatedWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

ダッシュ (Sunazarashi, プレイヤーを牽引)

Name Value
ASName Dash
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

牽引開始 (Sunazarashi, 牽引)

Name Value
ASName To_Swim
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

牽引終了 (Sunazarashi, 牽引)

Name Value
ASName Swim_End
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

通常 (Sunazarashi, プレイヤーを牽引)

Name Value
ASName Swim
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

固定開始 (DgnObj_DLC_IbutsuObj_StonePole_A_01, 通常)

Name Value
ASName Stick
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

通常 (DgnObj_DLC_IbutsuObj_StonePole_A_01, 通常)

Name Value
ASName Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

行動 (Golem_Little, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Golem_Little, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

停止 (Enemy_Dragon_Ice, Root)

Name Value
ASName Wait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オフ (DungeonEntranceTerminal, 待機)

Name Value
ASName PlayerFarAway
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (DungeonEntranceTerminal, 待機_0)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ待機 (DungeonEntranceTerminal, 待機)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (DungeonEntranceTerminal, 待機)

Name Value
ASName PlayerCloseIn
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン待機 (DungeonEntranceTerminal, 待機)

Name Value
ASName PlayerCloseInWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

起動後待機 (DungeonEntranceTerminal, 通常)

Name Value
ASName ActivatedWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Root (DungeonEntranceElevatorBase)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

行動 (Bokoblin_Senior, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Bokoblin_Senior, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

行動 (Bokoblin_Rapid, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Bokoblin_Rapid, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

行動 (Stal_Moriblin_Head, 所持)

Name Value
ASName Carried
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Stal_Moriblin_Head, 所持)

Name Value
ASName Carried
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

アイテム使用 (PauseMenuPlayer, Root)

Name Value
ASName UseItem
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

抱え持ち増加 (PauseMenuPlayer, Root)

Name Value
ASName Lift
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オフ (LinkCheckASPlaySeqOn, 通常)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

後行動 (LinkCheckASPlaySeqOn, オン)

Name Value
ASName OnWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

先行動 (LinkCheckASPlaySeqOn, オン)

Name Value
ASName On
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オープン (FldObj_MapTowerWingBefore_A_01, 通常)

Name Value
ASName Open
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オープン待機 (FldObj_MapTowerWingBefore_A_01, 通常)

Name Value
ASName OpenWait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

クローズ待機 (FldObj_MapTowerWingBefore_A_01, 通常)

Name Value
ASName CloseWait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

プリオープン (FldObj_MapTowerWingBefore_A_01, 通常)

Name Value
ASName OpenWait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オフ (DungeonWallMark, 通常)

Name Value
ASName Stop
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (DungeonWallMark, 通常)

Name Value
ASName MoveLight
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Root (AncientOven)

Name Value
ASName Wait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

子0 (GanonCocoon, Root)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子1 (GanonCocoon, Root)

Name Value
ASName Wait
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

オフ (RemainsTerminalBody, 通常)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (RemainsTerminalBody, 通常)

Name Value
ASName On
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (RemainsInnerDeathMountain, 通常)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ待機 (RemainsInnerDeathMountain, 通常)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (RemainsInnerDeathMountain, 通常)

Name Value
ASName On
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン待機 (RemainsInnerDeathMountain, 通常)

Name Value
ASName OnWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (RemainsInnerDeathMountain, 通常)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子1 (DungeonCannon, 通常)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (SwitchGear, オフ)

Name Value
ASName Stop
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (SwitchGear, オン)

Name Value
ASName MoveLight
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (RemainsClearTerminal, 待機)

Name Value
ASName PlayerFarAway
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ待機 (RemainsClearTerminal, 待機)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (RemainsClearTerminal, 待機)

Name Value
ASName PlayerCloseIn
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン待機 (RemainsClearTerminal, 待機)

Name Value
ASName PlayerCloseInWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

起動後待機 (RemainsClearTerminal, 通常)

Name Value
ASName ActivatedWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

先行動 (GuardianFlight, 仮死)

Name Value
ASName ShutDown
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

先行動 (GuardianFlight, 起動)

Name Value
ASName MaterialBootUp
IsIgnoreSame False
TargetIdx 2
SeqBankIdx 0

オープン (FldObj_DLC_HeroMap_Relief, Root)

Name Value
ASName OpenWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

クリア (FldObj_DLC_HeroMap_Relief, Root)

Name Value
ASName Clear
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オープン (DungeonEntranceShutter, 通常)

Name Value
ASName Open
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

クローズ待機 (DungeonEntranceShutter, 通常)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (DungeonEntranceShutter, オープン待機)

Name Value
ASName OpenWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (FirstShrineTerminal, オン)

Name Value
ASName ActivatedWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子1 (FirstShrineTerminal, オン)

Name Value
ASName ActivatedWait_Skl
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

オフ (RemainsWindSwitchStake, 通常)

Name Value
ASName Stop
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (RemainsWindSwitchStake, 通常)

Name Value
ASName MoveLight
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ待機 (GoronCannonSwitch, Action)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン待機 (GoronCannonSwitch, Action)

Name Value
ASName OnWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

装備あり (NewMannequin, Root)

Name Value
ASName VisibleOn
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

装備なし (NewMannequin, Root)

Name Value
ASName VisibleOff
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

通常 (ObjDeadlyBlowWeapon, BaseAI)

Name Value
ASName Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Root (DemoWaitNpc)

Name Value
ASName Wait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

子1 (DungeonCannon_DLC, 通常)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Root (MergedGrudgeParts)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (MapTower, 通常)

Name Value
ASName AppearWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (MapTower, 通常)

Name Value
ASName OnWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (CommonTerminal, 待機)

Name Value
ASName PlayerFarAway
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ待機 (CommonTerminal, 待機)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (CommonTerminal, 待機)

Name Value
ASName PlayerCloseIn
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン待機 (CommonTerminal, 待機)

Name Value
ASName PlayerCloseInWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

起動後待機 (CommonTerminal, 通常)

Name Value
ASName ActivatedWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オープン (DungeonPartElectricHead, 子0)

Name Value
ASName On
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

オープン待機 (DungeonPartElectricHead, 子0)

Name Value
ASName OnWait
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

クローズ (DungeonPartElectricHead, 子0)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

クローズ待機 (DungeonPartElectricHead, 子0)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

プリオープン (DungeonPartElectricHead, 子0)

Name Value
ASName OnWait
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

子0 (DungeonPartElectricHead, Root)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (DgnObj_DLC_SpurGear_B_01, オフ)

Name Value
ASName Stop
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (DgnObj_DLC_SpurGear_B_01, オン)

Name Value
ASName MoveLight
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ待機 (SwitchHitOnce, Action)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン待機 (SwitchHitOnce, Action)

Name Value
ASName On
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (RemainsFireLeg, 通常)

Name Value
ASName Off
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

オフ待機 (RemainsFireLeg, 通常)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

オン (RemainsFireLeg, 通常)

Name Value
ASName On
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

オン待機 (RemainsFireLeg, 通常)

Name Value
ASName OnWait
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

子0 (RemainsFireLeg, 通常)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Root (DungeonPart)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (AncientBall, 子1)

Name Value
ASName Stop
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (AncientBall, 子1)

Name Value
ASName MoveLight
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

True (DgnObj_DLC_DoorParts_A_02, Root)

Name Value
ASName RelockWait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オープン (DgnObj_DLC_DoorParts_A_02, False)

Name Value
ASName Open
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オープン待機 (DgnObj_DLC_DoorParts_A_02, False)

Name Value
ASName OpenWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

クローズ (DgnObj_DLC_DoorParts_A_02, False)

Name Value
ASName Close
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

クローズ待機 (DgnObj_DLC_DoorParts_A_02, False)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

プリオープン (DgnObj_DLC_DoorParts_A_02, False)

Name Value
ASName OpenWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (Flint, Root)

Name Value
ASName WaitColor
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Root (WaitColorAnmPlay)

Name Value
ASName WaitColor
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

通常 (Pot, AI)

Name Value
ASName Null
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

通常 (DungeonCannonBallAutoDelete, Root)

Name Value
ASName Stop
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (TreasureBox_Locked, クローズ待機)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (TreasureBox_Locked, クローズ待機)

Name Value
ASName Lock
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オープン (DungeonEntrance, 通常)

Name Value
ASName OpenWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

クローズ (DungeonEntrance, 通常)

Name Value
ASName Close
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

1st (RemainsFire, 移動)

Name Value
ASName Place1_Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

1st (RemainsFire, 待機)

Name Value
ASName Place1_Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

2nd (RemainsFire, 移動)

Name Value
ASName Place2_Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

2nd (RemainsFire, 待機)

Name Value
ASName Place2_Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

3rd (RemainsFire, 移動)

Name Value
ASName Place3_Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

3rd (RemainsFire, 待機)

Name Value
ASName Place3_Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

待機 (RemainsFire, Root)

Name Value
ASName Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

通常行動 (RemainsFire, 通常)

Name Value
ASName FieldMove
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

ユン坊離脱 (YunBoCannon, Root)

Name Value
ASName OpenWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子1 (YunBoCannon, 発射)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

装填完了 (YunBoCannon, Root)

Name Value
ASName GoronReload
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

装填完了後ユン坊離脱 (YunBoCannon, Root)

Name Value
ASName GoronBack
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

装填口開放 (YunBoCannon, Root)

Name Value
ASName Open
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

元気 (GrudgeEyeball, 開けて待機)

Name Value
ASName Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

後行動 (GrudgeEyeball, オン)

Name Value
ASName WaitPose
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

先行動 (GrudgeEyeball, オン)

Name Value
ASName Find
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

先行動 (GrudgeEyeball, 瀕死)

Name Value
ASName Dead
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

閉じてダメージ (GrudgeEyeball, オフ)

Name Value
ASName Damage_Close
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

閉じて待機 (GrudgeEyeball, オフ)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

閉じる (GrudgeEyeball, オフ)

Name Value
ASName Close
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

行動 (Golem_Little_Ice, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Golem_Little_Ice, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オフ (DungeonEntranceWarpPoint, Root)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (DungeonEntranceWarpPoint, Root)

Name Value
ASName OnWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Demo_DecideToHere (DungeonEntranceWarpPoint)

Name Value
ASName On
IsIgnoreSame False
TargetIdx 1
SeqBankIdx 0

Demo_WarpOut (DungeonEntranceWarpPoint)

Name Value
ASName WarpOut
IsIgnoreSame False
TargetIdx 1
SeqBankIdx 0

オフ (MapTowerFirst, 通常)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (MapTowerFirst, 通常)

Name Value
ASName OnWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Root (DungeonCannonBall)

Name Value
ASName Stop
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

停止 (Enemy_Dragon_Electric, Root)

Name Value
ASName Wait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

子0 (FlowingDust, Root)

Name Value
ASName Wait
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

Root (NPCOnlyWait)

Name Value
ASName Wait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

行動 (Golem_Little_Fire, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Golem_Little_Fire, 所持)

Name Value
ASName Lifted
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

起動後待機 (DgnObj_MasterSwordBase_100Enemy, 通常)

Name Value
ASName ActivatedWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

行動 (Stal_Bokoblin_Head, 所持)

Name Value
ASName Carried
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Stal_Bokoblin_Head, 所持)

Name Value
ASName Carried
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

クローズ待機 (TreasureBox, Action)

Name Value
ASName CloseWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (DgnObj_RemainsElecDrum, 子1)

Name Value
ASName Stop
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

オン (DgnObj_RemainsElecDrum, 子1)

Name Value
ASName MoveLight
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

子0 (DgnObj_RemainsElecDrum, Root)

Name Value
ASName Constant
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

ダッシュ (SunazarashiSP, プレイヤーを牽引)

Name Value
ASName Dash
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

牽引開始 (SunazarashiSP, 牽引)

Name Value
ASName To_Swim
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

牽引終了 (SunazarashiSP, 牽引)

Name Value
ASName Swim_End
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

通常 (SunazarashiSP, プレイヤーを牽引)

Name Value
ASName Swim
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

Root (DemoNpc_DekuTree)

Name Value
ASName Face_C_Default
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

オフ (AncientBallChangeDamping, 子1)

Name Value
ASName Stop
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (AncientBallChangeDamping, 子1)

Name Value
ASName MoveLight
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (DownloadTerminal, 子0)

Name Value
ASName PlayerFarAway
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ (DownloadTerminal, 子0_0)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オフ待機 (DownloadTerminal, 子0)

Name Value
ASName OffWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン (DownloadTerminal, 子0)

Name Value
ASName PlayerCloseIn
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

オン待機 (DownloadTerminal, 子0)

Name Value
ASName PlayerCloseInWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子0 (DownloadTerminal, 起動後待機)

Name Value
ASName ActivatedWait
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

子1 (DownloadTerminal, 起動後待機)

Name Value
ASName ActivatedWait_Skl
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

子1 (DownloadTerminal, 待機)

Name Value
ASName OffWait_Skl
IsIgnoreSame True
TargetIdx 1
SeqBankIdx 0

後行動 (Stal_Giant_Eye, 所持)

Name Value
ASName Struggle
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

持ち上げられ中 (Stal_Giant_Eye, 所持)

Name Value
ASName Carried
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0

先行動 (Stal_Giant_Eye, 所持)

Name Value
ASName Carried
IsIgnoreSame True
TargetIdx 0
SeqBankIdx 0

通常 (Priest_Boss_Bow, 非装備中)

Name Value
ASName Null
IsIgnoreSame False
TargetIdx 0
SeqBankIdx 0